{"id":82300,"date":"2024-11-02T10:56:44","date_gmt":"2024-11-02T09:56:44","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=82300"},"modified":"2024-11-02T11:00:33","modified_gmt":"2024-11-02T10:00:33","slug":"consoles-de-salon-rpcs3-v0-0-34-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=82300","title":{"rendered":"[Consoles de salon] RPCS3 v0.0.34 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/DHrpcs3\/rpcs3\">DH<\/a> &amp; <a href=\"https:\/\/github.com\/erikpshat\" rel=\"noopener noreferrer\" target=\"_blank\">Hykem<\/a> (et rejoint par un ensemble de <a href=\"https:\/\/rpcs3.net\/about\">d\u00e9veloppeurs<\/a>), <strong>RPCS3 <\/strong> est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent la performance jusqu&rsquo;\u00e0 ex\u00e9cuter un grand nombre de jeux commerciaux devenant ainsi le premier \u00e9mulateur de PS3 \u00e9mulant des jeux du commerce, toutefois il n\u00e9cessite un PC extr\u00eamement performant.<br \/>\n&nbsp;<br \/>\nEn effet il vous faudra rien de moins qu&rsquo;un CPU type Intel Comet Lake (10th) ou AMD Zen 3 (5000) ou plus, une carte graphique r\u00e9cente type nVidia GTX, de la m\u00e9moire haute performance type DDR4\/DDR5 (min 8 go \/ recommand\u00e9 16 go) ou encore un syst\u00e8me d&rsquo;exploitation r\u00e9cent pour esp\u00e9rer lancer des jeux dans un mode relativement fluide (mais attention cela d\u00e9pend \u00e9norm\u00e9ment des builds et des jeux).<br \/>\n&nbsp;<br \/>\nPlusieurs rendus s&rsquo;offre \u00e0 vous: Aucun, OpenGL, <del datetime=\"2020-11-02T23:10:54+00:00\"><a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/issues\/5000\" rel=\"noopener noreferrer\" target=\"_blank\">DirectX12 (Windows 10 uniquement)<\/a><\/del> et Vulkan (qui a pour but de remplacer \u00e0 terme OpenGL et ses d\u00e9riv\u00e9s en exploitant plus efficacement les architectures informatiques modernes).<br \/>\n&nbsp;<br \/>\nAu sujet du nom de l&rsquo;\u00e9mulateur, il s&rsquo;agit d&rsquo;une abr\u00e9viation et d&rsquo;une combinaison de <strong>P<\/strong>ersonal <strong>C<\/strong>omputer (PC) et <strong>P<\/strong>lay<strong>S<\/strong>tation <strong>3<\/strong> (PS3). PC + PS3 = PCS3.<br \/>\nQue signifie le R? DH et BlackDemon se souviennent qu&rsquo;il repr\u00e9sentait <strong>R<\/strong>eal car en 2011, il n&rsquo;y avait que de faux \u00e9mulateurs de Ps3. Puis, \u00e0 un moment donn\u00e9, DH (originaire d&rsquo;Ukraine) a commenc\u00e9 \u00e0 dire que le <strong>R<\/strong> repr\u00e9sentait le mot <strong>R<\/strong>usse. De plus, Nekotekina, qui a rejoint l&rsquo;\u00e9quipe fin 2013 et qui est rapidement devenu l&rsquo;un des plus grands d\u00e9veloppeurs de cet \u00e9mulateur, est originaire de Russie. Du coup RPCS3 signifie \u00e0 pr\u00e9sent <strong>R<\/strong>ussian <strong>P<\/strong>ersonal <strong>C<\/strong>omputer <strong>S<\/strong>tation <strong>3<\/strong>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-49524\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\" alt=\"\" width=\"448\" height=\"252\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg 1920w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-300x169.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-768x432.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 448px) 100vw, 448px\" \/><\/a><br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-81805\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg\" alt=\"\" width=\"488\" height=\"286\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg 2564w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-300x176.