{"id":85668,"date":"2025-06-01T15:46:00","date_gmt":"2025-06-01T13:46:00","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=85668"},"modified":"2025-06-01T15:46:00","modified_gmt":"2025-06-01T13:46:00","slug":"consoles-de-salon-rpcs3-v0-0-37-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=85668","title":{"rendered":"[Consoles de salon] RPCS3 v0.0.37 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/DHrpcs3\/rpcs3\">DH<\/a> &amp; <a href=\"https:\/\/github.com\/erikpshat\" target=\"_blank\" rel=\"noopener noreferrer\">Hykem<\/a> (et rejoint par un ensemble de <a href=\"https:\/\/rpcs3.net\/about\">d\u00e9veloppeurs<\/a>), <strong>RPCS3 <\/strong> est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent la performance jusqu&rsquo;\u00e0 ex\u00e9cuter un grand nombre de jeux commerciaux devenant ainsi le premier \u00e9mulateur de PS3 \u00e9mulant des jeux du commerce, toutefois il n\u00e9cessite un PC extr\u00eamement performant.<br \/>\n&nbsp;<\/p>\n<p>En effet il vous faudra rien de moins qu&rsquo;un CPU type Intel Comet Lake (10th) ou AMD Zen 3 (5000) ou plus, une carte graphique r\u00e9cente type nVidia GTX, de la m\u00e9moire haute performance type DDR4\/DDR5 (min 8 go \/ recommand\u00e9 16 go) ou encore un syst\u00e8me d&rsquo;exploitation r\u00e9cent pour esp\u00e9rer lancer des jeux dans un mode relativement fluide (mais attention cela d\u00e9pend \u00e9norm\u00e9ment des builds et des jeux).<br \/>\n&nbsp;<br \/>\nPlusieurs rendus s&rsquo;offre \u00e0 vous: Aucun, OpenGL, <del datetime=\"2020-11-02T23:10:54+00:00\"><a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/issues\/5000\" target=\"_blank\" rel=\"noopener noreferrer\">DirectX12 (Windows 10 uniquement)<\/a><\/del> et Vulkan (qui a pour but de remplacer \u00e0 terme OpenGL et ses d\u00e9riv\u00e9s en exploitant plus efficacement les architectures informatiques modernes).<br \/>\n&nbsp;<br \/>\nAu sujet du nom de l&rsquo;\u00e9mulateur, il s&rsquo;agit d&rsquo;une abr\u00e9viation et d&rsquo;une combinaison de <strong>P<\/strong>ersonal <strong>C<\/strong>omputer (PC) et <strong>P<\/strong>lay<strong>S<\/strong>tation <strong>3<\/strong> (PS3). PC + PS3 = PCS3.<br \/>\nQue signifie le R? DH et BlackDemon se souviennent qu&rsquo;il repr\u00e9sentait <strong>R<\/strong>eal car en 2011, il n&rsquo;y avait que de faux \u00e9mulateurs de Ps3. Puis, \u00e0 un moment donn\u00e9, DH (originaire d&rsquo;Ukraine) a commenc\u00e9 \u00e0 dire que le <strong>R<\/strong> repr\u00e9sentait le mot <strong>R<\/strong>usse. De plus, Nekotekina, qui a rejoint l&rsquo;\u00e9quipe fin 2013 et qui est rapidement devenu l&rsquo;un des plus grands d\u00e9veloppeurs de cet \u00e9mulateur, est originaire de Russie. Du coup RPCS3 signifie \u00e0 pr\u00e9sent <strong>R<\/strong>ussian <strong>P<\/strong>ersonal <strong>C<\/strong>omputer <strong>S<\/strong>tation <strong>3<\/strong>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-49524\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\" alt=\"\" width=\"448\" height=\"252\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg 1920w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-300x169.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-768x432.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 448px) 100vw, 448px\" \/><\/a><br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-81805\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg\" alt=\"\" width=\"488\" height=\"286\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg 2564w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-300x176.