{"id":81396,"date":"2024-09-01T10:36:11","date_gmt":"2024-09-01T09:36:11","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=81396"},"modified":"2024-09-24T09:26:38","modified_gmt":"2024-09-24T08:26:38","slug":"consoles-de-salon-rpcs3-v0-0-33-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=81396","title":{"rendered":"[Consoles de salon] RPCS3 v0.0.33 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/DHrpcs3\/rpcs3\">DH<\/a> &amp; <a href=\"https:\/\/github.com\/erikpshat\" rel=\"noopener noreferrer\" target=\"_blank\">Hykem<\/a> (et rejoint par un ensemble de <a href=\"https:\/\/rpcs3.net\/about\">d\u00e9veloppeurs<\/a>), <strong>RPCS3 <\/strong> est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent la performance jusqu&rsquo;\u00e0 ex\u00e9cuter un grand nombre de jeux commerciaux devenant ainsi le premier \u00e9mulateur de PS3 \u00e9mulant des jeux du commerce, toutefois il n\u00e9cessite un PC extr\u00eamement performant.<br \/>\n&nbsp;<br \/>\nEn effet il vous faudra rien de moins qu&rsquo;un CPU type Intel Comet Lake (10th) ou AMD Zen 3 (5000) ou plus, une carte graphique r\u00e9cente type nVidia GTX, de la m\u00e9moire haute performance type DDR4\/DDR5 (min 8 go \/ recommand\u00e9 16 go) ou encore un syst\u00e8me d&rsquo;exploitation r\u00e9cent pour esp\u00e9rer lancer des jeux dans un mode relativement fluide (mais attention cela d\u00e9pend \u00e9norm\u00e9ment des builds et des jeux).<br \/>\n&nbsp;<br \/>\nPlusieurs rendus s&rsquo;offre \u00e0 vous: Aucun, OpenGL, <del datetime=\"2020-11-02T23:10:54+00:00\"><a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/issues\/5000\" rel=\"noopener noreferrer\" target=\"_blank\">DirectX12 (Windows 10 uniquement)<\/a><\/del> et Vulkan (qui a pour but de remplacer \u00e0 terme OpenGL et ses d\u00e9riv\u00e9s en exploitant plus efficacement les architectures informatiques modernes).<br \/>\n&nbsp;<br \/>\nAu sujet du nom de l&rsquo;\u00e9mulateur, il s&rsquo;agit d&rsquo;une abr\u00e9viation et d&rsquo;une combinaison de <strong>P<\/strong>ersonal <strong>C<\/strong>omputer (PC) et <strong>P<\/strong>lay<strong>S<\/strong>tation <strong>3<\/strong> (PS3). PC + PS3 = PCS3.<br \/>\nQue signifie le R? DH et BlackDemon se souviennent qu&rsquo;il repr\u00e9sentait <strong>R<\/strong>eal car en 2011, il n&rsquo;y avait que de faux \u00e9mulateurs de Ps3. Puis, \u00e0 un moment donn\u00e9, DH (originaire d&rsquo;Ukraine) a commenc\u00e9 \u00e0 dire que le <strong>R<\/strong> repr\u00e9sentait le mot <strong>R<\/strong>usse. De plus, Nekotekina, qui a rejoint l&rsquo;\u00e9quipe fin 2013 et qui est rapidement devenu l&rsquo;un des plus grands d\u00e9veloppeurs de cet \u00e9mulateur, est originaire de Russie. Du coup RPCS3 signifie \u00e0 pr\u00e9sent <strong>R<\/strong>ussian <strong>P<\/strong>ersonal <strong>C<\/strong>omputer <strong>S<\/strong>tation <strong>3<\/strong>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-49524\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\" alt=\"\" width=\"448\" height=\"252\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg 1920w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-300x169.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-768x432.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 448px) 100vw, 448px\" \/><\/a><br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-81805\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg\" alt=\"\" width=\"488\" height=\"286\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg 2564w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-300x176.