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-768x450.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-1024x600.jpg 1024w\" sizes=\"auto, (max-width: 488px) 100vw, 488px\" \/><\/a><br \/>\n&nbsp;<br \/>\nCette version (qui n&rsquo;est pas \u00e0 consid\u00e9rer comme stable) qu&rsquo;on nommera \u00ab\u00a0point de rep\u00e8re\u00a0\u00bb (landmarks) dans le sens ou elle est officiellement publi\u00e9e sur le site officiel (ce qui change des builds r\u00e9gulier dit \u00ab\u00a0WIP\u00a0\u00bb ou \u00ab\u00a0GIT\u00a0\u00bb), n&rsquo;est disponible que pour les processeurs 64 bits. <del datetime=\"2023-03-02T07:55:31+00:00\">Pas de changelog malheureusement.<\/del><\/p>\n<p>&nbsp;\t<\/p>\n<p><em><strong>Version changes serve as landmarks and are by no means stable builds<br \/>\nThis changelog lists the main (but not all) changes made since 0.0.X <\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>&#8211; Qt: ignore double clicks unless they are left clicks by\u00a0@Megamouse\u00a0in\u00a0#16033<br \/>\n&#8211; Update SDL to 2.30.7 by\u00a0@Megamouse\u00a0in\u00a0#16034<br \/>\n&#8211; cellMic: add 16-bit PCM to 32-bit float conversion for DSP stream by\u00a0@snnaakee\u00a0in\u00a0#16030<br \/>\n&#8211; patch_manager: fix multiple configurable value dropdowns per patch by\u00a0@Megamouse\u00a0in\u00a0#16039<br \/>\n&#8211; aarch64: Fix compilation for windows-on-arm (msys2) by\u00a0@kd-11\u00a0in\u00a0#16035<br \/>\n&#8211; Add support for Tony Hawk: SHRED dongle by\u00a0@552eden\u00a0in\u00a0#16047<br \/>\n&#8211; Qt: Fix debugger state when emulation was stopped since the debugger was last shown by\u00a0@Megamouse\u00a0in\u00a0#16048<br \/>\n&#8211; cellPad: scale emulated skateboard IR input down by\u00a0@Megamouse\u00a0in\u00a0#16049<br \/>\n&#8211; Stub cellSysutilAvc and cellSysutilAvcExt by\u00a0@Megamouse\u00a0in\u00a0#16050<br \/>\n&#8211; Debugger\/Qt: Non-blocking thread list refreshing by\u00a0@elad335\u00a0in\u00a0#16051<br \/>\n&#8211; Fix arm64 RPCS3 being reported by macOS as an iOS app by\u00a0@schm1dtmac\u00a0in\u00a0#16056<br \/>\n&#8211; ffmpeg: Update submodule, supports linux arm64 by\u00a0@AniLeo\u00a0in\u00a0#16036<br \/>\n&#8211; SPU Analyser: Fix source termination of starting block by\u00a0@elad335\u00a0in\u00a0#16057<br \/>\n&#8211; arm64: Fix remaining issues for WoA by\u00a0@kd-11\u00a0in\u00a0#16058<br \/>\n&#8211; cellSysutilAvc: Fix cellSysutilAvcEnumPlayers error check by\u00a0@Megamouse\u00a0in\u00a0#16065<br \/>\n&#8211; Update FFMPEG to properly rebased branch by\u00a0@Megamouse\u00a0in\u00a0#16066<br \/>\n&#8211; rsx: Add 120fps and monitor refresh-rate frame limits by\u00a0@elad335\u00a0in\u00a0#16071<br \/>\n&#8211; SPU Analyzer: Fix dereferencing freed reference by\u00a0@elad335\u00a0in\u00a0#16074<br \/>\n&#8211; input: enable squircle settings in keyboard pad handler by\u00a0@Megamouse\u00a0in\u00a0#16067<br \/>\n&#8211; Update dependencies by\u00a0@Megamouse\u00a0in\u00a0#16079<br \/>\n&#8211; [TESTERS NEEDED] cellAtracXdec implementation by\u00a0@capriots\u00a0in\u00a0#15538<br \/>\n&#8211; [TESTERS NEEDED] Improved contextual menu by\u00a0@digant73\u00a0in\u00a0#16038<br \/>\n&#8211; cellAtracXdec: fix FFmpeg warning by\u00a0@capriots\u00a0in\u00a0#16090<br \/>\n&#8211; SPU