{"id":9999,"date":"2005-06-12T11:32:56","date_gmt":"2005-06-12T11:32:56","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=9999"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=9999","title":{"rendered":"[Tools] Pete&rsquo;s PSX GPU"},"content":{"rendered":"<p>Voici les nouvelles versions des plugins graphiques pour \u00e9mulateurs de Playstation.<\/p>\n<p><strong>P.E.Op.S. GPU (Soft)<\/strong><br \/>\nLe plugin Soft de Pete, d\u00e9velopp\u00e9 en Open Source contrairement aux 3 autres. Utilisez-le si vous n&rsquo;avez pas de carte compatible DirectX ou Open-Gl car Il n&rsquo;est pas acc\u00e9l\u00e9r\u00e9. Un EXCELLENT plugin.<\/p>\n<p><em><\/p>\n<h5>&#8211; smf of the MAME team found a new capability of the PSX gpu: sprite Y<br \/>\n  mirroring. I&rsquo;ve added this to the P.E.Op.S. gpu, big thanx to smf<br \/>\n  for sharing this info (and for coding a small psx demo showing this<br \/>\n  feature)<\/p>\n<p>&#8211; softm informed me on my messageboard that one of the transparency modes<br \/>\n  seems to be wrong in some games (Diablo, Legend of Mana, Castlevania).<br \/>\n  I&rsquo;ve repaired that, now it will look fine.<\/p>\n<p>&#8211; Sometimes small (wrong) texture distortions happened in the soft gpu.<br \/>\n  That&rsquo;s caused by internal precision issues, when the plugin is drawing<br \/>\n  quads using two triangles (needed to get the PSX g-shading right).<br \/>\n  I&rsquo;ve made a special game fix (0x200), now users can decide if they want<br \/>\n  a correct g-shading (fix activated) or textures without distortions<br \/>\n  (fix deactivated).<\/p>\n<p>&#8211; The frame limit value is now a floating point number, so you can<br \/>\n  set (for example) \u00ab\u00a050.1\u00a0\u00bb as limit. Dunno why, but many users requested<br \/>\n  this&#8230; anyway, my advice: use the \u00ab\u00a0auto-detect limit\u00a0\u00bb option whenever<br \/>\n  it&rsquo;s possible \ud83d\ude42<\/h5>\n<p><\/em><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=1316\" title=\"Download P.E.Op.S. GPU (Soft)\">T\u00e9l\u00e9charger P.E.Op.S. GPU (Soft) v1.18b (369 Ko)<\/a><\/p>\n<p><strong>Pete&rsquo;s OGL2<\/strong><br \/>\nIl s&rsquo;agit d&rsquo;un plugin video acc\u00e9l\u00e9r\u00e9 Hardware (compatible ZiNc) pour les syst\u00e8mes modernes (rapide et puissant), il n&rsquo;utilise pas encore l&rsquo;OpenGL 2 mais vous devrez poss\u00e9der une carte vid\u00e9o r\u00e9cente supportant les derni\u00e8res extentions OpenGL. Une carte graphique de 64 Mo de m\u00e9moire rapide (vram, ATI &#038; N&rsquo;Vidia de pr\u00e9f\u00e9rence) est fortement conseill\u00e9 !<\/p>\n<p><em><\/p>\n<h5>&#8211; Some users wanted the possibility to enter a floating point value as<br \/>\n  framerate limitation. Ok, done (doesn&rsquo;t make much sense, imho, but<br \/>\n  it will not hurt as well&#8230; my personal advice: use the \u00ab\u00a0auto-detect<br \/>\n  limitation value\u00a0\u00bb option whenever it is possible).<\/p>\n<p>&#8211; softm reported on my messageboard, that one of the PSX blending modes<br \/>\n  looked different in my plugins, compared to the real PSX. You will<br \/>\n  notice the difference only in a few games (softm found Diablo, Legend<br \/>\n  of Mana and Castlevania), but nevertheless I&rsquo;ve fixed this glitch.<\/p>\n<p>&#8211; In some games the \u00ab\u00a0Flicker-Fix border\u00a0\u00bb option (needed in combination<br \/>\n  with the fullscreen shader option) actually didn&rsquo;t fix flickering<br \/>\n  borders. That&rsquo;s fixed \ud83d\ude42<\/p>\n<p>&#8211; Many users requested a \u00ab\u00a0fast forward\u00a0\u00bb key, which deactivates the<br \/>\n  frame limitation while pressed (to skip boring parts of a game).