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-768x450.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-1024x600.jpg 1024w\" sizes=\"auto, (max-width: 488px) 100vw, 488px\" \/><\/a><br \/>\n&nbsp;<br \/>\nCette version (qui n&rsquo;est pas \u00e0 consid\u00e9rer comme stable) qu&rsquo;on nommera \u00ab\u00a0point de rep\u00e8re\u00a0\u00bb (landmarks) dans le sens ou elle est officiellement publi\u00e9e sur le site officiel (ce qui change des builds r\u00e9gulier dit \u00ab\u00a0WIP\u00a0\u00bb ou \u00ab\u00a0GIT\u00a0\u00bb), n&rsquo;est disponible que pour les processeurs 64 bits. <del datetime=\"2023-03-02T07:55:31+00:00\">Pas de changelog malheureusement.<\/del><\/p>\n<p>&nbsp;<\/p>\n<p><em><strong>Version changes serve as landmarks and are by no means stable builds<br \/>\nThis changelog lists the main (but not all) changes made since 0.0.X <\/strong><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>&#8211; Qt\/Input: Hotkey fixes by @Megamouse in #16971<br \/>\n&#8211; Update OpenAL to 1.24.3 by @Megamouse in #16972<br \/>\n&#8211; cellSaveData: properly initialize SaveDataEntry by @Megamouse in #16967<br \/>\n&#8211; overlays: play ICON1.PAM in savedata list if possible by @Megamouse in #16968<br \/>\n&#8211; Update minimum cmake to 3.28 by @hcorion in #16978<br \/>\n&#8211; Windows: fix updating with unicode user name by @Megamouse in #16980<br \/>\n&#8211; Qt: remove discontinued QWinTaskbar code by @Megamouse in #16984<br \/>\n&#8211; Updates submodules by @Megamouse in #16986<br \/>\n&#8211; Fix macOS SDK path by @nastys in #16990<br \/>\n&#8211; Miscellaneous updates by @AniLeo in #16996<br \/>\n&#8211; PPU LLVM: Fix VMAXFP and VMINFP by @elad335 in #16987<br \/>\n&#8211; linux: Do not bundle unused Qt6 libraries, reduce AppImage size by @AniLeo in #17001<br \/>\n&#8211; vk: Rework hot-patching of transform constants to avoid generating transfer operations and split renderpasses by @kd-11 in #16998<br \/>\n&#8211; sys_spu: Fix HW schedular limits by @elad335 in #16988<br \/>\n&#8211; cellMic: Fix usage of devices with very long names by @Megamouse in #16936<br \/>\n&#8211; Update submodules by @Megamouse in #17009<br \/>\n&#8211; qt: Fix crash on game list video icon playback, docker: Update ffmpeg to 7.1.1 by @AniLeo in #17005<br \/>\n&#8211; ppu: Remove redundant checks on MTFSF by @AniLeo in #17013<br \/>\n&#8211; Qt: Fix multi package install dialog on Linux by @AniLeo in #17012<br \/>\n&#8211; PPU LLVM: Fixup MTFSF by @elad335 in #17018<br \/>\n&#8211; rsx: Track command barrier types during recording for faster instancing compatibility checks by @kd-11 in #17011<br \/>\n&#8211; glext: Update from 2022.05.30 to 2025.02.03 by @AniLeo in #17014<br \/>\n&#8211; rsx: Replace robin_hood with ankerl::unordered_dense by @AniLeo in #17015<br \/>\n&#8211; reduce AppImage size further more by @pflyly in #17016<br \/>\n&#8211; use fixed uruntime version by @RipleyTom in #17022<br \/>\n&#8211; Qt: fix visibility check of table widget items by @Megamouse in #17024<br \/>\n&#8211; vk: Fix typo in NVIDIA-specific stencil unresolve path by @kd-11 in #17028<br \/>\n&#8211; Update to Qt 6.9.0 by @Megamouse in #16985<br \/>\n&#8211; evdev: log positive axis config by @Megamouse in #17033<br \/>\n&#8211; rsx: Minor improvements by @kd-11 in #17040<br \/>\n&#8211; Add Menu Key by @profezzorn in #17039<br \/>\n&#8211; Qt\/input: accumulate button presses between gui refresh by @Megamouse in #17044<br \/>\n&#8211; sceNpTrophyRegisterContext: Send signals asynchronously by @elad335 in #17025<br \/>\n&#8211; Qt: fix game