Analyzer Hotfix by\u00a0@elad335\u00a0in\u00a0#16092<br \/>\n&#8211; RPCN v1.3 by\u00a0@RipleyTom\u00a0in\u00a0#16088<br \/>\n&#8211; Updater API V3 (macOS only) by\u00a0@nastys\u00a0in\u00a0#16086<br \/>\n&#8211; Added reconciliation functions for game list file (games.yml) by\u00a0@digant73\u00a0in\u00a0#16061<br \/>\n&#8211; Improve logging during RPCS3 updates by\u00a0@Megamouse\u00a0in\u00a0#16098<br \/>\n&#8211; Do not close savedata confirmation dialogs in cellMsgDialogAbort by\u00a0@Megamouse\u00a0in\u00a0#16100<br \/>\n&#8211; Debugger: Fix thread-selection and refactoring by\u00a0@elad335\u00a0in\u00a0#16101<br \/>\n&#8211; spu: Do not apply a Max SPURS Threads limit to libSail by\u00a0@AniLeo\u00a0in\u00a0#16106<br \/>\n&#8211; macOS arm64 CI by\u00a0@nastys\u00a0in\u00a0#16070<br \/>\n&#8211; Use singleton for hidapi init and exit by\u00a0@Megamouse\u00a0in\u00a0#16115<br \/>\n&#8211; AArch64: fix warning, add files to VS by\u00a0@Megamouse\u00a0in\u00a0#16116<br \/>\n&#8211; [Testers Needed][Performance] SPU: Task-based SPURS limiter by\u00a0@elad335\u00a0in\u00a0#16109<br \/>\n&#8211; [Misc] Fix some Qt-related issues on macOS by\u00a0@schm1dtmac\u00a0in\u00a0#16120<br \/>\n&#8211; aarch64: Correctly implement the null function trap by\u00a0@kd-11\u00a0in\u00a0#16123<br \/>\n&#8211; Qt: Remove some string conversion bloat by\u00a0@Megamouse\u00a0in\u00a0#16117<br \/>\n&#8211; SPU: Make SPURS limit a dynamic setting by\u00a0@elad335\u00a0in\u00a0#16124<br \/>\n&#8211; MacOs\/Arm64: Try to fix shortcuts by\u00a0@Megamouse\u00a0in\u00a0#16125<br \/>\n&#8211; Fake sceNpMatching2GetLobbyInfoList by\u00a0@RipleyTom\u00a0in\u00a0#16103<br \/>\n&#8211; SPU: Improve SPURS Task limit algorithm by\u00a0@elad335\u00a0in\u00a0#16129<br \/>\n&#8211; Qt 6.7.3 by\u00a0@Megamouse\u00a0in\u00a0#15473<br \/>\n&#8211; Qt: Enable game window shortcut manager by\u00a0@Megamouse\u00a0in\u00a0#16139<br \/>\n&#8211; Add cell net ctl get info param handlers by\u00a0@RipleyTom\u00a0in\u00a0#16138<br \/>\n&#8211; Test SPURS Task limit again by\u00a0@elad335\u00a0in\u00a0#16140<br \/>\n&#8211; Qt: Try to fix classic stylesheet after Qt 6.7.3 update by\u00a0@Megamouse\u00a0in\u00a0#16141<br \/>\n&#8211; Small macOS fixes by\u00a0@schm1dtmac\u00a0in\u00a0#16142<br \/>\n&#8211; Fix crash on VFS Tool by\u00a0@digant73\u00a0in\u00a0#16146<br \/>\n&#8211; Fix scenp_score_record_score param check by\u00a0@RipleyTom\u00a0in\u00a0#16152<br \/>\n&#8211; [macOS] Force native style as macOS default by\u00a0@schm1dtmac\u00a0in\u00a0#16147<br \/>\n&#8211; Fix 120 fps frame limit, remove 14 from anisotropic filter in home menu by\u00a0@Megamouse\u00a0in\u00a0#16154<br \/>\n&#8211; arm64: Linux CI by\u00a0@kd-11\u00a0in\u00a0#16148<br \/>\n&#8211; linux\/amd64: Fix steam deck compositor issues by\u00a0@kd-11\u00a0in\u00a0#16160<br \/>\n&#8211; linux\/aarch64: Fix CI release upload by\u00a0@kd-11\u00a0in\u00a0#16162<br \/>\n&#8211; Qt\/Overlays: Add home menu shortcut to game window by\u00a0@Megamouse\u00a0in\u00a0#16159<br \/>\n&#8211; Move x64 appimage builder to its own legacy script by\u00a0@kd-11\u00a0in\u00a0#16164<br \/>\n&#8211; Bump linux x64 docker to 1.7.1, Qt 6.7.3 by\u00a0@hcorion\u00a0in\u00a0#16166<br \/>\n&#8211; rsx: Reimplement texture border colors by\u00a0@kd-11\u00a0in\u00a0#16169<br \/>\n&#8211; VS: Fix debug builds by\u00a0@Megamouse\u00a0in\u00a0#16170<br \/>\n&#8211; Fixes audio buffering