Développé par Jens Guenther, SDL(2)TRS est un émulateur de Tandy TRS-80 modèle I/III/4/4P axé sur EACA Video Genie, EG 3200 Genie III, TCS Genie I/II, Genie IIs (SpeedMaster) et Genie IIIs, basé sur l’excellent émulateur TRS-80 xtrs de Tim Mann.
Il fonctionne sur toutes les plates-formes prises en charge par la bibliothèque SDL, même sur des machines avec seulement quelques centaines de MHz de vitesse de processeur.
Il s’agit d’une mise à jour de l’émulateur original créé par Mark Grebe, qu’il remplace totalement à présent.
 
Il vous faudra les bibliothèques SDL pour pouvoir l’exécuter.

 


 

Les changements principaux sont les suivants:
 
– Included all patches by EtchedPixels: banked memory support, Lowe LE18
– Fixed various SegFaults: ROM Selection Menu, Scaling in Fullscreen
– Reworked the TextGUI: new shortcuts and key bindings, help screen
– Ctrl-A, Ctrl-C & Ctrl-V can now be used in the Emulator (CP/M & WordStar)
– Display scanlines to simulate an old CRT monitor resolution
– Access to real floppy disks works now on Linux
– Tried to fix reported bugs to the original version
– Port to SDL2 (see BUILDING.md and SDL2)
– Support Exatron Stringy Floppy for TRS-80 Model I
– Select and execute CMD files directly in the Emulator
– Save screenshot of the Emulator window as BMP file
– Show Z80 registers in the window title bar
– Adjust speed of Z80 CPU on the fly
– Emulate Z80 memory refresh register
– Support Holmes Sprinter II/III speed-up kits for TRS-80 Model I/III
– Change Z80 CPU default MHz of each TRS-80 Model
– More accurate emulation of Z80 block instructions
– Joystick emulation with Mouse
– Support Prologica CP-300/500 16kB ROM with extra 2kB Z80 monitor
– Support Seatronics Super Speed-Up Board for all TRS-80 Models
– Load and Save TRS-80 memory in debugger
– Patch Model I ROM to boot from hard disk drive
– Support EACA EG 3200 (Genie III) system
– 480×192 HRG resolution for LNW80 and TCS SpeedMaster/Genie IIs
– CP/M banking support for TRS-80 Model I clones
– Support EG-64 Memory-Banking-Adaptor from TCS
– Support Lubomir Soft Banker for TRS-80 Model I
– Emulation of the TCS Genie IIIs system
– Support EG 64.1 memory expansion for TRS-80 Model I
– Support Schmidtke 80-Z Video Card for TRS-80 Model I
– Emulate EG 3210 Programmable Graphics Adaptor for Genie III
– Support some David Keil’s TRS-80 Emulator extensions
– Support Anitek MegaMem memory card for TRS-80 Model III and 4/4P
– Emulate 4 MHz speedup hardware for TRS-80 Model III
– Support TCS Genie IIs/SpeedMaster RAM 192 B memory expansion
– Emulate 6845 CRTC Interlace Video Mode
– Support VideoExtension HRG for EACA EG 3200 Genie III
– Support Genieplus Memory Card for EACA EG 3200 Genie III

 
Site de développement.
 

Télécharger SDLTRS v1.2.31 (263 Ko)

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SpecEmu est un émulateur Spectrum créé pour tourner sous Windows, il requiert DirectX. Entièrement écrit en Assembleur, il est donc très rapide et reproduit avec fidélité un hardware ZX Spectrum.
 

 
forum officiel.

 

Télécharger SpecEmu v3.4 build 01.04.24 (2.4 Mo)

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Il s’agit d’un multi-émulateurs émulant l’Atari 2600, le Commodore C64, C128 et le Vic20.
 

 
Les changements, nombreux, sont visibles sur la page principale du site officiel. Notez que le terme « NewUI » a été supprimé n’ayant plus aucun intérêt.
 

Télécharger Z64K v2.2 Build 20250414.XXXX (2.1 Mo)

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Erockus ARCADE est un frontend pour SDLMAME et permet d’en simplifier son utilisation.
 

