{"id":82732,"date":"2024-12-11T15:24:28","date_gmt":"2024-12-11T14:24:28","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=82732"},"modified":"2024-12-13T15:51:06","modified_gmt":"2024-12-13T14:51:06","slug":"consoles-de-salon-duckstation-v0-1-r241211","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=82732","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r241213"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Fix inverted cache file lock (Stenzek)<br \/>\n&#8211; Remove &lsquo;Enable Cheats&rsquo; from Console Settings (Stenzek)<br \/>\n&#8211; Fix rectangle rempty() on ARM32 (Stenzek)<br \/>\n&#8211; Fix hash-suffixed files incorrectly loading (Stenzek)<br \/>\n&#8211; Merge system taints with state taints on load (Stenzek)<br \/>\n&#8211; Blacklist FSI on AMD Windows (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; CDImageCue: Support reading .wav files (WAVE cuesheet files)<br \/>\n&#8211; System: Fix audio CD images not showing title<br \/>\n&#8211; Image: Fix uninitialized read without SIMD<br \/>\n&#8211; dep\/imgui: RISC-V compile fix<br \/>\n&#8211; Pad: GCC compile fix<br \/>\n&#8211; Misc: Fix alignment errors on ARM32<br \/>\n&#8211; CPU\/NewRec\/ARM32: Shifts need to be explicitly masked<br \/>\n&#8211; CPU: Default to new recompiler\/remove old recompiler<br \/>\n&#8211; CPU\/Recompiler: Tidy up type names<br \/>\n&#8211; CDImage: Merge bin\/ecm handling into one class<br \/>\n&#8211; GameDB: King&rsquo;s Field I\/II (Japan)<br \/>\n&#8211; Log: Remove unused ISOReader channel<br \/>\n&#8211; InputManager: Workaround macro chord trigger issue<br \/>\n&#8211; Updated Swedish translation (#3333)<br \/>\n&#8211; Timer: Fix >1 second sleeps on MacOS<br \/>\n&#8211; GPUDevice: Add compute shader support<br \/>\n&#8211; GPUDevice: Support generating mipmaps<br \/>\n&#8211; Image: Refactor to a more generic class<br \/>\n&#8211; GPUDevice: Support compressed textures<br \/>\n&#8211; Util: Add TextureDecompress<br \/>\n&#8211; Image: Support decompressing BC1-7<br \/>\n&#8211; GPU\/HW: MSAA samples change needs to recreate pipelines<br \/>\n&#8211; GameDatabase: Add missing flags<br \/>\n&#8211; Qt: Add game list language override option<br \/>\n&#8211; Achievements: Use rc_client for pause throttling<br \/>\n&#8211; CDROM: Fix incorrect clmap in XA-ADPCM decoding<br \/>\n&#8211; SPU: Zero out upper ADPCM filters<br \/>\n&#8211; GPU\/HW: Fix incorrect sampling at 1x with TC<br \/>\n&#8211; GPU\/HW: Support filtering with texture cache<br \/>\n&#8211; GPU\/HW: Fix sprite mode triggering on screen-aligned UVs<br \/>\n&#8211; GPU: Rework \u00ab\u00a0All Borders\u00a0\u00bb cropping to be aspect correct<br \/>\n&#8211; D3D12Device: Clang warning fixes<br \/>\n&#8211; GPUDevice: Fix VRAM usage calculation for compressed textures<br \/>\n&#8211; GPU\/TextureCache: Move replacement cache onto the GPU<br \/>\n&#8211; GPU: Fix crash when toggling software renderer<br \/>\n&#8211; GPU\/TextureCache: Map replacement non-255 alpha to fully transparent<br \/>\n&#8211; GPU: Add Uncorrected Borders crop mode<br \/>\n&#8211; Qt: Fix game properties crash opening non-DB game<br \/>\n&#8211; GPU\/HW: Depth buffer needs to be a RT in ROV mode<br \/>\n&#8211; PostProcessing\/FX: Force native paths for includes<br \/>\n&#8211; FileSystem: Add span overload for WriteBinaryFile()<br \/>\n&#8211; FileSystem: Add Error parameter to StatFile()<br \/>\n&#8211; Qt: Improve updater error reporting<br \/>\n&#8211; GPU\/TextureCache: Specify max hash cache size\/memory in config<br \/>\n&#8211; GPU\/HW: Clear ROV depth on fill\/copy\/write<br \/>\n&#8211; Qt: Prevent multiple update download button clicks<br \/>\n&#8211; Debugger\/MemoryScanner: Add &lsquo;Freeze Selected&rsquo; (#3334)<br \/>\n&#8211; Updated Swedish translation (#3335)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3336)<br \/>\n&#8211; Qt: Re-enable download button on update failure<br \/>\n&#8211; Adding Swedish flags