{"id":84753,"date":"2025-04-05T12:53:11","date_gmt":"2025-04-05T11:53:11","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=84753"},"modified":"2025-04-06T16:47:18","modified_gmt":"2025-04-06T15:47:18","slug":"consoles-de-salon-duckstation-v0-1-r250405","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=84753","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r250406"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Fix\/improve compute shader support (Stenzek)<br \/>\n&#8211; PostProcessing\/FX: Allow frametime as int (Stenzek)<br \/>\n&#8211; PostProcessing\/FX: Allow use of fixed-size render targets (Stenzek)<br \/>\n&#8211; PostProcessing\/FX: Alternate between two &lsquo;backbuffers&rsquo; (Stenzek)<br \/>\n&#8211; PostProcessing\/FX: Add support for compute shaders (Stenzek)<br \/>\n&#8211; Display compile errors in OSD (Stenzek)<br \/>\n&#8211; Fix GPU-based validation being unconditionally enabled (Stenzek)<br \/>\n&#8211; Show Reshade ui_text style help text (Stenzek)<br \/>\n&#8211; Rearrange categories for some shortcuts and improve naming (Stenzek)<br \/>\n&#8211; Improve HC self-disable (Stenzek)<br \/>\n&#8211; SCPH-7000W is region-free (Stenzek)<br \/>\n&#8211; Implement MMPX texture filter (Stenzek)<br \/>\n&#8211; Update SDL game controller database (Stenzek)<br \/>\n&#8211; Fix double-click-fullscreen with notifications up (Stenzek)<br \/>\n&#8211; Fix shutdown from Big Picture exiting application (Stenzek)<br \/>\n&#8211; Fix interacting with pause menu after double-click-fullscreen (Stenzek)<br \/>\n&#8211; Force key nav on first open (Stenzek)<br \/>\n&#8211; Use transition for background\/theme changes (Stenzek)<br \/>\n<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Qt\/BPM: Add Green Giant Theme (#3390)<br \/>\n&#8211; Updated Swedish translation (#3391)<br \/>\n&#8211; GameDB: Intelligent Qube doesn&rsquo;t support analog controller (#3392)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3393)<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3394)<br \/>\n&#8211; GPU\/HW: Fix crash when changing downsampling factor<br \/>\n&#8211; BIOS: Set priority of v4.1 E to 10<br \/>\n&#8211; GameDatabase: Fix incorrect multitap key parsing<br \/>\n&#8211; GPUDevice: Don&rsquo;t allow copy-resize between different formats<br \/>\n&#8211; GPU\/HW: Fix incorrect interlaced VRAM extract offset<br \/>\n&#8211; GPU\/HW: Add &lsquo;Scaled Interlacing&rsquo; option<br \/>\n&#8211; GameDB: Set disable scaled interlacing on various games<br \/>\n&#8211; CPU\/Interpreter: Emulate lo\/hi read stall after mult\/div<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3395)<br \/>\n&#8211; ImGuiManager: Tweak OSD message rounding<br \/>\n&#8211; Qt: Move async readahead sectors to advanced settings<br \/>\n&#8211; Qt: Move force video timing to console settings<br \/>\n&#8211; Settings: Convert dithering\/true color options to a dropdown<br \/>\n&#8211; Qt: Add tooltips to setup wizard graphics settings<br \/>\n&#8211; GPU\/HW: Add &lsquo;True Color (Full)&rsquo; dithering mode<br \/>\n&#8211; GameDB: Force full true color for Bust a Move 2<br \/>\n&#8211; Qt: Add game list background function<br \/>\n&#8211; FullscreenUI: Add border rounding to menu items<br \/>\n&#8211; FullscreenUI: Fix assert when booting+loading state<br \/>\n&#8211; FullscreenUI: Display game list attributes in darker colour<br \/>\n&#8211; FullscreenUI: Fix start-in-game-list mode using grid<br \/>\n&#8211; GameDatabase: Add DisableFullTrueColor trait<br \/>\n&#8211; Mini: Fix non-first game list refresh<br \/>\n&#8211; Mini: Fix right button forwarding<br \/>\n&#8211; CI: Don&rsquo;t use zlib-ng on cross-compiled AppImages<br \/>\n&#8211; CI: Build armhf AppImages<br \/>\n&#8211; PCDrv: Allow opening by absolute path<br \/>\n&#8211; GameList: Fix