{"id":985,"date":"2002-06-23T14:30:53","date_gmt":"2002-06-23T14:30:53","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=985"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=985","title":{"rendered":"[Plugin] Pete&rsquo;s GPU v1.63"},"content":{"rendered":"<p>Pete a releas\u00e9 une nouvelle version de ses excellents plugins graphiques compatible PSEmuPro (Open GL \/ DX7). Update : voici les nouveaut\u00e9es.<\/p>\n<p><em>&#8211; The nicest change in 1.63 (imho): no more \u00ab\u00a0short dmachain\u00a0\u00bb game fix, no more \u00ab\u00a0Ignore dmachain 0\u00a0\u00bb game fix&#8230; the handling of bad dmachains is now done automatically without much speed loss. That means you can now play Tekken3, Tekken2, Syphoon Filter, Ghosts&rsquo;n Goblins, Persona2, MetalSX and prolly some more games without any special options. Ehe, I really like that \ud83d\ude42 <\/p>\n<p>&#8211; Another internal change: correct support for write vram wrappings. I&rsquo;ve noticed missing textures in a soccer game (can&rsquo;t remember its name, but the players looked funny without heads), that one at least is fixed. <\/p>\n<p>&#8211; And some more internal adjustments: I&rsquo;ve was able to reduce the garbage frames which can happen after\/before a 24 bit mdec is displayed. You can see that with FF9, for example. <\/p>\n<p>&#8211; Also some flickering issues (for example in FF7 after a battle, or in some Wild Arms1, BOF4 and Silent Hill splash screens) are corrected. The same code will also help drivers which are doing page flipping in fullscreen mode. <\/p>\n<p>&#8211; Some additional splash screens\/menus will get displayed with the highest Offscreen Drawing setting. Still I suggest to use the highest setting only if you are missing some gfx screens. Never use it with FF8\/FF9 \ud83d\ude42 <\/p>\n<p>&#8211; NTSC games can have a border at the top\/the bottom of the display. No, 1.63 can&rsquo;t remove that borders (as a matter of fact the borders are right and needed), but 1.63 will now display the borders most times correctly with a black color instead of a fancy color. Thanx to Gary for some save states \ud83d\ude42 <\/p>\n<p>&#8211; A new mode for the framebuffer texture option, called \u00ab\u00a0gfx card buffer &#038; software\u00a0\u00bb. Framebuffer textures are needed to get some special effects (swirls, motion blur) right, and they are harder to emulate in hw\/accel gpu plugins. The new mode (which is working like in Lewpy&rsquo;s Glide plugin) will help users with slower gfx cards, still a lotta cpu power will be needed.<br \/>\nFor example the pure \u00ab\u00a0gfx card buffer\u00a0\u00bb hardware mode is much faster on my GF3 compared to the new mode, but on other systems the results may vary&#8230; try it yourself, and use the option which makes you happy. Compatibility note: sometimes the new \u00ab\u00a0gfx card + soft\u00a0\u00bb mode will display certain effects more correctly (for example blurring in ChronoCross, or the \u00ab\u00a0enter battle\u00a0\u00bb effects in Legend of Dragoons). <\/p>\n<p>&#8211; I&rsquo;ve removed the the \u00ab\u00a0framebuffer read\u00a0\u00bb and \u00ab\u00a0framebuffer read on move\u00a0\u00bb special game fixes, and combined them together with the old \u00ab\u00a0Full vram primitives\u00a0\u00bb option into a new main option called \u00ab\u00a0Framebuffer access\u00a0\u00bb. That way you can control framebuffer effects more easily in the gpu in-game menu. Otherwise the new option works exactly like the old game fixes, use the framebuffer access only if it&rsquo;s needed (Xenogears, for example), and turn it off if it causes problems (FF9 will crash, for example). <\/p>\n<p>&#8211; By removing the \u00ab\u00a0framebuffer reads\u00a0\u00bb and \u00ab\u00a0dma chain\u00a0\u00bb special game fixes I&rsquo;ve now some free slots for new fixes, ehehe. I decided to add two fixes in that release: one for FF9 polygon mdecs (it seems that the 1.62 mask bit handling can cause slight problems, so you can now turn the special handling on\/off with the new game fix), and the other game fix is only for the bad polygons in ChronoCross Fort Dragonia (thanx to Nave for a save state). <\/p>\n<p>&#8211; Last but not least I&rsquo;ve changed my texture handling in the DX7 D3D plugin. It should now work fine with cards which needed the DX6 plugin in the past. So please: if you used the DX6 plugin, try the new DX7 one, and mail me if it works correctly on your system. If I don&rsquo;t get negative feedback for a month or so, I will stop the DX6 plugin, since it isn&rsquo;t needed anymore \ud83d\ude42<\/em> <\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=1825\" title=\"Download Petes Open-GL Direct3D GPU\">T\u00e9l\u00e9charger Petes Open-GL Direct3D GPU 1.77 (525 Ko)<\/a><\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/home.t-online.de\/home\/PeteBernert\" class=\"site_officiel\">Site officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/utilitaires\/18-plugin-psx\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=985\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Pete a releas\u00e9 une nouvelle version de ses excellents plugins graphiques compatible PSEmuPro (Open GL \/ DX7). Update : voici les nouveaut\u00e9es. &#8211; The nicest change in 1.63 (imho): no more \u00ab\u00a0short dmachain\u00a0\u00bb game fix, no more \u00ab\u00a0Ignore dmachain 0\u00a0\u00bb &#8230;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-985","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Eric_Aw"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/985","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=985"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/985\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=985"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}