list image reset after a movie was stopped by @Megamouse in #17049<br \/>\n&#8211; Qt: Fix gamelist icons vanishing after stopping a movie by @Megamouse in #17054<br \/>\n&#8211; git: Remove unused code by @AniLeo in #17052<br \/>\n&#8211; Qt: Add checkboxes to VFS list to make selection more user friendly by @Megamouse in #17050<br \/>\n&#8211; Fix game list update for auto-detection VFS games folder by @digant73 in #17051<br \/>\n&#8211; Implement sys_spu_image_open_by_fd, fix sys_spu_image_open by @elad335 in #17061<br \/>\n&#8211; PPU: Fix memory write breakpoints for 13 instructions by @VelocityRa in #17063<br \/>\n&#8211; vk: Forgotten improvements by @kd-11 in #17041<br \/>\n&#8211; PPU Debugger\/Memory: STDCX\/STWCX breakpoints, make vm::_ref const by @elad335 in #17069<br \/>\n&#8211; Fix debug self always reporting as \u00ab\u00a0not an elf\u00a0\u00bb by @NefariousTechSupport in #17070<br \/>\n&#8211; vk: Forgotten improvements fixup by @kd-11 in #17072<br \/>\n&#8211; Fix sceNpTrophyRegisterContext by @elad335 in #17077<br \/>\n&#8211; Implement music player utility for testing by @Megamouse in #17080<br \/>\n&#8211; rsx: Fix iterating subdraws with mid-range primitive barriers by @kd-11 in #17081<br \/>\n&#8211; hotfix: fix parentheses when saving some files by @Megamouse in #17085<br \/>\n&#8211; vk: Minor fixes and improvements by @kd-11 in #17088<br \/>\n&#8211; Remove some obsolete warning pragmas by @Megamouse in #17089<br \/>\n&#8211; SPU Image Finder Fixes by @elad335 in #17094<br \/>\n&#8211; Fix IPv6 support detection by @RipleyTom in #17096<br \/>\n&#8211; fix erase_if method by @digant73 in #17101<br \/>\n&#8211; cellVideoOutConvertCursorColor: fix and implement by @Megamouse in #17100<br \/>\n&#8211; Avoid passing -fuse-ld to non-linking step by @RipleyTom in #17103<br \/>\n&#8211; Updates submodules by @Megamouse in #17105<br \/>\n&#8211; rsx: Misc fixes by @kd-11 in #17102<br \/>\n&#8211; vk: Fix indexed multidraw by @kd-11 in #17107<br \/>\n&#8211; PPU: HasBreakpoint fast path when empty by @cipherxof in #17110<br \/>\n&#8211; Embedded SPU Image Search Fixes, Improve SPU Code Precompilation by @elad335 in #17115<br \/>\n&#8211; sys_mmapper: Lazily allocate shared memory descriptors by @elad335 in #17116<br \/>\n&#8211; vk: Stop using internal defines to structure platform-specific code by @kd-11 in #17120<br \/>\n&#8211; Fix sys_mmapper_unmap_shared_memory by @elad335 in #17123<br \/>\n&#8211; Qt: Hex validator for address\/instruction inputs by @cipherxof in #17113<br \/>\n&#8211; github actions: disable RPCS3 push builds unless it&rsquo;s the master branch by @Megamouse in #17124<br \/>\n&#8211; Build improvements (in preparation of unit tests) by @Megamouse in #17125<br \/>\n&#8211; Move main to own file by @Megamouse in #17127<br \/>\n&#8211; Update linux docker to 1.6 by @Megamouse in #17126<br \/>\n&#8211; Add unit test project to VS by @Megamouse in #17128<br \/>\n&#8211; fmt: add some unit tests and fix fmt::trim by @Megamouse in #17130<br \/>\n&#8211; Enable ASLR by @Vestrel in #16878<br \/>\n&#8211; CMake: Create static rpcs3_lib and unit test by @Megamouse in #17129<br \/>\n&#8211; Add unit tests to CI by @Megamouse in #17104<br \/>\n&#8211; Fix infinite loop in fmt::replace_all if \u00ab\u00a0from\u00a0\u00bb is empty by @Megamouse in #17133<br \/>\n&#8211; CI: Add windows unit tests by @Megamouse in #17138<br \/>\n&#8211; CI: Only run unit tests for pull requests by @Megamouse in #17141<br \/>\n&#8211; test: Add UTs for rsx::simple_array by @kd-11 in #17136<br \/>\n&#8211; Try to fix