crash if cache fails to open<br \/>\n&#8211; CDROM: Fudge track autopause hold position<br \/>\n&#8211; Qt: Fix crash when FSUI open and game list activated<br \/>\n&#8211; FullscreenUI: Fix setting BIOS to Auto Detect<br \/>\n&#8211; FullscreenUI: Fix popup item border going outside of window<br \/>\n&#8211; FullscreenUI: Remove redundant ActiveButton() and friends<br \/>\n&#8211; FullscreenUI: Fix nav wrapping if first item is disabled<br \/>\n&#8211; FullscreenUI: Enable all windows to nav-wrap<br \/>\n&#8211; FullscreenUI: Fix duplicate item in advanced settings<br \/>\n&#8211; FullscreenUI: Fix keynav default in open-in-game-list mode<br \/>\n&#8211; dep\/fmt: Bump to v11.1.4<br \/>\n&#8211; Settings: Max speedup cycles should be at least 1<br \/>\n&#8211; FullscreenUI: Rewrite popup dialog handling<br \/>\n&#8211; Qt: Fix double memcard warning on shutdown<br \/>\n&#8211; FullscreenUI: Fix crash changing renderer<br \/>\n&#8211; FullscreenUI: Darken titled toast text<br \/>\n&#8211; FullscreenUI: Run idle while notifications\/toasts are onscreen<br \/>\n&#8211; Achievements: Show unconfirmed unlocks in pause menu<br \/>\n&#8211; Achievements: Consider all-hidden-leaderboards as no leaderboards<br \/>\n&#8211; FullscreenUI: Fix multi-disc selection with duplicate filenames<br \/>\n&#8211; FullscreenUI: Fix various issues<br \/>\n&#8211; FullscreenUI: Make save state selector a main window<br \/>\n&#8211; FullscreenUI: Convert input binding into a PopupDialog<br \/>\n&#8211; FullscreenUI: Fix consecutive choice dialogs<br \/>\n&#8211; FullscreenUI: Add offscreen-based screen fade<br \/>\n&#8211; FullscreenUI: Add fade transition to most screen changes<br \/>\n&#8211; FullscreenUI: Fix hotkey categories duplicating<br \/>\n&#8211; FullscreenUI: Improve leaderboard text contrast<br \/>\n&#8211; FullscreenUI: Add option to turn off animations<br \/>\n&#8211; Settings: Split read and seek cycles for maximum CD speedup<br \/>\n&#8211; GameDatabase: Add overrides for maximum CD speedup cycles<br \/>\n&#8211; CDROM: Remove hack for Fighting Force<br \/>\n&#8211; CI\/Linux: Bump discord-rpc\/lunasvg commits<br \/>\n&#8211; Settings: Add option for enabling GPU-based validation<br \/>\n&#8211; D3D12Device: Fix a couple of errors in ROV handling<br \/>\n&#8211; GPU\/HW: Remove redundant check<br \/>\n&#8211; Misc: Fix a bunch of code analysis warnings<br \/>\n&#8211; Qt: Drop -settings\/-portable CLI parameters<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3397)<br \/>\n&#8211; Updated Swedish translation (#3398)<br \/>\n&#8211; Spanish (Spain) translation update 2025\/04\/03 (#3399)<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3400)<br \/>\n&#8211; CrashHandler: Include assertion\/panic information in dumps<br \/>\n&#8211; CrashHandler: Replace invalid parameter and purecall handlers<br \/>\n&#8211; Qt: Widen status bar widgets<br \/>\n&#8211; Qt: Center icons in grid view<br \/>\n&#8211; Qt: Fix achievements text highlight colour<br \/>\n&#8211; Qt: Update glyph ranges<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (67.4 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=84753\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-84753","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-m2Z","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/84753","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=84753"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/84753\/revisions"}],"predecessor-version":[{"id":84774,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/84753\/revisions\/84774"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=84753"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=84753"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=84753"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}