<br \/>\n  I&rsquo;ve added this feature, you have to configure it in the \u00ab\u00a0GPU<br \/>\n  key configuration\u00a0\u00bb (hint: look for a small \u00ab\u00a0&#8230;\u00a0\u00bb button in the<br \/>\n  main config window).<\/p>\n<p>&#8211; smf of MAMEdev found a new psx gpu feature: y sprite mirroring.<br \/>\n  With his help (thanx for the small psx demo!) I could add this<br \/>\n  psx gpu capability to my plugins.<br \/>\n  Don&rsquo;t ask me if a console psx game will use such a mirroring (I&rsquo;ve<br \/>\n  never noticed it), but who knows&#8230; there are many psx games<br \/>\n  out there \ud83d\ude42<\/p>\n<p>&#8211; ShadX and guest(r) created all kind of interesting and nice looking<br \/>\n  OGL2 fullscreen shaders, which can be found in the shader forum on my<br \/>\n  messageboard. With version 2.07, even better shaders can be made:<br \/>\n  I&rsquo;ve added the possibility to access own textures (stored as tga<br \/>\n  files), which can be used as look-up-tables, for example.<br \/>\n  If you want to know how to use this multi-texture option, I&rsquo;ve put<br \/>\n  two small shader demos on my web site as well. Happy shading \ud83d\ude42<\/h5>\n<p><\/em><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2530\" title=\"Download Crazy Chip\">T\u00e9l\u00e9charger Crazy Chip 8 0.2 (20 Ko)<\/a><\/p>\n<p><strong>Pete&rsquo;s Open-GL Direct3D GPU<\/strong><br \/>\nCe pack rassemble les 3 derniers plugins de Pete (Open GL, Direct X6 &#038; 7).<\/p>\n<p><em><\/p>\n<h5>&#8211; Ok, some of the new 1.76 plugin features I have described in the OGL2<br \/>\n  version file (OGL2 V2.07): <\/p>\n<p>  * floating point fps limit value<br \/>\n  * y sprite mirroring (thanx to smf)<br \/>\n  * fixed psx gpu blending mode (thanx to softm)<br \/>\n  * fast forward key<\/p>\n<p>  So there&rsquo;s no point to repeat it all again \ud83d\ude42<\/p>\n<p>  A few extra things needed to get fixed\/added in the standard OGL\/D3D<br \/>\n  plugins, though:<\/p>\n<p>&#8211; I&rsquo;ve added a \u00ab\u00a0pause\u00a0\u00bb key, if you have to do a break, and you don&rsquo;t<br \/>\n  want to quit the emu (my other gpu plugins already had this option)<\/p>\n<p>&#8211; I&rsquo;ve noticed the \u00ab\u00a0G4 polygon cache\u00a0\u00bb special game fix (for FF9) was<br \/>\n  a bit overdone \ud83d\ude42 Should be better now.<\/h5>\n<p><\/em><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=1825\" title=\"Download Petes Open-GL Direct3D GPU\">T\u00e9l\u00e9charger Petes Open-GL Direct3D GPU 1.77 (525 Ko)<\/a><\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/www.pbernert.com\/html\/gpu.htm\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/utilitaires\/18-plugin-psx\/189-gpu\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=9999\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Voici les nouvelles versions des plugins graphiques pour \u00e9mulateurs de Playstation. P.E.Op.S. GPU (Soft) Le plugin Soft de Pete, d\u00e9velopp\u00e9 en Open Source contrairement aux 3 autres. Utilisez-le si vous n&rsquo;avez pas de carte compatible DirectX ou Open-Gl car Il &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-9999","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/9999","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9999"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/9999\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9999"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9999"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9999"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}