on non-windows platforms by\u00a0@RipleyTom\u00a0in\u00a0#16175<br \/>\n&#8211; SPU LLVM: Some frest optimizations by\u00a0@Whatcookie\u00a0in\u00a0#16178<br \/>\n&#8211; VS: Fix zstd debug lib by\u00a0@Megamouse\u00a0in\u00a0#16171<br \/>\n&#8211; RPCN: add overlay messages on friend requests by\u00a0@Megamouse\u00a0in\u00a0#16172<br \/>\n&#8211; RPCN: Implement friends list overlay dialog in home menu by\u00a0@Megamouse\u00a0in\u00a0#16177<br \/>\n&#8211; Improve AMD cpu detection by\u00a0@RipleyTom\u00a0in\u00a0#16181<br \/>\n&#8211; SPURS limiter performance enhancements by\u00a0@elad335\u00a0in\u00a0#16182<br \/>\n&#8211; SPU: Fix \u00ab\u00a0Max SPURS Threads\u00a0\u00bb performance by\u00a0@elad335\u00a0in\u00a0#16185<br \/>\n&#8211; SPU: SPURS limiter pause duration based on average task order duration by\u00a0@elad335\u00a0in\u00a0#16196<br \/>\n&#8211; SPU: More SPURS limiter fixes by\u00a0@elad335\u00a0in\u00a0#16199<br \/>\n&#8211; Some LV2 Fixes by\u00a0@elad335\u00a0in\u00a0#16201<br \/>\n&#8211; Improve log file creation error message by\u00a0@Megamouse\u00a0in\u00a0#16205<br \/>\n&#8211; macOS arm64 CI: Fix packages requiring curl, and fix Ventura by\u00a0@nastys\u00a0in\u00a0#16193<br \/>\n&#8211; Fix keyboard pad handler segfault by\u00a0@Megamouse\u00a0in\u00a0#16208<br \/>\n&#8211; Fixup by\u00a0@elad335\u00a0in\u00a0#16212<br \/>\n&#8211; Fix sys_spu_thread_group_disconnect_event by\u00a0@elad335\u00a0in\u00a0#16215<br \/>\n&#8211; macOS x64 CI: fix Python by\u00a0@nastys\u00a0in\u00a0#16214<br \/>\n&#8211; Qt: Make sure that table columns and their actions have the same state after restoring the layout by\u00a0@Megamouse\u00a0in\u00a0#16209<br \/>\n&#8211; 3rd Party: Bump MoltenVK to 1.2.11 (Vulkan SDK 1.3.296) by\u00a0@shinra-electric\u00a0in\u00a0#16190<br \/>\n&#8211; Fixed compilation with cmake on Windows by\u00a0@digant73\u00a0in\u00a0#16184<br \/>\n&#8211; Fix checkrt bundling and remove legacy deploy script by\u00a0@hcorion\u00a0in\u00a0#16173<br \/>\n&#8211; [TESTERS NEEDED] SPU: Reimplement SPURS limiter by\u00a0@elad335\u00a0in\u00a0#16217<br \/>\n&#8211; gl: Implement host GPU labels [AMD only for now] by\u00a0@kd-11\u00a0in\u00a0#16234<br \/>\n&#8211; rsx: Fix crash when host labels option is disabled by\u00a0@kd-11\u00a0in\u00a0#16238<br \/>\n&#8211; Optimize get_system_time using 128 bit math by\u00a0@elad335\u00a0in\u00a0#16240<br \/>\n&#8211; utils\/sysinfo.cpp: New TSC calibration technique by\u00a0@elad335\u00a0in\u00a0#16244<br \/>\n&#8211; Compilation hotfix by\u00a0@elad335\u00a0in\u00a0#16245<br \/>\n&#8211; sys_event_flag_set: Break atomic operation dependencies by\u00a0@elad335\u00a0in\u00a0#16243<br \/>\n&#8211; Only log \u00ab\u00a0always\u00a0\u00bb messages in fatal_error_listener after Qt cli parsing by\u00a0@Megamouse\u00a0in\u00a0#16247<br \/>\n&#8211; fix deprecation warnings in Qt 6.8 by\u00a0@oltolm\u00a0in\u00a0#16250<br \/>\n&#8211; Filesystem\/Win32: Recreate hardlinks on fs::pending_file by\u00a0@elad335\u00a0in\u00a0#16256<br \/>\n&#8211; utils\/sysinfo.cpp: Yield CPU time when measuring TSC freq by\u00a0@elad335\u00a0in\u00a0#16264<br \/>\n&#8211; sys_event: Implement EBUSY for disconnection by\u00a0@elad335\u00a0in\u00a0#16266<br \/>\n&#8211; Add more info about Qt in BUILDING.md by\u00a0@Hasster1\u00a0in\u00a0#16268<br \/>\n&#8211; Sulfuric Fixes by\u00a0@elad335\u00a0in\u00a0#16269<br \/>\n&#8211; RSX\/GCM: Fix memory unmapping for HLE GCM by\u00a0@elad335\u00a0in\u00a0#16272<br \/>\n&#8211; SPULLVMRecompiler: remove unnecessary bitcast by\u00a0@oltolm\u00a0in\u00a0#16274<br \/>\n&#8211; rpcs3_version: Bump to 0.0.34 by\u00a0@AniLeo\u00a0in\u00a0#16277<br \/>\n<\/em><br \/>\n&nbsp;\t<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/KHpXh0xKebo?