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-768x450.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-1024x600.jpg 1024w\" sizes=\"auto, (max-width: 488px) 100vw, 488px\" \/><\/a><br \/>\n&nbsp;<br \/>\nCette version (qui n&rsquo;est pas \u00e0 consid\u00e9rer comme stable) qu&rsquo;on nommera \u00ab\u00a0point de rep\u00e8re\u00a0\u00bb (landmarks) dans le sens ou elle est officiellement publi\u00e9e sur le site officiel (ce qui change des builds r\u00e9gulier dit \u00ab\u00a0WIP\u00a0\u00bb ou \u00ab\u00a0GIT\u00a0\u00bb), n&rsquo;est disponible que pour les processeurs 64 bits. <del datetime=\"2023-03-02T07:55:31+00:00\">Pas de changelog malheureusement.<\/del><\/p>\n<p>&nbsp;\t<\/p>\n<p><em><strong>Version changes serve as landmarks and are by no means stable builds<br \/>\nThis changelog lists the main (but not all) changes made since 0.0.X <\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>&#8211; USB: Allow UsbPspCm passthrough by\u00a0@Florin9doi\u00a0in\u00a0#15540<br \/>\n&#8211; Qt\/Logs: Fixing spaces, optimize string to html conversion by\u00a0@elad335\u00a0in\u00a0#15549<br \/>\n&#8211; HLE: use original filename for media exports by\u00a0@Megamouse\u00a0in\u00a0#15548<br \/>\n&#8211; cellVideoOut: Add interlaced modes by\u00a0@Megamouse\u00a0in\u00a0#15515<br \/>\n&#8211; Savestates: Fixup file write by\u00a0@elad335\u00a0in\u00a0#15555<br \/>\n&#8211; Qt: Keep progress dialog alive to fix rare segfaults by\u00a0@Megamouse\u00a0in\u00a0#15553<br \/>\n&#8211; merge qt_camera_error_handler into qt_camera_handler by\u00a0@oltolm\u00a0in\u00a0#15557<br \/>\n&#8211; VSH cache by\u00a0@Megamouse\u00a0in\u00a0#15534<br \/>\n&#8211; Split normal sockets and p2p sockets handling v2 by\u00a0@RipleyTom\u00a0in\u00a0#15562<br \/>\n&#8211; Update submodules by\u00a0@Megamouse\u00a0in\u00a0#15569<br \/>\n&#8211; USB: Disconnect the virtual device only for TRANSFER_NO_DEVICE error by\u00a0@Florin9doi\u00a0in\u00a0#15574<br \/>\n&#8211; vfs_directory: try to fix compilation on gcc 14.1 by\u00a0@Megamouse\u00a0in\u00a0#15579<br \/>\n&#8211; cellPad: don&rsquo;t report fake move pads as connected by\u00a0@Megamouse\u00a0in\u00a0#15365<br \/>\n&#8211; rsx: Implement xform-constant-based instancing by\u00a0@kd-11\u00a0in\u00a0#15483<br \/>\n&#8211; sys_net improvements by\u00a0@RipleyTom\u00a0in\u00a0#15584<br \/>\n&#8211; USB: GunCon3 updates by\u00a0@Florin9doi\u00a0in\u00a0#15585<br \/>\n&#8211; rsx: Fix processing of deferred indexed draw parameter updates by\u00a0@kd-11\u00a0in\u00a0#15589<br \/>\n&#8211; Savestates: Multi-threaded compression, use ZSTD by\u00a0@elad335\u00a0in\u00a0#15587<br \/>\n&#8211; gl: Handle GCM_FORMAT_G8B8 readback compatibility check by\u00a0@kd-11\u00a0in\u00a0#15591<br \/>\n&#8211; fix size calculation in get_member_and_attrs by\u00a0@RipleyTom\u00a0in\u00a0#15593<br \/>\n&#8211; spu llvm: fix compilation and optimize some vector lookups by\u00a0@Megamouse\u00a0in\u00a0#15598<br \/>\n&#8211; Add matching2 option handling by\u00a0@RipleyTom\u00a0in\u00a0#15601<br \/>\n&#8211; USB: Add GunCon 3 config window by\u00a0@Florin9doi\u00a0in\u00a0#15597<br \/>\n&#8211; sys_usbd: Add Skylander Dump File Types by\u00a0@deReeperJosh\u00a0in\u00a0#15603<br \/>\n&#8211; PAD: Fix