gcc unit test and update FAudio to 25.05 by @Megamouse in #17146<br \/>\n&#8211; virtual Logitech G27 for Gran Turismo 6 by @Kethen in #17135<br \/>\n&#8211; Qt: \u00ab\u00a0Show in Memory Viewer\u00a0\u00bb context action by @cipherxof in #17131<br \/>\n&#8211; Logitech G27 cleanup by @Megamouse in #17150<br \/>\n&#8211; Fix crash in memory viewer launcher by @elad335 in #17152<br \/>\n&#8211; Logitech G27 touchups by @Kethen in #17151<br \/>\n&#8211; rsx: Do not interpolate when performing image reconstruction (D24X8 <-> BGRA8) by @kd-11 in #17164<br \/>\n&#8211; 3rd Party: Update MoltenVK to v1.3.0 by @shinra-electric in #17161<br \/>\n&#8211; Atomic utils fixup after ASLR changes by @Vestrel in #17168<br \/>\n&#8211; Update SDL to 3.2.12 by @Megamouse in #17027<br \/>\n&#8211; SDL: Add DS3 button pressure by @Megamouse in #16848<br \/>\n&#8211; vk: Disable texel buffer update-after-bind on NVIDIA driver for pre-RTX cards by @kd-11 in #17149<br \/>\n&#8211; Update glslang to 15.3.0 by @hcorion in #17159<br \/>\n&#8211; PPU Loader: Consume Executable Memory by @elad335 in #17173<br \/>\n&#8211; Logitech G27 fixes and cleanups by @Kethen in #17170<br \/>\n&#8211; Fixup SPU Interpreters by @elad335 in #17177<br \/>\n&#8211; System: Increase callback counter earlier to take into account how long games take to properly react to the exit request by @Megamouse in #17178<br \/>\n&#8211; initialize sdl haptic, log haptic device open errors by @Kethen in #17181<br \/>\n&#8211; Emu: Track game termination progress better by @elad335 in #17180<br \/>\n&#8211; SPU: Evaluated Thread-blocked LR messaging by @elad335 in #16903<br \/>\n&#8211; Fix unlocked hidden trophies in trophy list overlay by @Megamouse in #17183<br \/>\n&#8211; System: Fix Kill calling duplication by @elad335 in #17188<br \/>\n&#8211; Make IP Binding more global by @RipleyTom in #17194<br \/>\n&#8211; Fixes building with static SDL3 submodule by @RipleyTom in #17193<br \/>\n&#8211; Bind RPCN client socket only if bind_ip is set by @RipleyTom in #17201<br \/>\n&#8211; Make Disable IPv6 text translatable by @RipleyTom in #17204<br \/>\n&#8211; rsx: Don&rsquo;t trigger surface swap-in\/swap-out handlers when replacing self by @kd-11 in #17203<br \/>\n&#8211; Fix CallFromMainThread execution condition by @elad335 in #17205<br \/>\n&#8211; SDL\/input: Log GUID by @Megamouse in #17209<br \/>\n&#8211; LogitechG27: use named_thread instead of std::thread by @Megamouse in #17211<br \/>\n&#8211; Logitech G27 Expand SDL device identification, add mapping note by @Kethen in #17206<br \/>\n&#8211; SPU: Improved GETLLAR spin detection conditions by @elad335 in #17207<br \/>\n&#8211; Gui: simplify LogitechG27 settings dialog by @Megamouse in #17212<br \/>\n&#8211; Update SDL to 3.2.14 by @Megamouse in #17213<br \/>\n&#8211; Update VulkanMemoryAllocator to 3.3.0 by @Megamouse in #17202<br \/>\n&#8211; Logitech G27 update shifter input by @Kethen in #17216<br \/>\n&#8211; Silence new clang warnings by @Megamouse in #17217<br \/>\n&#8211; PPU debugger: Update CIA unconditionally if \u00ab\u00a0PPU Debug\u00a0\u00bb enabled by @elad335 in #17223<br \/>\n&#8211; Logitech G27 update bit 86 shifter_pressed behavior, log control transfers as todo by @Kethen in #17221<br \/>\n&#8211; Always initialize SDL from main thread by @Megamouse in #17234<br \/>\n&#8211; rsx: Misc improvements by @kd-11 in #17237<br \/>\n&#8211; Update hidapi to 0.15.0 by @Megamouse in #17240<br \/>\n&#8211; Sort bin attributes based on ID by @RipleyTom in #17238<br \/>\n&#8211; Remove roadmap link from README by @FlexBy420 in #17245<br \/>\n&#8211; Fix some static analysis warnings by @Megamouse in #17243<br \/>\n&#8211; rsx: Flush MM queue before applying nv3089 block transfers by @kd-11 in #17249<br \/>\n&#8211; rsx\/util\/tests: Make address_range sized and refactor RSX host memory manager to use address_range64 by @kd-11 in #17251<br \/>\n&#8211; Update curl to 8.14.0 by @Megamouse in #17260<br \/>\n&#8211; fix Windows build with GCC\/Clang by @oltolm in #17247<br \/>\n&#8211; cmake: add option to use system cubeb by @marcin-serwin in #17246<br \/>\n&#8211; Input: implement copiloting by @Megamouse in #17250<br \/>\n&#8211; [CI] Move Mac builds to GH Actions by @schm1dtmac in #17263<br \/>\n&#8211; Fix Mac upload hash by @hcorion in #17264<br \/>\n&#8211; rpcs3_version: Bump to 0.0.37 by @AniLeo in #17265<\/em><br \/>\n&nbsp;<br \/>\n<strong>Since v0.0.36 was tagged:<br \/>\n&#8211; 263 new commits<br \/>\n&#8211; 408 source code files have been edited<br \/>\n&#8211; 14 455 lines of code were added and 22 105 deleted<br \/>\n&#8211; 23 code contributors<br \/>\n&#8211; 62 days of development<\/strong><br \/>\n&nbsp;<br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/mKON3RwjnEU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/rpcs3-2025-06.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-85671\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/rpcs3-2025-06.png\" alt=\"\" width=\"558\" height=\"122\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 7pt;\"><em>A noter que la liste de compatibilit\u00e9 continue de progresser (voir <a href=\"https:\/\/rpcs3.net\/compatibility\">ici<\/a>) en permanence<\/em>.<\/span><\/p>\n<p>&nbsp;<br \/>\n<strong>Pr\u00e9cisons que 100% des jeux sont ex\u00e9cutables \u00e0 <u><a href=\"https:\/\/x.com\/rpcs3\/status\/1607123433506177025?s=12&#038;t=31od9C_44_jGbRCiNbnh7w\" rel=\"noopener noreferrer\" target=\"_blank\">pr\u00e9sent<\/a><\/u>, m\u00eame s&rsquo;ils ont encore des bugs ou que certains crash, tous peuvent \u00eatre lanc\u00e9, c&rsquo;est une belle prouesse qu&rsquo;il faut souligner !<\/strong><\/p>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/releases\">Site officiel des sources et versions compil\u00e9es<\/a> (<a href=\"https:\/\/github.com\/RPCS3\/rpcs3-binaries-win\">builds<\/a>).<\/p>\n<p>&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7158\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.40 Alpha (34.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/rpcs3.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/301-sony-playstation-3\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=85668\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par DH &amp; Hykem (et rejoint par un ensemble de d\u00e9veloppeurs), RPCS3 est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il faisait principalement office de d\u00e9sassembleur mais pousse \u00e0 pr\u00e9sent &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-85668","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-mhK","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/85668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=85668"}],"version-history":[{"count":4,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/85668\/revisions"}],"predecessor-version":[{"id":85674,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/85668\/revisions\/85674"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=85668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=85668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=85668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}