to UI (#3337)<br \/>\n&#8211; Fix Missing Flag (#3338)<br \/>\n&#8211; Cheats: Strip whitespace from code names<br \/>\n&#8211; Cheats: Support importing native format<br \/>\n&#8211; AnalogController: Simplify rumble config<br \/>\n&#8211; GameList: Fix crash loading custom language options<br \/>\n&#8211; Qt: Disable All Enhancements -> Safe Mode in Debug menu<br \/>\n&#8211; HTTPDownloader: Improve error reporting<br \/>\n&#8211; Qt: Zero spacer size hints in Graphics Settings<br \/>\n&#8211; StringUtil: Add ParseFixedHexString()<br \/>\n&#8211; Common: Add SHA256Digest<br \/>\n&#8211; StringUtil: Drop old MacOS workaround<br \/>\n&#8211; StringUtil: Add Base64 decode\/encode functions<br \/>\n&#8211; ThirdParty\/SmallVector: Compile fixes<br \/>\n&#8211; ThirdParty: Add aes.cpp<br \/>\n&#8211; SmallString: Add span helpers<br \/>\n&#8211; Settings: Add EmuFolders::IsRunningInPortableMode()<br \/>\n&#8211; Achievements: Add encryption of login tokens in ini<br \/>\n&#8211; MetalDevice: Warning fix<br \/>\n&#8211; AnalogController: Reduce log spam<br \/>\n&#8211; GPU\/SW: Vectorize VRAM writes\/copies<br \/>\n&#8211; GPU: Fix aspect ratio with Show VRAM enabled<br \/>\n&#8211; RegTest: Use filename instead of database title<br \/>\n&#8211; Misc: Un-namespace Timer<br \/>\n&#8211; Achievements: Pack state in struct<br \/>\n&#8211; GPU: Display scanout resolution regardless of crop mode<br \/>\n&#8211; System: Move thread name init to host<br \/>\n&#8211; Misc: Android build fix<br \/>\n&#8211; Settings: Normalize texture replacment option titles<br \/>\n&#8211; VulkanDevice: Only create swap chain framebuffer without dynamic rendering<br \/>\n&#8211; GPUDevice: Rename RGBA5551 to RGB5A1<br \/>\n&#8211; GPU\/HW: Vectorize texture conversion routines<br \/>\n&#8211; GPU\/HW: Allow use of RGB5A1 for texture cache<br \/>\n&#8211; Settings: Bump maximum hash cache size<br \/>\n&#8211; Settings: Disable texture replacements if TC disabled<br \/>\n&#8211; GameList: Fix scanning of ELF files<br \/>\n&#8211; Qt: Improve shortcuts<br \/>\n&#8211; CPU\/Interpreter: IBE should not set BD\/BT<br \/>\n&#8211; CPU\/Intepreter: Raise #RI on invalid COP0 move<br \/>\n&#8211; CI: Merge all packaging scripts to one directory<br \/>\n&#8211; Qt: CustomizeWindowHint should be set for no-close-button<br \/>\n&#8211; AnalogController: Fix more log spam<br \/>\n&#8211; Settings: Fix hash cache fields not being compared<br \/>\n&#8211; Controller: Add GetPortDisplayName() that takes pad index<br \/>\n&#8211; CDROM: More logging tidy-up<br \/>\n&#8211; GameDB: Recompiler ICache for Resident Evil 3<br \/>\n&#8211; InputManager: Add ForceFeedbackDevice interface<br \/>\n&#8211; Controller: Add JogCon<br \/>\n&#8211; GameDB: JogCon games<br \/>\n&#8211; Qt: Fix fallback binding layout not including motors<br \/>\n&#8211; CI: Add workflow dispatch triggers for all jobs<br \/>\n&#8211; Build: Add Devel configuration<br \/>\n&#8211; GPUDevice: Put debug messages\/scopes behind conditions<br \/>\n&#8211; Misc: Collapse more niche log channels<br \/>\n&#8211; CPU: Write trace log to data directory<br \/>\n&#8211; GameDB: Army Men: Sarge&rsquo;s Heroes<br \/>\n&#8211; CDROM: Improve SeekL -> ReadN timing<br \/>\n&#8211; GPU: Fix parameter logging of some commands<br \/>\n&#8211; GPU\/TextureCache: Fix split writes not dumping<br \/>\n&#8211; Deps: Bump versions<br \/>\n&#8211; GPU\/HW: Fix TC + SW-For-Readbacks combo<br \/>\n&#8211; Deps: Fix MacOS build<br \/>\n&#8211; MetalDevice: Fix incorrect pixel format for RGB5A1<br \/>\n&#8211; Achievements: Fix overlay stacking<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3339)<br \/>\n&#8211; Qt: Fix horizontal scrollbar showing in summary track list<br \/>\n&#8211; CPU\/CodeCache: Improve block host size heuristics<br \/>\n&#8211; Settings: Don&rsquo;t enable fastmem without recompiler<br \/>\n&#8211; System: Reset code cache on fastmem mode change<br \/>\n&#8211; FileSystem: Make POSIXLock moveable<br \/>\n&#8211; FileSystem: Add non-blocking option to POSIXLock<br \/>\n&#8211; OpenGLDevice: Lock pipeline cache on Linux<br \/>\n&#8211; Qt: Add additional early SSE4.1 check on Windows<br \/>\n&#8211; PostProcessing: Fix crash on UI open with OpenGL<br \/>\n&#8211; Spanish (Spain) update 2024\/12\/03 (#3340)<br \/>\n&#8211; ISOReader: Add file extraction helpers<br \/>\n&#8211; Qt: Fix missing status message on delayed progress show<br \/>\n&#8211; Qt: Add ISO Browser<br \/>\n&#8211; System: Add missing safe mode disable messages<br \/>\n&#8211; Qt: Fix possible game settings save error with sliders<br \/>\n&#8211; Qt: Hook up extract button in ISO browser<br \/>\n&#8211; GPU: Fix additional GL_POP() causing validation errors<br \/>\n&#8211; Settings: Add missing GPU feature disables<br \/>\n&#8211; Threading: Add IsCallingThread() to ThreadHandle<br \/>\n&#8211; FileSystem: Android build fix<br \/>\n&#8211; PostProcessing: Improve compile error reporting<br \/>\n&#8211; GPUDevice: Typedef auto-recycled texture<br \/>\n&#8211; GSVector: Add 4&#215;4 matrix class<br \/>\n&#8211; GPUDevice: Use row-major matrix packing<br \/>\n&#8211; GPUDevice: Support pre-rotating swap chains<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3341)<br \/>\n&#8211; Packaging: Fix path in pkgbuild\/spec<br \/>\n&#8211; GPUTexture: Add A1BGR5 format<br \/>\n&#8211; GPU: Use A1BGR5 format for SW\/HashCache if available<br \/>\n&#8211; Settings: Fix incorrect data type for rewind slots<br \/>\n&#8211; Settings: Disable runahead\/rewind in Safe Mode<br \/>\n&#8211; Cheats: Move file clearing into core<br \/>\n&#8211; Common: Report assertion failure\/panic message for Android<br \/>\n&#8211; StringUtil: Add UTF-16 encoding\/decoding functions<br \/>\n&#8211; Qt: Improve binding widget tooltip<br \/>\n&#8211; Build: Fix out-of-tree CMake scmversion extraction on Windows<br \/>\n&#8211; CPU\/CodeCache: Use code buffer section on Android<br \/>\n&#8211; GameDB: Add more missing hash entries<br \/>\n&#8211; System: Prevent memcard blocking resume state save<br \/>\n&#8211; GameDB: More PSX.EXE hashes<br \/>\n&#8211; System: Move state compression\/writing to worker thread<br \/>\n&#8211; ImGuiFullscreen: Pack state in struct<br \/>\n&#8211; FullscreenUI: Pack state in struct<br \/>\n&#8211; GameDB: Remove duplicate code entries<br \/>\n&#8211; GameDB: Remove redundant codes sections<br \/>\n&#8211; ImGuiOverlays: Pack SaveStateSelectorUI state<br \/>\n&#8211; HTTPDownloader: Log errors on request failure<br \/>\n&#8211; Host: Add ConfirmMessageAsync()<br \/>\n&#8211; CPU\/Recompiler: Fix ARM32 build (again)<br \/>\n&#8211; FileSystem: Don&rsquo;t use POSIX locks on Android<br \/>\n&#8211; CDROM: Fix physical disc reading without SubQ on Linux<br \/>\n&#8211; OpenGLDevice: Fix inverted cache file lock<br \/>\n&#8211; Qt: Remove &lsquo;Enable Cheats&rsquo; from Console Settings<br \/>\n&#8211; Common: Fix rectangle rempty() on ARM32<br \/>\n&#8211; Cheats: Fix hash-suffixed files incorrectly loading<br \/>\n&#8211; System: Merge system taints with state taints on load<br \/>\n&#8211; VulkanDevice: Blacklist FSI on AMD Windows<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.2 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=82732\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-82732","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-lwo","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/82732","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=82732"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/82732\/revisions"}],"predecessor-version":[{"id":82756,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/82732\/revisions\/82756"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=82732"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=82732"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=82732"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}