ldd_data transfer by\u00a0@Florin9doi\u00a0in\u00a0#15606<br \/>\n&#8211; overlays\/input: allow ldd pad input by\u00a0@Megamouse\u00a0in\u00a0#15180<br \/>\n&#8211; threads: some cleanup by\u00a0@Megamouse\u00a0in\u00a0#15599<br \/>\n&#8211; Fix GunCon3 encoding by\u00a0@Megamouse\u00a0in\u00a0#15607<br \/>\n&#8211; Avoid repeating the -march flag by\u00a0@pstef\u00a0in\u00a0#15561<br \/>\n&#8211; cellSysutil: Implement dispatcher callback unloading by\u00a0@elad335\u00a0in\u00a0#15604<br \/>\n&#8211; Improve CB accuracy for Avc2 by\u00a0@RipleyTom\u00a0in\u00a0#15586<br \/>\n&#8211; Improve match2 ctx context start by\u00a0@RipleyTom\u00a0in\u00a0#15609<br \/>\n&#8211; StrFmt.h: Fix throw_exception log message by\u00a0@elad335\u00a0in\u00a0#15611<br \/>\n&#8211; [TESTERS NEEDED AGAIN] SPU: PUTLLC16 Optimization, SPU Analyzer capabilities upgrade by\u00a0@elad335\u00a0in\u00a0#15429<br \/>\n&#8211; sys_usbd: Allow 2 More Slots for Power Discs on Infinity Base by\u00a0@deReeperJosh\u00a0in\u00a0#15583<br \/>\n&#8211; Implement mouse handler configuration by\u00a0@Megamouse\u00a0in\u00a0#15608<br \/>\n&#8211; Savestates\/SPU LLVM: Fix sinking store finally by\u00a0@elad335\u00a0in\u00a0#15616<br \/>\n&#8211; RSX\/SPU: Import and improve RSX accurate reservations functionality by\u00a0@elad335\u00a0in\u00a0#15618<br \/>\n&#8211; Update curl to 8.8.0 by\u00a0@Megamouse\u00a0in\u00a0#15619<br \/>\n&#8211; SPU LLVM: Implement PUTLLC16 for accurate RSX reservations by\u00a0@elad335\u00a0in\u00a0#15621<br \/>\n&#8211; Implement raw mouse hot swap by\u00a0@Megamouse\u00a0in\u00a0#15615<br \/>\n&#8211; Use official 7zip github repository by\u00a0@Megamouse\u00a0in\u00a0#15625<br \/>\n&#8211; Fix OSK event hook callback key code by\u00a0@Megamouse\u00a0in\u00a0#15624<br \/>\n&#8211; Overlays: allow LDD\/USB input even if len is 0 by\u00a0@Megamouse\u00a0in\u00a0#15629<br \/>\n&#8211; vk: Don&rsquo;t always preserve the renderpass for all drivers when doing transform hot-patch by\u00a0@kd-11\u00a0in\u00a0#15636<br \/>\n&#8211; Fix logic typo from PR 15636 by\u00a0@kunit1\u00a0in\u00a0#15638<br \/>\n&#8211; LLVM: Prevent crash on disk space shortage by\u00a0@elad335\u00a0in\u00a0#15640<br \/>\n&#8211; vk: Dump diagnostic messages if device creation fails by\u00a0@kd-11\u00a0in\u00a0#15642<br \/>\n&#8211; SPU LLVM: Disable PUTLLC16 for the weekend by\u00a0@elad335\u00a0in\u00a0#15648<br \/>\n&#8211; sys_net: properly return error in sendto by\u00a0@cipherxof\u00a0in\u00a0#15653<br \/>\n&#8211; Unix\/Savestates: Fix savestates destination by\u00a0@elad335\u00a0in\u00a0#15650<br \/>\n&#8211; USB: If a Santroller device is in use elsewhere, don&rsquo;t send it commands by\u00a0@sanjay900\u00a0in\u00a0#15655<br \/>\n&#8211; Cirrus: Update to FreeBSD 13.3 by\u00a0@AniLeo\u00a0in\u00a0#15662<br \/>\n&#8211; OpenAL: Fix crash when loading certain audio devices by\u00a0@AniLeo\u00a0in\u00a0#15660<br \/>\n&#8211; Add openal-soft submodule by\u00a0@Megamouse\u00a0in\u00a0#15663<br \/>\n&#8211; SPU: Make GETLLAR always accurate by\u00a0@elad335\u00a0in\u00a0#15654<br \/>\n&#8211; SPU Analyzer: Fix of Crysis by\u00a0@elad335\u00a0in\u00a0#15668<br \/>\n&#8211; Fix raw mouse move handler by\u00a0@Megamouse\u00a0in\u00a0#15670<br \/>\n&#8211; Implement anti-deadzone setting by\u00a0@Megamouse\u00a0in\u00a0#15634<br \/>\n&#8211; SPU: Silence some warnings by\u00a0@Megamouse\u00a0in\u00a0#15675<br \/>\n&#8211; PPU LLVM: Support Unity games properly by\u00a0@elad335\u00a0in\u00a0#15678<br \/>\n&#8211; sys_ppu_thread: Fixed up sys_ppu_thread_join()&rsquo;s check for detached threads by\u00a0@brian218\u00a0in\u00a0#15685<br \/>\n&#8211; SPU: Enable PUTLLC16 with RTIME checks by\u00a0@elad335\u00a0in\u00a0#15686<br \/>\n&#8211; Game List: Add shortcut to open cache dir by\u00a0@elad335\u00a0in\u00a0#15687<br \/>\n&#8211; rsx: Properly implement signed normalized texture emulation by\u00a0@kd-11\u00a0in\u00a0#15683<br \/>\n&#8211; DS3\/DS4\/Dualsense: Improvements by\u00a0@Megamouse\u00a0in\u00a0#15522<br \/>\n&#8211; RSX: Fix some warnings by\u00a0@Megamouse\u00a0in\u00a0#15688<br \/>\n&#8211; Qt: log error cause on shortcut icon creation by\u00a0@Megamouse\u00a0in\u00a0#15695<br \/>\n&#8211; sceNp: add some array pointer checks by\u00a0@Megamouse\u00a0in\u00a0#15690<br \/>\n&#8211; rsx: Fix simple_array::map by\u00a0@kd-11\u00a0in\u00a0#15699<br \/>\n&#8211; vm_ptr: add some nullptr deref audits by\u00a0@Megamouse\u00a0in\u00a0#15698<br \/>\n&#8211; input: Try to fix ingame pad connection updates by\u00a0@Megamouse\u00a0in\u00a0#15697<br \/>\n&#8211; Fix sys_lwmutex_lock for SYS_SYNC_RETRY by\u00a0@elad335\u00a0in\u00a0#15692<br \/>\n&#8211; LV2: Race condition fixup by\u00a0@elad335\u00a0in\u00a0#15700<br \/>\n&#8211; Fix race in sys_net select and poll by\u00a0@RipleyTom\u00a0in\u00a0#15704<br \/>\n&#8211; SPU: Self-evolving GETLLAR spin detection (Optimization) by\u00a0@elad335\u00a0in\u00a0#15623<br \/>\n&#8211; SPU LLVM: Avoid sinking stores out of non-loops by\u00a0@elad335\u00a0in\u00a0#15714<br \/>\n&#8211; Savestates\/Mouse: Fix Mouse handler use by\u00a0@elad335\u00a0in\u00a0#15717<br \/>\n&#8211; Update submodules by\u00a0@Megamouse\u00a0in\u00a0#15721<br \/>\n&#8211; input: try to fix macOS SDL crash by\u00a0@Megamouse\u00a0in\u00a0#15722<br \/>\n&#8211; Fix locale on linux by\u00a0@MSuih\u00a0in\u00a0#15723<br \/>\n&#8211; Improve keyboard modifier handling by\u00a0@Megamouse\u00a0in\u00a0#15725<br \/>\n&#8211; PPU: Fix access violation on logging by\u00a0@elad335\u00a0in\u00a0#15726<br \/>\n&#8211; Cut sceNpDrmIsAvailable sleep time by half by\u00a0@elad335\u00a0in\u00a0#15734<br \/>\n&#8211; input: fix ds3 gyro offset by\u00a0@Megamouse\u00a0in\u00a0#15733<br \/>\n&#8211; input: add missing lock to keyboard handler ReleaseAllKeys by\u00a0@Megamouse\u00a0in\u00a0#15740<br \/>\n&#8211; input: fix minimum turntable input by\u00a0@Megamouse\u00a0in\u00a0#15741<br \/>\n&#8211; Invalidate ds4\/dualsense calibration instead of disabling the controller by\u00a0@Megamouse\u00a0in\u00a0#15738<br \/>\n&#8211; Fix some warnings by\u00a0@Megamouse\u00a0in\u00a0#15742<br \/>\n&#8211; skylander_dialog: Fix Drill Sergeant&rsquo;s name by\u00a0@SuperSamus\u00a0in\u00a0#15744<br \/>\n&#8211; 3rd Party: Update MoltenVK to 1.2.9 (Vulkan SDK 1.3.283) by\u00a0@shinra-electric\u00a0in\u00a0#15707<br \/>\n&#8211; SPU Analyzer: Fix support for multi-block value merge by\u00a0@elad335\u00a0in\u00a0#15746<br \/>\n&#8211; Allow to change more input configs during runtime by\u00a0@Megamouse\u00a0in\u00a0#15736<br \/>\n&#8211; input: actually initialize midi drum notes and combos by\u00a0@Megamouse\u00a0in\u00a0#15748<br \/>\n&#8211; rsx: Fix wrapped\/clamped MSAA sampling behavior with dynamic flags by\u00a0@kd-11\u00a0in\u00a0#15743<br \/>\n&#8211; Fix weird new gcc namespace