{"id":85547,"date":"2025-05-22T19:54:04","date_gmt":"2025-05-22T17:54:04","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=85547"},"modified":"2025-05-22T19:54:04","modified_gmt":"2025-05-22T17:54:04","slug":"consoles-de-salon-shadps4-v0-9-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=85547","title":{"rendered":"[Consoles de salon] ShadPS4 v0.9.0"},"content":{"rendered":"<p><a href=\"https:\/\/github.com\/shadps4-emu\/shadPS4\/\" target=\"_blank\" rel=\"noopener noreferrer\">ShadPS4<\/a> est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230;<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-81791\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\" alt=\"\" width=\"566\" height=\"166\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg 2565w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-300x88.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-768x225.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-1024x300.jpg 1024w\" sizes=\"auto, (max-width: 566px) 100vw, 566px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements principaux en r\u00e9sum\u00e9:<br \/>\n<em>A brand new release just dropped in . As usual we have a lot of new features and bugfixes to this release making even more games reaching ingame and some of the are even playable \ud83d\ude42<\/p>\n<p>&nbsp;<br \/>\n<strong>Core<\/strong><br \/>\n&#8211; sceKernelAllocateDirectMemory hotfixes<br \/>\n&#8211; Export eboot address<br \/>\n&#8211; libkernel: Various filesystem fixes<br \/>\n&#8211; Only perform early read-write open when truncating is needed<br \/>\n&#8211; emulator: Fix log initialization order.<br \/>\n&#8211; Core: Fix module load addresses<br \/>\n&#8211; add scePthreadSetaffinity and emulate affinity<br \/>\n&#8211; Core: Memory Fixes<br \/>\n&#8211; libkernel: Implement sceKernelMemoryPoolBatch<br \/>\n&#8211; core: Introduce host call wrapper.<br \/>\n&#8211; kernel: Implement scePthreadGetaffinit<br \/>\n&#8211; Mprotect only over whole pages<br \/>\n&#8211; kernel: macos\/linux Implement sceKernelUuidCreate<br \/>\n&#8211; Implement sceKernelIsStack<br \/>\n&#8211; Implement sceKernelMapDirectMemory2<br \/>\n&#8211; Proper error handling for MapMemory errors<br \/>\n&nbsp;<br \/>\n<strong>Libs<\/strong><br \/>\n&#8211; Implement sceImeDialogGetPanelSize<br \/>\n&#8211; VideoOut event cleanup<br \/>\n&#8211; Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, and sceKernelGetModuleList<br \/>\n&#8211; Update ime_dialog.h<br \/>\n&#8211; Implement sceKernelPwritev<br \/>\n&#8211; sceNet initial implementation<br \/>\n&#8211; SaveData fixes<br \/>\n&#8211; Clear stack before executing guest code<br \/>\n&#8211; [Libs] Stubs sceSigninDialog<br \/>\n&#8211; log error for videodec ,videodec2<br \/>\n&#8211; [Libs] sceNet<br \/>\n&#8211; sceKernelAddTimerEvent implementation<br \/>\n&#8211; equeue: Clean up timers implementation<br \/>\n&#8211; [Libs] Companion httpd<br \/>\n&#8211; SaveDataDialog: fix possible null access<br \/>\n&#8211; SaveData: respect install dir in param.sfo to select the game save folder<br \/>\n&#8211; Savedata: Fix missing uses of config based save data dir.<br \/>\n&#8211; Trophy deletehandle fix<br \/>\n&nbsp;<br \/>\n<strong>Shader recompiler<\/strong><br \/>\n&#8211; Use GetSrc in VALU insts instead of assuming vector reg (was vcc_lo)<br \/>\n&#8211; lower_buffer_format_to_raw: Fix handling of format remapping<br \/>\n&#8211; shader_recompiler: Add lowering pass for when 64-bit float is unsupported.<br \/>\n&#8211; Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats<br \/>\n&#8211; shader_recompiler: Few fixes for buffer number conversions<br \/>\n&#8211; Implement SnormNz conversion<br \/>\n&#8211; shader_recompiler: Widen num_conversion bitfield<br \/>\n&#8211; Adding opcode IMAGE_SAMPLE_B_O<br \/>\n&#8211; shader_recompiler: Always mark buffers as storage buffers.<br \/>\n&#8211; Handle -1 as V_CMP_NE_U64 argument<br \/>\n&#8211; Avoid post-increment of SGPR in S_*_LOAD_DWORD<br \/>\n&#8211; Handle VgtStreamoutFlush EVENT<br \/>\n&#8211; shader_recompiler: Fix buffer type reading from step rate attribute.<br \/>\n&nbsp;<br \/>\n<strong>GPU<\/strong><br \/>\n&#8211; renderer_vulkan: Restore Vulkan version to 1.3<br \/>\n&#8211; pp_pass: Use correct surface format.<br \/>\n&#8211; vk_rasterizer: Fix updating wrong color attachment when skipped by mask<br \/>\n&#8211; vk_presenter: Use correct format for output frame image and view<br \/>\n&#8211; vulkan: do not use VK_EXT_extended_dynamic_state<br \/>\n&#8211; vulkan: Handle incompatible depth format using null binding.<br \/>\n&#8211; gnm: Implement sceGnmDrawIndexIndirectMulti<br \/>\n&#8211; liverpool: Log more information on SetQueueReg.<br \/>\n&#8211; renderer_vulkan: Properly enable dualSrcBlend feature<br \/>\n&#8211; buffer_cache: Split updateBuffer calls into 65536 byte chunks.<br \/>\n&#8211; vk_instance: Enable robustImageAccess2<br \/>\n&#8211; fix: PM4CmdWaitRegMem memory address<br \/>\n&#8211; amdgpu: Handle 32-bit Unorm formats<br \/>\n&nbsp;<br \/>\n<strong>GUI<\/strong><br \/>\n&#8211; qt: Delay physical device enumeration to settings open<br \/>\n&#8211; qt: Update save data dir open to use name from PSF<br \/>\n&#8211; multikey for kbm_gui\u2028qt: Delay physical device enumeration to settings open\u2028qt: Update save data dir open to use name from PSF<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/shadps4-emu\/shadPS4\/releases\" target=\"_blank\" rel=\"noopener noreferrer\">Site source<\/a>. Liste de compatibilit\u00e9 <a href=\"https:\/\/github.com\/shadps4-emu\/shadps4-game-compatibility\" target=\"_blank\" rel=\"noopener noreferrer\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8018\" title=\"Download ShadPS4\">T\u00e9l\u00e9charger ShadPS4 v0.15 (15.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/shadps4.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/369-sony-playstation-4\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=85547\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>ShadPS4 est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230; &nbsp; &nbsp; Les changements principaux &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[],"class_list":["post-85547","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-mfN","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/85547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=85547"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/85547\/revisions"}],"predecessor-version":[{"id":85548,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/85547\/revisions\/85548"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=85547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=85547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=85547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}