 

Télécharger Erockus v13.2 (3.0 Mo)

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Ce fichier est créé par cnterr (voir ici et ) et basé sur celui de Fabricio en 2009, il vous permet de connaitre les mouvements à effectuer dans les jeux de bastons notamment. Il est basé sur le command.dat original de Procyon (créé à l’origine par Emuman et grandement amélioré par Whack). Actuellement maintenu (de nouveau) par Fabricio et Antopisa.
 
Shorthand vs. Longhand

Shorthand vs. Longhand

 


 

Ce fichier fait office de fichier WIP entre deux releases d’un command.dat officiel et ne servira que pour la partie arcade de MAME.
 

On le trouve sur le site non officiel d’Antopisa.
 
Voici les informations:
 

– Fabricio2012 added 3 items

 

Télécharger Command.dat v0.273 (667 Ko)

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GroovyMAME est un émulateur multi-systèmes basé sur MAME (Arcade + Consoles + Ordinateurs) et qui se focalise sur le rendu sur écran CRT (Moniteur de PC ou d’arcade avec fréquence particulière) car les auteurs sont convaincus que la technologie CRT est un must quand il s’agit de profiter de l’émulation dans toute sa splendeur. Cependant GroovyMAME peut être utilisé également sur écran LCD (principalement sur les modèles qui permettent un rafraîchissant à des taux personnalisés).
 

 
Beaucoup d’améliorations provenant de Groovy avaient été intégrées dans MAME il y a quelques temps rendant Groovy obsolète, mais depuis de nouvelles fonctions ont été développées en parallèles justifiant ces nouveaux builds.
 

A noter que des LiveCD sont également disponibles sur le site officiel.
 

 

Les changements:
 

– Sync with mame v0.252
– Implement integer scaled fonts. Finally clear fonts for CRTs at low resolutions. Set uifont uismall.bdf in mame.ini to enable it. [Oomek & Calamity]
– Force 2-line step for -v_shift (option & slider) on interlaced modes. This way it preserves vertical field parity which is required for correct timings and some hardware. Maybe you need to readjust your previous -v_shift settings.
– [Windows] Make rawinput for joysticks not the default option. Set joystickprovider rawinput manually in mame.ini if you want to use it. It doesn’t work for UltraStick and probably other controllers yet.
– Update to upstream Switchres (fixes rotated desktop in X)

 
Note sur la version D3D9EX (les builds ne sont valables que pour windows 7 ou supérieur):
Cette version intègre un patch Direct3D9Ex (également connu sous le nom de Direct3D 9.0L ou 9.L, le L faisant référence à Longhorn, nom de la base de code de Windows Vista) qui permet de bénéficier de certaines fonctionnalités introduites par l’utilisation des drivers WDDM tout en maintenant la compatibilité avec les applications écrites pour Direct3D 9. L’interface Windows Aero s’appuie sur D3D 9Ex et utilise certaines des fonctionnalités non présentes dans Direct3D 9 comme la possibilité de partager des surfaces DirectX entre plusieurs processus.

 
Pas de binaires 32 bits pour le moment.
 
MAJ: J’ai compilé les binaires 32 bits et le 64 bits non Ex.

 

Télécharger GroovyMAME (x86) v0.227 SwitchRes v0.017t (56.4 Mo)

Télécharger GroovyMAME (x64) v0.227 SwitchRes v0.017t (58.1 Mo)

Télécharger GroovyMAME D3D9Ex (x86) v0.227 SwitchRes v0.017t (56.4 Mo)

Télécharger GroovyMAME D3D9Ex (x64) v0.277 SwitchRes 2.221e (91.2 Mo)

Miroir officiel

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Il s’agit de la dernière version WIP de Meka, excellent émulateur Sega 8 bits. (Builds automatique ici / forum ici).
 