warning by\u00a0@Megamouse\u00a0in\u00a0#15747<br \/>\n&#8211; rsx: Fix codegen when depth-conversion is enabled by\u00a0@kd-11\u00a0in\u00a0#15752<br \/>\n&#8211; Remove check_state() inside thread notificatios by\u00a0@elad335\u00a0in\u00a0#15749<br \/>\n&#8211; CELL: More efficient reservation notificatins by\u00a0@elad335\u00a0in\u00a0#15756<br \/>\n&#8211; Fix midi drum config loading order by\u00a0@Megamouse\u00a0in\u00a0#15757<br \/>\n&#8211; cellGem: implement cellGemEnableMagnetometer2 by\u00a0@Megamouse\u00a0in\u00a0#15758<br \/>\n&#8211; revert problematic optimization introduced in pull request\u00a0#15618\u00a0by\u00a0@5kft\u00a0in\u00a0#15761<br \/>\n&#8211; Fixup and Improve CELL resrrvation notifications by\u00a0@elad335\u00a0in\u00a0#15759<br \/>\n&#8211; Input GUI fixes by\u00a0@Megamouse\u00a0in\u00a0#15771<br \/>\n&#8211; Overlays: Show pressure intensity toggle hint on demand by\u00a0@Megamouse\u00a0in\u00a0#15772<br \/>\n&#8211; Fix some visual studio filters by\u00a0@Megamouse\u00a0in\u00a0#15774<br \/>\n&#8211; Improve error message when update cannot be installed due to version mismatch by\u00a0@MSuih\u00a0in\u00a0#15773<br \/>\n&#8211; USB: GunCon3 updates by\u00a0@Florin9doi\u00a0in\u00a0#15776<br \/>\n&#8211; [WIP] SPU: Channel Loop Pattern Detection by\u00a0@elad335\u00a0in\u00a0#15765<br \/>\n&#8211; Qt: fix camera id bugs by\u00a0@Megamouse\u00a0in\u00a0#15778<br \/>\n&#8211; cellGem: fix camera format conversions by\u00a0@Megamouse\u00a0in\u00a0#15779<br \/>\n&#8211; Update submodules by\u00a0@Megamouse\u00a0in\u00a0#15781<br \/>\n&#8211; improve CMake files by\u00a0@oltolm\u00a0in\u00a0#15791<br \/>\n&#8211; Support old sceNpScoreRankData by\u00a0@RipleyTom\u00a0in\u00a0#15797<br \/>\n&#8211; Remove Alipay link from FUNDING.yml by\u00a0@MSuih\u00a0in\u00a0#15807<br \/>\n&#8211; Do not set the data size in sceNpBasicGetEvent for SCE_NP_BASIC_EVENT_OFFLINE by\u00a0@CookiePLMonster\u00a0in\u00a0#15804<br \/>\n&#8211; SPU: Utilize Operating System sleep in detected RCHCNT loop by\u00a0@elad335\u00a0in\u00a0#15801<br \/>\n&#8211; sys_usbd: Emulate Dimensions Toypad by\u00a0@deReeperJosh\u00a0in\u00a0#15763<br \/>\n&#8211; USB: Top Shot Elite emulation \/ Top Shot Fearmaster emulation by\u00a0@Florin9doi\u00a0in\u00a0#15793<br \/>\n&#8211; Fix some warnings (MSVC) by\u00a0@Megamouse\u00a0in\u00a0#15813<br \/>\n&#8211; 3rd Party: Bump MoltenVK to 1.2.10 (Vulkan SDK 1.3.290) by\u00a0@shinra-electric\u00a0in\u00a0#15814<br \/>\n&#8211; Fixed compilation by\u00a0@second-reality\u00a0in\u00a0#15816<br \/>\n&#8211; Some settings fixes by\u00a0@Megamouse\u00a0in\u00a0#15810<br \/>\n&#8211; Improve dimensions dialog by\u00a0@Megamouse\u00a0in\u00a0#15815<br \/>\n&#8211; sceNp: Fix sending partial results from sceNpScoreRecordGameData by\u00a0@CookiePLMonster\u00a0in\u00a0#15821<br \/>\n&#8211; Input: Reload viewport gui settings when changing visibility or active state of the game window by\u00a0@Megamouse\u00a0in\u00a0#15822<br \/>\n&#8211; Qt: Fix resolution dropdown if resolution flags of game are empty by\u00a0@Megamouse\u00a0in\u00a0#15823<br \/>\n&#8211; Add icons to RPCN friend status circles by\u00a0@Megamouse\u00a0in\u00a0#15830<br \/>\n&#8211; vk: Fix crash on VEGA M GH chips by\u00a0@kd-11\u00a0in\u00a0#15825<br \/>\n&#8211; cellMic: Wake up upon registering emulated SingStar microphone by\u00a0@DaniElectra\u00a0in\u00a0#15837<br \/>\n&#8211; Add SPU usage for program dump, remove welcome dialog keyboard-shortcut by\u00a0@elad335\u00a0in\u00a0#15843<br \/>\n&#8211; sys_usbd: Allow &lsquo;Moving&rsquo; figure to same slot on Dimensions Toypad by\u00a0@deReeperJosh\u00a0in\u00a0#15850<br \/>\n&#8211; DS4\/DualSense\/SDL: Add touchpad support by\u00a0@Megamouse\u00a0in\u00a0#15856<br \/>\n&#8211; raw_mouse: Fix button map out of bounds access by\u00a0@Megamouse\u00a0in\u00a0#15855<br \/>\n&#8211; Fix some warnings by\u00a0@Megamouse\u00a0in\u00a0#15863<br \/>\n&#8211; gl: Fixes for wayland (asahi linux, aarch64) by\u00a0@kd-11\u00a0in\u00a0#15869<br \/>\n&#8211; types.hpp: Add argument formatter to assert errors by\u00a0@elad335\u00a0in\u00a0#15871<br \/>\n&#8211; Fix ffmpeg deprecation warnings by\u00a0@Megamouse\u00a0in\u00a0#15864<br \/>\n&#8211; gl: Fix hang on windows by\u00a0@kd-11\u00a0in\u00a0#15875<br \/>\n&#8211; types.hpp: Format C arrays too for assert errors by\u00a0@elad335\u00a0in\u00a0#15874<br \/>\n&#8211; Update submodules by\u00a0@Megamouse\u00a0in\u00a0#15876<br \/>\n&#8211; cellMic: Fix CELLMIC_DEVATTR_CHANVOL handling by\u00a0@DaniElectra\u00a0in\u00a0#15838<br \/>\n&#8211; Run platform sanity checks after creating the log and log windows path by\u00a0@Megamouse\u00a0in\u00a0#15853<br \/>\n&#8211; change PSMove mouse button bindings by\u00a0@future-figs\u00a0in\u00a0#15860<br \/>\n&#8211; Add fallback CPU detection when llvm is not aware of the CPU model by\u00a0@kd-11\u00a0in\u00a0#15881<br \/>\n&#8211; Improved wayland support by\u00a0@kd-11\u00a0in\u00a0#15883<br \/>\n&#8211; Qt\/trophies: allow to delete a game&rsquo;s trophy directory by\u00a0@Megamouse\u00a0in\u00a0#15887<br \/>\n&#8211; Case-insensitive path compare for module verifier by\u00a0@kd-11\u00a0in\u00a0#15889<br \/>\n&#8211; Dimensions: Try to fix out of bounds array access by\u00a0@Megamouse\u00a0in\u00a0#15893<br \/>\n&#8211; SPU LLVM: Revert store postponing restrictrictions by\u00a0@elad335\u00a0in\u00a0#15897<br \/>\n&#8211; MSVC: Fix openal warnings by\u00a0@Megamouse\u00a0in\u00a0#15899<br \/>\n&#8211; sys_usbd: Default replies for Dimensions Color Commands by\u00a0@deReeperJosh\u00a0in\u00a0#15901<br \/>\n&#8211; cellMic: improvements by\u00a0@Megamouse\u00a0in\u00a0#15900<br \/>\n&#8211; aarch64\/cpu: Add LLVM support by\u00a0@kd-11\u00a0in\u00a0#15904<br \/>\n&#8211; PINE: Fix socket naming for Mac and Linux to match protocol specification by\u00a0@Refragg\u00a0in\u00a0#15906<br \/>\n&#8211; Class \u00ab\u00a0llvm:StringRef\u00a0\u00bb has no member &lsquo;Startswith&rsquo; by\u00a0@Darkhost1999\u00a0in\u00a0#15898<br \/>\n&#8211; Fix initial reload of mouse handler configs by\u00a0@Megamouse\u00a0in\u00a0#15909<br \/>\n&#8211; rsx: Fix fragment constants decoding for non-x86 platforms by\u00a0@kd-11\u00a0in\u00a0#15915<br \/>\n&#8211; Pad settings: Ignore button press or stick values unless they increase by\u00a0@Megamouse\u00a0in\u00a0#15907<br \/>\n&#8211; input: add analog limiter button by\u00a0@Megamouse\u00a0in\u00a0#15917<br \/>\n&#8211; Enable user to change country code by\u00a0@Ninetime\u00a0in\u00a0#15884<br \/>\n&#8211; evdev: try to improve button mapping by\u00a0@Megamouse\u00a0in\u00a0#15916<br \/>\n&#8211; SPU: Fix bug in GETLLAR, Enable PUTLLC16 if accurate reservations is off by\u00a0@elad335\u00a0in\u00a0#15918<br \/>\n&#8211; Enable users to cancel\/reject friend requests