{"id":85034,"date":"2025-04-23T12:18:06","date_gmt":"2025-04-23T11:18:06","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=85034"},"modified":"2025-04-23T12:18:06","modified_gmt":"2025-04-23T11:18:06","slug":"consoles-de-salon-shadps4-v0-8-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=85034","title":{"rendered":"[Consoles de salon] ShadPS4 v0.8.0"},"content":{"rendered":"<p><a href=\"https:\/\/github.com\/shadps4-emu\/shadPS4\/\" target=\"_blank\" rel=\"noopener noreferrer\">ShadPS4<\/a> est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230;<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-81791\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\" alt=\"\" width=\"566\" height=\"166\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg 2565w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-300x88.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-768x225.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-1024x300.jpg 1024w\" sizes=\"auto, (max-width: 566px) 100vw, 566px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements principaux en r\u00e9sum\u00e9:<br \/>\n<em>Another exciting release from shadPS4 team coming today . This time our release is dedicated to one of our latest Uber Dev \u00ab\u00a0stephen\u00a0\u00bb. A lot of new fixes , features have come up with this release let&rsquo;s sum some below.<\/p>\n<p>&nbsp;<br \/>\n<strong>Core<\/strong><br \/>\n&#8211; lseek: let the host OS set lseek errors<br \/>\n&#8211; Filesystem code cleanup<br \/>\n&#8211; Emulate sceKernelInternalMemory mapping<br \/>\n&#8211; Fixed sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize<br \/>\n&nbsp;<br \/>\n<strong>Libraries<\/strong><br \/>\n&#8211; sceDiscMap is now HLE.<br \/>\n&#8211; Initial ngs2 HLE work.<br \/>\n&#8211; Implement libusb passthrough<br \/>\n&#8211; Proper ulobjmgr stubs<br \/>\n&#8211; Initial Audio3d implementation<br \/>\n&#8211; NpAuth library stub<br \/>\n&nbsp;<br \/>\n<strong>GPU<\/strong><br \/>\n&#8211; Reset previous buffer label instead of current one<br \/>\n&#8211; Handle compute packets that are split between the ends of two command buffers<br \/>\n&#8211; Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2<br \/>\n&#8211; renderer_vulkan: Use more depth-stencil dynamic state.<br \/>\n&#8211; renderer_vulkan: Only update dynamic state when changed.<br \/>\n&#8211; renderer_vulkan: Make some primitive state dynamic.<br \/>\n&#8211; Implement sceVideoOutGetEventCount and sceVideoOutDeleteVblankEvent<br \/>\n&#8211; vk_rasterizer: Control mapped_ranges access with shared lock.<br \/>\n&#8211; renderer_vulkan: Improve handling of required vs optional extensions.<br \/>\n&#8211; vk_rasterizer: Improve viewport depth calculations.<br \/>\n&#8211; texture_cache: Relax mismatched image type from assert to cache miss.<br \/>\n&#8211; renderer_vulkan: Support loading Vulkan layers on macOS SDL build.<br \/>\n&nbsp;<br \/>\n<strong>Shader recompiler<\/strong><br \/>\n&#8211; Improve divergence handling and readlane elimintation<br \/>\n&#8211; Add S_SETPRIO to EmitFlowControl<br \/>\n&#8211; Use VK_AMD_shader_trinary_minmax when available<br \/>\n&#8211; resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp<br \/>\n&#8211; Implement S_FLBIT_I32_B32 and V_MUL_HI_I32<br \/>\n&#8211; Implement S_SUBB_U32 instruction<br \/>\n&#8211; Fill in IMAGE_GATHER4_* variants in table<br \/>\n&#8211; Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32.<br \/>\n&#8211; Implement SET_PC_B64 instruction<br \/>\n&nbsp;<br \/>\n<strong>GUI<\/strong><br \/>\n&#8211; Add option to enable\/disable game folders individually<br \/>\n&#8211; Handle \u00ab\u00a0-patch\u00a0\u00bb as the suffix for game update folders<br \/>\n&#8211; Trophy Viewer &#8211; Select Game<br \/>\n&#8211; Removed fpkg support.<br \/>\n&#8211; Fix support for unicode paths for game install directories<br \/>\n&#8211; As usual a lot of new translations<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/shadps4-emu\/shadPS4\/releases\" target=\"_blank\" rel=\"noopener noreferrer\">Site source<\/a>. Liste de compatibilit\u00e9 <a href=\"https:\/\/github.com\/shadps4-emu\/shadps4-game-compatibility\" target=\"_blank\" rel=\"noopener noreferrer\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8018\" title=\"Download ShadPS4\">T\u00e9l\u00e9charger ShadPS4 v0.15 (15.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/shadps4.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/369-sony-playstation-4\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=85034\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>ShadPS4 est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230; &nbsp; &nbsp; Les changements principaux &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-85034","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-m7w","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/85034","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=85034"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/85034\/revisions"}],"predecessor-version":[{"id":85035,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/85034\/revisions\/85035"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=85034"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=85034"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=85034"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}