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/11\/rpcs3-stat-10-2024.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-82302\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/11\/rpcs3-stat-10-2024.png\" alt=\"\" width=\"558\" height=\"122\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/11\/rpcs3-stat-10-2024.png 2326w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/11\/rpcs3-stat-10-2024-300x66.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/11\/rpcs3-stat-10-2024-768x168.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/11\/rpcs3-stat-10-2024-1024x224.png 1024w\" sizes=\"auto, (max-width: 558px) 100vw, 558px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 7pt;\"><em>A noter que la liste de compatibilit\u00e9 continue de progresser (voir <a href=\"https:\/\/rpcs3.net\/compatibility\">ici<\/a>) en permanence<\/em>.<\/span><\/p>\n<p>&nbsp;<br \/>\n<strong>Pr\u00e9cisons que 100% des jeux sont ex\u00e9cutables \u00e0 pr\u00e9sent, m\u00eame s&rsquo;ils ont encore des bugs ou que certains crash, tous peuvent \u00eatre lanc\u00e9, c&rsquo;est une belle prouesse qu&rsquo;il faut souligner !<\/strong><br \/>\n&nbsp;<\/p>\n<div class=\"embed-twitter\">\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">We are delighted to announce that as of today, the RPCS3 Loadable compatibility category has reached 0 GAMES!<\/p>\n<p>This means there are no PS3 games left that boot to a black screen on the emulator &#8211; every PS3 game at the very least boots and shows image output.<\/p>\n<p>Happy holidays! <a href=\"https:\/\/t.co\/3ZAWFzbyGP\">pic.twitter.com\/3ZAWFzbyGP<\/a><\/p>\n<p>&mdash; RPCS3 (@rpcs3) <a href=\"https:\/\/twitter.com\/rpcs3\/status\/1607123433506177025?ref_src=twsrc%5Etfw\">December 25, 2022<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/releases\">Site officiel des sources et versions compil\u00e9es<\/a> (<a href=\"https:\/\/github.com\/RPCS3\/rpcs3-binaries-win\">builds<\/a>).<br \/>\n&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7158\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.40 Alpha (34.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/rpcs3.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/301-sony-playstation-3\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=82300\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par DH &amp; Hykem (et rejoint par un ensemble de d\u00e9veloppeurs), RPCS3 est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-82300","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-lpq","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/82300","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=82300"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/82300\/revisions"}],"predecessor-version":[{"id":82304,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/82300\/revisions\/82304"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=82300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=82300"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=82300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}