by\u00a0@Ninetime\u00a0in\u00a0#15923<br \/>\n&#8211; gl: Fix OpenGL behavior under wayland-egl by\u00a0@kd-11\u00a0in\u00a0#15924<br \/>\n&#8211; Fix warning \/ Refactor some UI code by\u00a0@Megamouse\u00a0in\u00a0#15927<br \/>\n&#8211; Qt\/input: add shortcut for toggling emulated mouse and keyboard by\u00a0@Megamouse\u00a0in\u00a0#15929<br \/>\n&#8211; SPU: Fix \u00ab\u00a0SPU Accurate Reservations\u00a0\u00bb off by\u00a0@elad335\u00a0in\u00a0#15933<br \/>\n&#8211; aarch64\/llvm: Handle processing of leaf nodes by\u00a0@kd-11\u00a0in\u00a0#15925<br \/>\n&#8211; rsx: Fix crash when CPU blit is enabled by\u00a0@kd-11\u00a0in\u00a0#15931<br \/>\n&#8211; xinput: allow to map triggers as positive or negative by\u00a0@Megamouse\u00a0in\u00a0#15932<br \/>\n&#8211; keyboard: only map single buttons by\u00a0@Megamouse\u00a0in\u00a0#15936<br \/>\n&#8211; Fix sys_io thread deadlock by\u00a0@elad335\u00a0in\u00a0#15941<br \/>\n&#8211; [Optimization] CELL: Exclusive reservation notifications by\u00a0@elad335\u00a0in\u00a0#15934<br \/>\n&#8211; Improve patch.yml value validation by\u00a0@Megamouse\u00a0in\u00a0#15940<br \/>\n&#8211; VFS tool dialog + 7zip 24.08 by\u00a0@Megamouse\u00a0in\u00a0#15943<br \/>\n&#8211; evdev: don&rsquo;t warn on disabled motion device by\u00a0@RipleyTom\u00a0in\u00a0#15945<br \/>\n&#8211; Qt: Improve patch creator and patch manager dialogs by\u00a0@Megamouse\u00a0in\u00a0#15944<br \/>\n&#8211; [Optimization] SPU: Unlock RSX list transfers by\u00a0@elad335\u00a0in\u00a0#15946<br \/>\n&#8211; Qt: fix pad settings latency by\u00a0@Megamouse\u00a0in\u00a0#15952<br \/>\n&#8211; Implement thread_ctrl::wait_until() by\u00a0@elad335\u00a0in\u00a0#15953<br \/>\n&#8211; input: Some fixes by\u00a0@Megamouse\u00a0in\u00a0#15957<br \/>\n&#8211; aarch64\/llvm: Improve compatibility by\u00a0@kd-11\u00a0in\u00a0#15962<br \/>\n&#8211; aarch64 fixes by\u00a0@kd-11\u00a0in\u00a0#15971<br \/>\n&#8211; Debugger\/SPU: Implement SPU Disassembler by\u00a0@elad335\u00a0in\u00a0#15961<br \/>\n&#8211; Rework aarch64 signal handling by\u00a0@kd-11\u00a0in\u00a0#15974<br \/>\n&#8211; cmake: fix EGL and add USE_SYSTEM_CURL by\u00a0@oltolm\u00a0in\u00a0#15975<br \/>\n&#8211; config: Set minimum allowed resolution scale to 25% by\u00a0@AniLeo\u00a0in\u00a0#15977<br \/>\n&#8211; vk: Support v3dv, allow creating device without textureCompressionBC by\u00a0@AniLeo\u00a0in\u00a0#15978<br \/>\n&#8211; Debugger: Pointer comparison bugfix by\u00a0@elad335\u00a0in\u00a0#15976<br \/>\n&#8211; aarch64: CPU branding info and misc improvements by\u00a0@kd-11\u00a0in\u00a0#15981<br \/>\n&#8211; aarch64: Support for apple exceptions by\u00a0@kd-11\u00a0in\u00a0#15987<br \/>\n&#8211; Handle WSAENETRESET error by\u00a0@RipleyTom\u00a0in\u00a0#15993<br \/>\n&#8211; SPU: Remove condition from GETLLAR spin detection by\u00a0@elad335\u00a0in\u00a0#15995<br \/>\n&#8211; MacOS &#8211; Implement remaining portions for native ARM64 by\u00a0@kd-11\u00a0in\u00a0#15992<br \/>\n&#8211; Qt: sync gui settings by default after setting or removing values by\u00a0@Megamouse\u00a0in\u00a0#15998<br \/>\n&#8211; Qt: ask for camera and microphone permissions by\u00a0@Megamouse\u00a0in\u00a0#14798<br \/>\n&#8211; RSX: Fix RSX Captures by\u00a0@elad335\u00a0in\u00a0#16004<br \/>\n&#8211; Vk\/Gl\/Overlays: Do not blend the alpha channel when rendering overlays by\u00a0@Megamouse\u00a0in\u00a0#16009<br \/>\n&#8211; Misc fixes by\u00a0@kd-11\u00a0in\u00a0#16011<br \/>\n&#8211; aarch64: Support calloc patch blocks by\u00a0@kd-11\u00a0in\u00a0#16022<br \/>\n&#8211; BUILDING: Add qt6-svg for archlinux, update gcc\/clang versions by\u00a0@AniLeo\u00a0in\u00a0#16021<br \/>\n&#8211; rpcs3_version: Bump to 0.0.33 by\u00a0@AniLeo\u00a0in\u00a0#16025<\/em><br \/>\n&nbsp;\t<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/KHpXh0xKebo?