{"id":83307,"date":"2025-01-17T15:08:06","date_gmt":"2025-01-17T14:08:06","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=83307"},"modified":"2025-01-24T14:54:35","modified_gmt":"2025-01-24T13:54:35","slug":"consoles-de-salon-duckstation-v0-1-r250117","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=83307","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r250124"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Use ImGui dialogs for boot failure (Stenzek)<br \/>\n&#8211; Change default background and add Strobe (Stenzek)<br \/>\n&#8211; Required changes for Android (Stenzek)<br \/>\n&#8211; Add alpha blending support to overlay (Stenzek)<br \/>\n&#8211; Fix overlay+postprocessing combination (Stenzek)<br \/>\n&#8211; Fix Vector2->Vector4 zero-extend constructor (Stenzek)<br \/>\n&#8211; Use screen alignment for overlay instead of display rect (Stenzek)<br \/>\n&#8211; Tidy up Open() method (Stenzek)<br \/>\n&#8211; Replace isspace() usage with StringUtil::IsWhitespace() (Stenzek)<br \/>\n&#8211; 7c2488c: PostProcessing\/GLSL: Fix image moved off-screen with alignment (Stenzek)<br \/>\n&#8211; Use constant width\/height scale on Android (Stenzek)<br \/>\n&#8211; Update resources (Stenzek)<br \/>\n&#8211; Fix several more unsafe reads (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Common: Add RESTRICT macro<br \/>\n&#8211; CPU\/CodeCache: Avoid log calls in faults outside of JIT code<br \/>\n&#8211; CPU\/Recompiler: Don&rsquo;t back up value to stack in mtc0<br \/>\n&#8211; CPU\/Recompiler: Don&rsquo;t use far code for mtc0 cache check<br \/>\n&#8211; GPU\/SW: Fix double draws of polyline vertices<br \/>\n&#8211; System: Rewrite memory save state handling<br \/>\n&#8211; GPU: Move backend work off CPU thread<br \/>\n&#8211; System: Frame step after runahead<br \/>\n&#8211; System: Remove unused SetExpansionROM()<br \/>\n&#8211; GPU: Remove global indirection<br \/>\n&#8211; FullscreenUI: Fix CPU\/GPU thread race on achievements toggle<br \/>\n&#8211; Settings: Split into GPU and main settings<br \/>\n&#8211; GameDB: PGXP-CPU for Muppet Monster Adventure<br \/>\n&#8211; Misc: Slightly reduce include pollution from settings.h<br \/>\n&#8211; Packaging: Add scripts to include libc\/libstdc++ in AppImage<br \/>\n&#8211; System: Fix some GPU settings not updating<br \/>\n&#8211; GPU: Fix 480i resolution display in OSD<br \/>\n&#8211; GPU: Slightly adjust PAL active range<br \/>\n&#8211; GameDB: PGXP-CPU for Wipeout games<br \/>\n&#8211; Fix Typo in Russian tr (#3346)<br \/>\n&#8211; Achievements: Re-add NeedsIdleUpdate()<br \/>\n&#8211; GPUBackend: Remove duplicate num_vertices<br \/>\n&#8211; GPU: Implement PGXP for lines<br \/>\n&#8211; System: Fix pre-frame sleep getting stuck<br \/>\n&#8211; CPU\/CodeCache: Fastmem RAM faults are always writes<br \/>\n&#8211; PageFaultHandler: Warning fix<br \/>\n&#8211; GPU: CLUT should not be saved on CPU thread memory state<br \/>\n&#8211; GPU\/TextureCache: Add &lsquo;Always Track Uploads&rsquo; option<br \/>\n&#8211; Qt: Shuffle a couple of graphics options<br \/>\n&#8211; FullscreenUI: Support renderer swapping without restart<br \/>\n&#8211; GPUBackend: Fix VRAM loss with runahead\/rewind<br \/>\n&#8211; GPU\/HW: Download VRAM when enabling sw-for-readbacks<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3347)<br \/>\n&#8211; SPU: Fix determinism loss when loading state where IRQs differ<br \/>\n&#8211; CPU\/Recompiler: Exit block early on DCIC\/BPCM change<br \/>\n&#8211; CPU: Fix DCIC not being cleared on reset<br \/>\n&#8211; CPU: Debug mode flag should be updated on state load<br \/>\n&#8211; CPU: GTE completion cycle should be reset\/serialized<br \/>\n&#8211; GPU: Fix sprite texture filtering with TC enabled<br \/>\n&#8211; PIO: Fix failure to load state with different cart type<br \/>\n&#8211; Settings: Add missing bitfield width<br \/>\n&#8211; GPU\/TextureCache: Only use shader bilinear for initial pagefill<br \/>\n&#8211; SmallString: Add append_vformat()<br \/>\n&#8211; System: Warn if fastmem mode is not optimal<br \/>\n&#8211; InputManager: Fix mouse-mapped axes getting stuck<br \/>\n&#8211; ImGuiFullscreen: Enable smooth scrolling for file\/choice selectors<br \/>\n&#8211; GameDB: Street Fighter games<br \/>\n&#8211; FullscreenUI: Fix spacing in game list<br \/>\n&#8211; FullscreenUI: Fix smooth scrolling in game\/state\/etc lists<br \/>\n&#8211; Qt: Fix F3 getting intercepted when game\/FSUI active<br \/>\n&#8211; Qt: Add missing icon to System Display<br \/>\n&#8211; FullscreenUI: Update translation strings<br \/>\n&#8211; System: Fix dump VRAM writes not updating on GPU thread<br \/>\n&#8211; GPU\/HW: Fix VRAM write dumping only first row<br \/>\n&#8211; GPU: Move background dumping to HW+GPU thread<br \/>\n&#8211; GPU\/TextureCache: Apply &lsquo;Dump Replaced Textures&rsquo; option to backgrounds too<br \/>\n&#8211; GameList: Fix lock not re-acquired on failure<br \/>\n&#8211; Achievements: Refactor state serialization<br \/>\n&#8211; Achievement: Fix glitchy fade indicator animation<br \/>\n&#8211; CDROM: Adjust missed INT1 sector behaviour<br \/>\n&#8211; Qt: Update English\/Plural strings<br \/>\n&#8211; dep\/rcheevos: Bump to 3a91a58<br \/>\n&#8211; GameDB: Driver 2 settings<br \/>\n&#8211; ImGuiManager: Add Begin\/EndTextInput()<br \/>\n&#8211; FullscreenUI: Slight tidy-up to achievements login dialog<br \/>\n&#8211; Achievements: Fix serialization on Linux<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3348)<br \/>\n&#8211; RegTest: Update CLI help<br \/>\n&#8211; CPU\/CodeCache: Add static to a couple of missing functions<br \/>\n&#8211; CPU\/CodeCache: Remove InstructionInfo pc field<br \/>\n&#8211; CPU: Fix AdEL\/IBE on instruction fetch<br \/>\n&#8211; CPU\/CodeCache: Simplify code LUT addressing<br \/>\n&#8211; CPU\/Recompiler: Swap bl{x,r} for b{x,r} on ARM<br \/>\n&#8211; Hotkeys: Screenshot should not be present on Android<br \/>\n&#8211; Common: Add 2D vector formatters<br \/>\n&#8211; GPU: Move vertex culling to GPU thread<br \/>\n&#8211; GPU\/HW: Try truncating culled vertices<br \/>\n&#8211; GPU\/HW: Always update\/load\/save CLUT<br \/>\n&#8211; GPU\/HW: Remove extra debug group pop<br \/>\n&#8211; InputManager: Fix pointer scale loading<br \/>\n&#8211; GPUDevice: End timer on command flush<br \/>\n&#8211; GPU: Assume vertex commands are 8-byte aligned<br \/>\n&#8211; Common: Fix vector sse2_max_u16()<br \/>\n&#8211; FileSystem: Add error reporting to DeleteDirectory()<br \/>\n&#8211; GPU\/HW: Fix mask bit regression from FF8 fix<br \/>\n&#8211; GPU\/HW: Vectorize flipped sprite handling<br \/>\n&#8211; RegTest: Support replaying GPU dumps<br \/>\n&#8211; RegTest: Log state and RAM hashes on exit<br \/>\n&#8211; CPU\/Recompiler: Align dispatchers and JIT blocks<br \/>\n&#8211; Scripts: Add -only-download option to Linux deps<br \/>\n&#8211; Common: Fix write overflow with nosimd vector<br \/>\n&#8211; Cheats: Compiler warning fix<br \/>\n&#8211; GPU\/HW: Compiler warning fix<br \/>\n&#8211; Scripts: Add Linux cross-compile deps script<br \/>\n&#8211; CMake: Fix incorrect message for cache line size<br \/>\n&#8211; PlatformMisc: Load libdbus at runtime<br \/>\n&#8211; Scripts: Add cross-compiled AppImage generator<br \/>\n&#8211; Common: Work around LLVM LTO inline asm issue<br \/>\n&#8211; CMake: Fix RISC-V building with LLVM<br \/>\n&#8211; GPU: Refactor and simplify deinterlacing<br \/>\n&#8211; GPU: Use same early culling rules for lines as polygons<br \/>\n&#8211; GPU\/SW: Remove polygon size checks from backend<br \/>\n&#8211; System: Don&rsquo;t fail startup if cpuinfo init fails<br \/>\n&#8211; GameDB: Gokujou Parodius Da! Deluxe Pack<br \/>\n&#8211; FullscreenUI: Fix incorrect section for Deinterlacing Mode<br \/>\n&#8211; System: Add IsUsingPS2BIOS()<br \/>\n&#8211; VulkanDevice: Fix crash on shutdown if swapchain creation fails<br \/>\n&#8211; System: Should call PGXP Reset not Initialize() in InternalReset()<br \/>\n&#8211; Common: Fix RISC-V\/64 fastjmp buffer size<br \/>\n&#8211; Common: Switch fastjmp.cpp asm to tabs<br \/>\n&#8211; CPU\/Recompiler: Fix dispatcher crash on RISCV64<br \/>\n&#8211; CPU\/Recompiler: Fix ICache update codegen on RISCV64<br \/>\n&#8211; CPU\/Recompiler: Actually use fetch ticks for uncached EXP1<br \/>\n&#8211; VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers<br \/>\n&#8211; CPU\/CodeCache: Don&rsquo;t compile invalid jumps via block links<br \/>\n&#8211; FullscreenUI: Fade alpha change when switching to postfx settings<br \/>\n&#8211; FullscreenUI: Remove a couple of untranslated titles<br \/>\n&#8211; GameDB: GTA does not support analog