{"id":84415,"date":"2025-03-22T13:36:57","date_gmt":"2025-03-22T12:36:57","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=84415"},"modified":"2025-03-24T13:39:25","modified_gmt":"2025-03-24T12:39:25","slug":"consoles-de-salon-duckstation-v0-1-r250322","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=84415","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r250324"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Allow opening by absolute path (Stenzek)<br \/>\n&#8211; Add game list background function (Stenzek)<br \/>\n&#8211; Add border rounding to menu items (Stenzek)<br \/>\n&#8211; Fix assert when booting+loading state (Stenzek)<br \/>\n&#8211; Display game list attributes in darker colour (Stenzek)<br \/>\n&#8211; Fix start-in-game-list mode using grid (Stenzek)<br \/>\n&#8211; Add DisableFullTrueColor trait (Stenzek)<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3395) (zkdpower) #3395<br \/>\n&#8211; Tweak OSD message rounding (Stenzek)<br \/>\n&#8211; Move async readahead sectors to advanced settings (Stenzek)<br \/>\n&#8211; Move force video timing to console settings (Stenzek)<br \/>\n&#8211; Convert dithering\/true color options to a dropdown (Stenzek)<br \/>\n&#8211; Add tooltips to setup wizard graphics settings (Stenzek)<br \/>\n&#8211; GPU\/HW: Add &lsquo;True Color (Full)&rsquo; dithering mode (Stenzek)<br \/>\n&#8211; Force full true color for Bust a Move 2 (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3385)<br \/>\n&#8211; Qt: Fix vibration motor binding not showing some devices<br \/>\n&#8211; System: Fix depth clear threshold not applying immediately<br \/>\n&#8211; CPU\/PGXP: Use GTE MAX_Z for Z normalization<br \/>\n&#8211; CPU: Fix disassembly of GTE instructions in log<br \/>\n&#8211; CPU\/Recompiler: Flush GTE completion cycle on load without fastmem<br \/>\n&#8211; CPU\/Recompiler: Remove load delay flag from lwc2<br \/>\n&#8211; CPU\/Interpreter: Use _builtin{add,sub}_overflow for exceptions<br \/>\n&#8211; GPU: Force early run on GP0 FIFO overflow<br \/>\n&#8211; GPU\/TextureCache: Dump textures asynchronously<br \/>\n&#8211; Qt: Fix new range for depth clear threshold<br \/>\n&#8211; Qt: Fix incorrect file filter for memory card import<br \/>\n&#8211; Settings: Use new key name for depth threshold<br \/>\n&#8211; GPU\/HW: Add stat for depth buffer clears<br \/>\n&#8211; GPU\/HW: Add in-pass clear depth pipeline<br \/>\n&#8211; Spanish (Spain) translation update (#3386)<br \/>\n&#8211; Achievements: Fix progress bar text alignment<br \/>\n&#8211; Qt: Avoid stuck in temporary render-to-separate mode<br \/>\n&#8211; Qt: Lock system when automatic updater shows<br \/>\n&#8211; Deps: Update to SDL3 3.2.8<br \/>\n&#8211; GDBServer: Improve ack handling<br \/>\n&#8211; GDBServer: Get rid of usage<br \/>\n&#8211; GDBServer: Mostly rewrite handlers and fix undefined behaviour<br \/>\n&#8211; GDBServer: Implement &lsquo;s&rsquo; command (single step)<br \/>\n&#8211; GDBServer: Implement memory breakpoints<br \/>\n&#8211; GDBServer: Stub out thread commands<br \/>\n&#8211; FullscreenUI: Add icons to achievement list categories<br \/>\n&#8211; FullscreenUI: Use RetroAchievements game icon as fallback game image<br \/>\n&#8211; FullscreenUI: Move game info to top of pause menu<br \/>\n&#8211; FullscreenUI: Fix pause menu light theme shadow colour<br \/>\n&#8211; FullscreenUI: Differentiate title\/subtitle colours<br \/>\n&#8211; Qt: Fix vertical alignment in patches page<br \/>\n&#8211; Qt: Increase setup wizard dialog height<br \/>\n&#8211; FullscreenUI: Tweak the highlight background color (#3387)<br \/>\n&#8211; VulkanDevice: Allow 0x0 window size<br \/>\n&#8211; FullscreenUI: Improve achievements pause menu overlays<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3388)<br \/>\n&#8211; Qt: Update glyph ranges<br \/>\n&#8211; FullscreenUI: Inherit colour alpha for shadowed text<br \/>\n&#8211; FullscreenUI: Apply theme to ingame achievement overlays<br \/>\n&#8211; FullscreenUI: Fix shadowed text alpha again<br \/>\n&#8211; ImGuiManager: Use fullscreen UI theme for OSD<br \/>\n&#8211; ImGuiOverlays: Apply theme to save state selector<br \/>\n&#8211; FullscreenUI: Apply theme to loading screen<br \/>\n&#8211; FullscreenUI: Move game list settings to main tab<br \/>\n&#8211; FullscreenUI: Add option to start\/open to game list<br \/>\n&#8211; FullscreenUI: Add &lsquo;Automatic&rsquo; theme that syncs with Qt<br \/>\n&#8211; FullscreenUI: Add Dark Ruby theme (#3389)<br \/>\n&#8211; FullscreenUI: Fix some dialogs not being cancellable<br \/>\n&#8211; FullscreenUI: Replace landing icons with colourable icons<br \/>\n&#8211; FullscreenUI: Add StaticGray background<br \/>\n&#8211; FullscreenUI: Move appearance up in settings order<br \/>\n&#8211; FullscreenUI: Add settings reset option to settings<br \/>\n&#8211; FullscreenUI: Fix black screen on renderer change<br \/>\n&#8211; GameList: Don&rsquo;t try to scan gpudump files<br \/>\n&#8211; GameList: Cache invalid entries<br \/>\n&#8211; GameList: Rename max value enum for consistency<br \/>\n&#8211; FullscreenUI: Display unlock rarity in achievements view<br \/>\n&#8211; FullscreenUI: Add rounding to achievements progress bars<br \/>\n&#8211; FullscreenUI: Add status text (left side of footer)<br \/>\n&#8211; FullscreenUI: Display legend for achievement status icons<br \/>\n&#8211; FullscreenUI: Add translucency\/shadow to achievement notifications<br \/>\n&#8211; FullscreenUI: Fix system not unpausing after HC disable popup<br \/>\n&#8211; CI: Update AppStream metainfo<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (68.0 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=84415\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-84415","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-lXx","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/84415","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=84415"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/84415\/revisions"}],"predecessor-version":[{"id":84460,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/84415\/revisions\/84460"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=84415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=84415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=84415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}