{"id":82318,"date":"2024-11-04T15:40:53","date_gmt":"2024-11-04T14:40:53","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=82318"},"modified":"2024-11-05T14:32:36","modified_gmt":"2024-11-05T13:32:36","slug":"consoles-de-salon-duckstation-v0-1-r241104","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=82318","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r241105"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Remove Flathub push (Stenzek)<br \/>\n&#8211; Work around possible MSVC codegen bug (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; 26b6c70\u00a0MemMap: Support dynamic page size selection<br \/>\n&#8211; dde7ebb\u00a0Deps: Update to Qt 6.8.0 and SDL2 2.30.8<br \/>\n&#8211; 7ce4c34\u00a0VulkanDevice: Scissor rect should never be negative<br \/>\n&#8211; 407dccb\u00a0Qt: Move GDB server enable to advanced options<br \/>\n&#8211; 83a1386\u00a0FullscreenUI: Collapse macro button settings by default<br \/>\n&#8211; 8680900\u00a0ImGuiFullscreen: Fix horizontal menu items getting clipped<br \/>\n&#8211; 3d55036\u00a0Image: Span and Error-ify<br \/>\n&#8211; 3e26b7a\u00a0Image: Support rendering SVGs<br \/>\n&#8211; 38a331f\u00a0ImGuiFullscreen: Support loading SVGs<br \/>\n&#8211; dedc177\u00a0GameDB: Normalize language fields<br \/>\n&#8211; 2fc5856\u00a0StringUtil: Add CompareNoCase()<br \/>\n&#8211; ba0708a\u00a0GameDatabase: Add parsing of Language field<br \/>\n&#8211; 6e26ba3\u00a0Qt: Display language flags instead of region<br \/>\n&#8211; 5ab65ff\u00a0Qt: Remove now-duplicate flag icons<br \/>\n&#8211; 412c8f0\u00a0Replaced any : in #Cheat Descriptions<br \/>\n&#8211; 07cb8d9\u00a0Referenced svgs not in project<br \/>\n&#8211; 1e119c8\u00a0Added the rest of the flag svgs (#3309)<br \/>\n&#8211; 21ec3c1\u00a0Qt: Fix automatic binding button in per-game controller settings<br \/>\n&#8211; 86d66dd\u00a0StringUtil: Don&rsquo;t call data() on empty string_view<br \/>\n&#8211; d8fef6f\u00a0GameDatabase: Store strings as views<br \/>\n&#8211; 0d05548\u00a0MinizipHelpers: Add ReadZipFileToString()<br \/>\n&#8211; 2079bac\u00a0StringUtil: Add FromCharsWithOptionalBase()<br \/>\n&#8211; e0b6f6f\u00a0Cheats: Rewrite cheat management system<br \/>\n&#8211; 4694859\u00a0CI: Download chtdb at build time<br \/>\n&#8211; b3ae9cb\u00a0Qt: Swap compatibility star image to SVG<br \/>\n&#8211; a11ed64\u00a0Qt: Add keyboard navigation to memory view<br \/>\n&#8211; 4a57ccc\u00a0Cheats: Strip leading * when importing old files<br \/>\n&#8211; 11c2122\u00a0System: Only check controller changes when valid<br \/>\n&#8211; 2604df5\u00a0Qt: Fix crash when players column is visible<br \/>\n&#8211; afd3656\u00a0Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3310)<br \/>\n&#8211; 219e890\u00a0GPU\/HW: Write through VRAM transfers<br \/>\n&#8211; 7ad48c9\u00a0GameDB: Various fixes (#3311)<br \/>\n&#8211; 972a069\u00a0Memmap: Compatibility with old libc without MAP_FIXED_NOREPLACE<br \/>\n&#8211; d4f3e00\u00a0Host: Add missing SetBaseUIntSettingValue()<br \/>\n&#8211; e2cb54d\u00a0Settings: Use uint getter\/setter for more fields<br \/>\n&#8211; 005d48a\u00a0System: Don&rsquo;t display setting warnings without game<br \/>\n&#8211; c6055af\u00a0OpenGLDevice: Fix invalidating pipeline cache on Windows<br \/>\n&#8211; eb46142\u00a0GPUDevice: Extract swap chain to separate class<br \/>\n&#8211; 6dc2f0a\u00a0Host: Add &lsquo;Auxiliary Render Windows&rsquo;<br \/>\n&#8211; 86a28d5\u00a0ImGuiOverlays: Move debug state to auxiliary windows<br \/>\n&#8211; 854a109\u00a0Qt: Qt 6.8 deprecation fixes<br \/>\n&#8211; 50d8bb0\u00a0MemoryCard: Add RenameFile() and localize errors<br \/>\n&#8211; b99ee59\u00a0Qt: Add &lsquo;Rename File&rsquo; to memory card editor<br \/>\n&#8211; f0be61b\u00a0Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3312)<br \/>\n&#8211; 2aea065\u00a0README: Mention chtdb<br \/>\n&#8211; baa9065\u00a0System: Add taints to save states<br \/>\n&#8211; 57cf0f2\u00a0System: Reload cheats\/patches on safe mode toggle<br \/>\n&#8211; 76208f5\u00a0System: Display localized trait names<br \/>\n&#8211; f83cbbd\u00a0Qt: Work around a couple of Linux issues<br \/>\n&#8211; 49134ef\u00a0Settings: Fix PGXP suboptions getting disabled<br \/>\n&#8211; cc275b6\u00a0Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3313)<br \/>\n&#8211; d3234a2\u00a0GameDB: Updating genres (#3315)<br \/>\n&#8211; 41c709e\u00a0CMake: Reference shaderc\/spirv-cross unconditionally<br \/>\n&#8211; e4a358c\u00a0Controller: Add Pop&rsquo;n and Densha De Go Controllers<br \/>\n&#8211; 9050098\u00a0GameDatabase: Rework deinterlace mode selection<br \/>\n&#8211; 43ed924\u00a0GPU\/HW: Fix assert triggering in debug mode<br \/>\n&#8211; c279376\u00a0Qt: Fix menu creation from incorrect thread<br \/>\n&#8211; 163cb2f\u00a0MemoryScanner: Fix default operator value<br \/>\n&#8211; 864d692\u00a0MSBuild: Fix default startup project<br \/>\n&#8211; 8cd4982\u00a0Spanish (Spain) translation update 2024\/10\/19 (#3317)<br \/>\n&#8211; aacd62b\u00a0GameDB: Some more genre fixes (#3316)<br \/>\n&#8211; ecc0356\u00a0Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3319)<br \/>\n&#8211; 5c4a9f9\u00a0MinizipHelpers: Close file after reading<br \/>\n&#8211; 6cc350a\u00a0Cheats: Serialize access to zips<br \/>\n&#8211; e0bc03b\u00a0Controller: Fix localization with new types<br \/>\n&#8211; dbb2274\u00a0GameDB: Fixing some codes for Lightspan games +more (#3318)<br \/>\n&#8211; 056b629\u00a0ImGuiManager: Add &lsquo;Screen Margins&rsquo; (i.e. safe zone)<br \/>\n&#8211; 45f7829\u00a0CI: Temporarily disable Flatpak builds<br \/>\n&#8211; b277035\u00a0Qt: Use Qt 6.8 thread helpers<br \/>\n&#8211; 4666057\u00a0SettingWidgetBinder: Add enum overload that populates dropdowns<br \/>\n&#8211; 428c3e3\u00a0Host: Fix error when switching to surfaceless<br \/>\n&#8211; 4ab2292\u00a0GPUDump: Add GPU dump recording and playback<br \/>\n&#8211; 825dd13\u00a0GameDatabase: Fix crash with deinterlacing mode<br \/>\n&#8211; 60f6ee3\u00a0RegTest: Build fix<br \/>\n&#8211; 0d3501d\u00a0Misc: Pass SettingsInterface by const reference<br \/>\n&#8211; c250209\u00a0System: Fix input profiles inheriting base settings<br \/>\n&#8211; 05c285f\u00a0Settings: Fix cheats\/patches not being removed on clear<br \/>\n&#8211; be268d8\u00a0Qt: Fix safe mode not resetting on gamesettings clear<br \/>\n&#8211; b62e587\u00a0System: Fix GPU usage disappearing on renderer change<br \/>\n&#8211; a9bfe26\u00a0System: Simplify error path in BootSystem()<br \/>\n&#8211; 6e1d8c5\u00a0Qt: Fix settings clear not resetting input profile<br \/>\n&#8211; 32e6272\u00a0Pad: Implement RX\/TX IRQs<br \/>\n&#8211; 63685ce\u00a0Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3320)<br \/>\n&#8211; c11b250\u00a0Cheats: Search archives with disc set serials<br \/>\n&#8211; bd5a97f\u00a0Qt: Fix global safe mode checkbox<br \/>\n&#8211; 396e7d9\u00a0System: Make global safe mode always take precedence<br \/>\n&#8211; 164c043\u00a0InputManager: Add pressure\/deadzone to macros<br \/>\n&#8211; 19a0854\u00a0Deps: Update LZMA SDK to 24.08<br \/>\n&#8211; 3a76485\u00a0CompressHelpers: Support XZ compression\/decompression<br \/>\n&#8211; 485f81a\u00a0GPUDump: Support XZ compression<br \/>\n&#8211; 4963dc1\u00a0Host: Make resource routines fill error object<br \/>\n&#8211; 631f32a\u00a0Common: Add ZipHelpers<br \/>\n&#8211; 761c8bd\u00a0Deps: Build libzip<br \/>\n&#8211; a8d846a\u00a0Cheats: Use libzip for reading archive<br \/>\n&#8211; 2d04f2e\u00a0System: Support loading .CPE files<br \/>\n&#8211; 7d2216c\u00a0GameList: Avoid double fopen\/read of EXEs<br \/>\n&#8211; 903213c\u00a0Hotkeys: Add hotkey to open cheat settings<br \/>\n&#8211; cdd230c\u00a0ImGuiOverlays: Fix input overlay glyph clipping<br \/>\n&#8211; 080807e\u00a0CDROM: Move subchannel replacement from CDImage<br \/>\n&#8211; 19ae3be\u00a0Settings: Re-enable \u00ab\u00a0Start Fullscreen\u00a0\u00bb per-game (#3321)<br \/>\n&#8211; 9e5deb8\u00a0dep\/libchdr: Update and fix numerous vulnerabilities<br \/>\n&#8211; b92eeec\u00a0System: Warning fix<br \/>\n&#8211; d8cd32d\u00a0GameDB: SLED-01340 requires subchannel<br \/>\n&#8211; 6af71be\u00a0GPU: Work around nearest sampling issues on AMD<br \/>\n&#8211; 1ae2dcf\u00a0GPU: Propagate initialization error to caller<br \/>\n&#8211; 7f5a4a0\u00a0Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3322)<br \/>\n&#8211; 7782bb9\u00a0CDROM: Fix lockup when loading state with precaching<br \/>\n&#8211; 62de181\u00a0Flatpak: Build libzip<br \/>\n&#8211; 82e9bcc\u00a0Qt: Compatibility with Qt 6.7<br \/>\n&#8211; 8def5b5\u00a0GameDB: Allow user to choose different mode for ForceDeinterlacing<br \/>\n&#8211; 24f15ac\u00a0BPM: Adjust Hotkey And Button Legends (#3323)<br \/>\n&#8211; 218df62\u00a0Cheats: Fix crash on parsing invalid cheat<br \/>\n&#8211; 1d21ca6\u00a0Cheats: Allow hex literal in option ranges<br \/>\n&#8211; aa0c006\u00a0GPU\/HW: Move shadergen parameters to functions<br \/>\n&#8211; 6cf8ac3\u00a0GPU\/HW: Make copy\/write shaders resolution independent<br \/>\n&#8211; c6b7468\u00a0GPU\/HW: Split shaders into resolution independent\/dependent<br \/>\n&#8211; 2c57817\u00a0System: Invalidate display on debug window change<br \/>\n&#8211; 99e6528\u00a0GPU\/HW: Prefer shader over image copy if not dirty<br \/>\n&#8211; 875ccec\u00a0System: Use frame rate for speed calculation<br \/>\n&#8211; 21d19a6\u00a0System: Move perf counters to separate namespace<br \/>\n&#8211; 166c930\u00a0System: Move private functions to separate header<br \/>\n&#8211; d34707a\u00a0System: Pack state in struct<br \/>\n&#8211; 53fb5cd\u00a0GTE: Remove dependency on GPUDevice<br \/>\n&#8211; b86fdc1\u00a0Threading: Add error checking to semaphore<br \/>\n&#8211; 0dc78e4\u00a0Timer: Fix sleep timer handle leak<br \/>\n&#8211; bfadd60\u00a0System: Add &lsquo;Task Threads&rsquo;<br \/>\n&#8211; a3d55c6\u00a0Misc: Android build fixes<br \/>\n&#8211; dadc994\u00a0GPU\/HW: GLSL ES compile fix<br \/>\n&#8211; d24e8fd\u00a0GPU\/HW: Only enable fbfetch\/DSB when needed<br \/>\n&#8211; 2043128\u00a0System: Fix per-game fast boot applying too late<br \/>\n&#8211; 814f22f\u00a0Cheats: Only apply overclock when it is not already enabled<br \/>\n&#8211; 5bca12a\u00a0GameDatabase: Add ForceFullBoot trait<br \/>\n&#8211; 5518199\u00a0GPU\/SW: Fix polyline culling<br \/>\n&#8211; 65d7f3b\u00a0dep\/libchdr: Correctness fixes for\u00a09e5deb8<br \/>\n&#8211; dfc4e08\u00a0GameDB: Finished off the database DEMO genre entries<br \/>\n&#8211; 9cb2cab\u00a0FullscreenUI: Fix footer text in save state submenu<br \/>\n&#8211; ad73093\u00a0Update Russian translation (#3325)<br \/>\n&#8211; afb9ab7\u00a0DMA: Show MADR in debug window<br \/>\n&#8211; 6551358\u00a0Log: Replace channel string search with bitset<br \/>\n&#8211; 145fbff\u00a0Qt: Add log level\/channels to debug menu<br \/>\n&#8211; b646f14\u00a0GameDB: DMA override for RE2<br \/>\n&#8211; 9733d8a\u00a0Flatpak: Swap to KDE 6.8 SDK<br \/>\n&#8211; b4e509d\u00a0Qt: Fix FF\/turbo speed resetting in game properties<br \/>\n&#8211; 09a8257\u00a0dep\/imgui: Fix smooth scrolling on scrollbar drag<br \/>\n&#8211; 775496a\u00a0FullscreenUI: Ensure each cheat option has a unique name<br \/>\n&#8211; 12acecb\u00a0FullscreenUI: Allow editing option range cheat values<br \/>\n&#8211; 2c3d1d9\u00a0dep\/libchdr: Check that metadata seek succeeds<br \/>\n&#8211; 95be381\u00a0Qt: Fix cheat code delete message<br \/>\n&#8211; a8bc364\u00a0Cheats: Fix importing hash-formatted codes<br \/>\n&#8211; 0fc719c\u00a0Cheats: Simplify code merging on import<br \/>\n&#8211; d416ecb\u00a0Qt: Add &lsquo;Clear Cheats&rsquo; option to cheats page<br \/>\n&#8211; 8f087ab\u00a0Qt: Add prompt to enable cheats when list is checked<br \/>\n&#8211; a8b5883\u00a0SettingsInterface: Add missing const qualifiers<br \/>\n&#8211; 8c4d595\u00a0Qt: Make input source selection non-inheritable<br \/>\n&#8211; 98cce64\u00a0Qt: Fix empty device list when editing profile<br \/>\n&#8211; ac19768\u00a0Qt: Make multitap mode non-inheritable as well<br \/>\n&#8211; 88147d8\u00a0Qt: Fix legacy cht file clearing<br \/>\n&#8211; dae5973\u00a0Data: Remove non-functioning shader<br \/>\n&#8211; be271e3\u00a0Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3326)<br \/>\n&#8211; bb74049\u00a0CDImageCHD: Show precaching in MB<br \/>\n&#8211; 4c13777\u00a0CI: Remove Flathub push<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.4 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=82318\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-82318","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-lpI","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/82318","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=82318"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/82318\/revisions"}],"predecessor-version":[{"id":82324,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/82318\/revisions\/82324"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=82318"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=82318"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=82318"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}