mode<br \/>\n&#8211; System: Improve texture recycling when changing rewind\/runahead settings<br \/>\n&#8211; GPUDevice: Allow this-frame pooled textures when not uploading data<br \/>\n&#8211; Common: Add more GSMatrix ops<br \/>\n&#8211; Common: Fix vector blend32() and dot() on SSE2<br \/>\n&#8211; GTE: Add &lsquo;Free Camera&rsquo; feature<br \/>\n&#8211; Qt: Forward text input to aux render windows<br \/>\n&#8211; Hotkeys: Fix resolution scale with memory save states<br \/>\n&#8211; System: Fix crash with memory save states + renderer switch<br \/>\n&#8211; System: Move state display updates to call sites<br \/>\n&#8211; Qt: Drop log messages if rate is too high<br \/>\n&#8211; Qt: Add &lsquo;Controller Test&rsquo; to tools menu<br \/>\n&#8211; GTE: Disable freecam on Android<br \/>\n&#8211; FullscrenUI: Fix field spacing scaling in game list view<br \/>\n&#8211; FullscreenUI: Fix popup sizes for postfx settings<br \/>\n&#8211; FullscreenUI: Improve field alignment in achievements login<br \/>\n&#8211; GTE: Add &lsquo;Reverse Transform Order&rsquo; option to freecam<br \/>\n&#8211; InputManager: Fix pointer-bound bind movement<br \/>\n&#8211; Qt: Controller Test should be disabled while running<br \/>\n&#8211; Common: Small tidy-up and constexpr-ify GSMatrix4x4<br \/>\n&#8211; GTE: Improve reverse transform freecam<br \/>\n&#8211; ImGuiManager: Separate debug and OSD fonts<br \/>\n&#8211; ImGuiManager: Pack state in struct<br \/>\n&#8211; PostProcessing: Get rid of Timer global<br \/>\n&#8211; CPU: Declare state with constinit<br \/>\n&#8211; Updated Swedish translation (#3349)<br \/>\n&#8211; Cheats: Eliminate extra newlines during code editing<br \/>\n&#8211; GPUBackend: Only display CPU thread blocked messages if queueing<br \/>\n&#8211; Qt: Add search box to hotkey settings<br \/>\n&#8211; Qt: Enable clear button on hotkey search<br \/>\n&#8211; PostProcessing: Compile warning fix<br \/>\n&#8211; Common: Add TaskQueue class<br \/>\n&#8211; System: Use task queue for saving states\/screenshots\/gpudumps<br \/>\n&#8211; Qt: Rewrite cover loading\/generation<br \/>\n&#8211; ImGuiManager: Update viewport and display size<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3350)<br \/>\n&#8211; Cheats: Fix error while exporting<br \/>\n&#8211; Qt: Simplify Fullscreen UI state tracking<br \/>\n&#8211; Qt: Fix delay in progress dialog opening<br \/>\n&#8211; X11Tools: Fix refresh rate query failing with XLib handle<br \/>\n&#8211; Qt: Display &lsquo;No Image&rsquo; instead of 0x0 in status<br \/>\n&#8211; Platform: Fix incorrect dbus shared library name<br \/>\n&#8211; Deps: Bump to SDL2 2.30.11<br \/>\n&#8211; Platform: Fix AppImage dbus library mismatch<br \/>\n&#8211; FullscreenUI: Add option to display PS buttons instead of Xbox<br \/>\n&#8211; Scripts: Add release commit generation script<br \/>\n&#8211; Qt: Add &lsquo;Disable Window Rounded Corners&rsquo; option<br \/>\n&#8211; System: Don&rsquo;t check for subchannel with GPU dump<br \/>\n&#8211; Qt: Add zst\/xz GPU dumps to file filter<br \/>\n&#8211; GPU: Ensure batches are flushed before presenting frame<br \/>\n&#8211; ImGuiFullscreen: Move texture loading to async tasks<br \/>\n&#8211; Qt: Remove Apperance\/Update settings from Game Properties<br \/>\n&#8211; Qt: Behaviour -> Behavior<br \/>\n&#8211; SDLInputSource: Allow inverting pad axes<br \/>\n&#8211; SDLInputSource: Support forwarding touchpad to pointer<br \/>\n&#8211; Qt: Add &lsquo;Enable Touchpad&rsquo; to Controller Settings<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.2 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=83307\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-83307","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-lFF","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/83307","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=83307"}],"version-history":[{"count":7,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/83307\/revisions"}],"predecessor-version":[{"id":83374,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/83307\/revisions\/83374"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=83307"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=83307"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=83307"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}