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/rpcs3-comp2024.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/rpcs3-comp2024.png\" alt=\"\" width=\"560\" height=\"93\" class=\"aligncenter size-full wp-image-81398\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/rpcs3-comp2024.png 2350w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/rpcs3-comp2024-300x50.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/rpcs3-comp2024-768x129.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/rpcs3-comp2024-1024x172.png 1024w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 7pt;\"><em>A noter que la liste de compatibilit\u00e9 continue de progresser (voir <a href=\"https:\/\/rpcs3.net\/compatibility\">ici<\/a>) en permanence<\/em>.<\/span><\/p>\n<p>&nbsp;<br \/>\n<strong>Pr\u00e9cisons que 100% des jeux sont ex\u00e9cutables \u00e0 pr\u00e9sent, m\u00eame s&rsquo;ils ont encore des bugs ou que certains crash, tous peuvent \u00eatre lanc\u00e9, c&rsquo;est une belle prouesse qu&rsquo;il faut souligner !<\/strong><br \/>\n&nbsp;<\/p>\n<div class=\"embed-twitter\">\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">We are delighted to announce that as of today, the RPCS3 Loadable compatibility category has reached 0 GAMES!<\/p>\n<p>This means there are no PS3 games left that boot to a black screen on the emulator &#8211; every PS3 game at the very least boots and shows image output.<\/p>\n<p>Happy holidays! <a href=\"https:\/\/t.co\/3ZAWFzbyGP\">pic.twitter.com\/3ZAWFzbyGP<\/a><\/p>\n<p>&mdash; RPCS3 (@rpcs3) <a href=\"https:\/\/twitter.com\/rpcs3\/status\/1607123433506177025?ref_src=twsrc%5Etfw\">December 25, 2022<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/releases\">Site officiel des sources et versions compil\u00e9es<\/a> (<a href=\"https:\/\/github.com\/RPCS3\/rpcs3-binaries-win\">builds<\/a>).<br \/>\n&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7158\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.40 Alpha (34.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/rpcs3.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/301-sony-playstation-3\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=81396\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par DH &amp; Hykem (et rejoint par un ensemble de d\u00e9veloppeurs), RPCS3 est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-81396","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-laQ","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/81396","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=81396"}],"version-history":[{"count":4,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/81396\/revisions"}],"predecessor-version":[{"id":81806,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/81396\/revisions\/81806"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=81396"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=81396"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=81396"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}