 
– Add mapper `#32` MAPPER_GG_FFF8_FFF9_FFFA_FFFE_FFFF for « Super GG 68 in 1 » multicart
– Add mapper `#31` MAPPER_GG_Gear_20_in_1_FFFF_FFFE_button for « Gear 20 in 1 » pushbutton multicart
– Add MAPPER_GG_Turbo_9_in_1_8000_4000 for « Turbo 9 in 1 (Unl) » GG multicart.
Got savestates closer to working. Also window size changes correctly now.
– Add label color clarification since « Super GG 15 » is found on different multicarts that appear to have a common origin but different game lists and different label colors
– Add mapper `#29` MAPPER_GG_Super_GG_15_BFFF_FFFF for « Super GG 15 (Unl) »

 

Télécharger Meka WIP v0.80.287 (2025/07/20) (2.1 Mo)

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ScummVM est un logiciel qui vous permet de jouer certain jeux d’aventures graphiques de type ‘point-and-click’ (pointer et cliquer), à condition que vous possédiez les fichiers de données du jeu. Le plus astucieux : ScummVM remplace juste les exécutables fournis avec les jeux, vous permettant de jouer sur les systèmes pour lesquels ils n’ont jamais été conçus !
 
ScummVM supporte de nombreux jeux d’aventure, y compris les jeux LucasArts basés sur le système SCUMM (tel que Monkey Island 1-3, Day of the Tentacle, Sam & Max, …), de nombreux jeux Sierra utilisant les système AGI ou SCI (tel que King’s Quest 1-7, Space Quest 1-6, …), Discworld 1 et 2, Simon the Sorcerer 1 et 2, Beneath A Steel Sky, Lure of the Temptress, Les chevaliers de Baphomet (Broken Sword I), Les Boucliers de Quetzalcoatl (Broken Sword II), L’amazone queen (Flight of the Amazon Queen), Gobliiins 1-3, Legend of Kyrandia 1-3, un grand nombre de jeux pour enfants de Humongous Entertainment (incluant les jeux Marine Malice et Pouce-Pouce) et bien plus encore.
 

Les nouveautés en résumé:
 
New games
Once again, the number of available games increased substantially thanks to new engines, as well as incredible improvements across older engines.
 
With ScummVM 2.7.0, we officially announce support for the following games:
 
– Soldier Boyz
– Obsidian
– Pink Panther: Passport to Peril
– Pink Panther: Hokus Pokus Pink
– Adibou 2 « Environment », « Read/Count 4 & 5 » and « Read/Count 6 & 7 »
– Driller/Space Station Oblivion
– Halls of the Dead: Faery Tale Adventure II
– Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles
 
Improved support for Broken Sword series
We vastly improved the detection method used for the Broken Sword series as well. Compared to the old detection method, this allows a much higher level of granularity, so we are now able to detect even the slightest differences between all the supported versions. We tried our very best to add all available game versions, but we need your help. If you notice that your version of Broken Sword 1 or 2 is not properly detected in ScummVM 2.7.0, please get in touch with us and report your version to our Bug Tracker!
 
New localizations
One of our goals is to support as many localized game versions as possible, so people can enjoy the games in their native language. This time, we added support for the Chinese, Japanese and Korean versions of many games, including Beneath a Steel Sky, Inherit the Earth and I Have No Mouth and I Must Scream.
 
New and revived platforms
Additionally, we proved ScummVM’s portability again by adding (or bringing back) support for numerous new platforms and devices:
 
– RetroMini RS90 (using OpenDingux)
– 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) with TriForceX MiyooCFW
– Miyoo Mini
– KolibriOS
– 26-bit versions of RISC OS
– Nintendo 3DS
Of course, stable platforms deserve some love as well! We are very proud to announce that support for iOS and Android devices got vastly improved for 2.7.0! We don’t want to spoil everything that we have in mind for the future with these platforms, but stay tuned — it will be awesome.
 
Shader-based scalers
Ah, yes, the release codename. Glad you asked. The new release provides a way to run your games with visual accuracy like you’ve never seen before. Do you remember the warm glow of CRTs shining on your face? Get that experience back thanks to the introduction of shader-based scalers!
 
ScummVM 2.7.0 already ships with a curated set of shaders we carefully hand-picked from LibRetro’s shader collection. A more comprehensive set is available as an additional download from within the application itself.
 
Pre-defined random number seeds
Our speedrun community can now take advantage of a new feature that allows setting a predefined seed for ScummVM’s internal random number generator. Using a predefined seed now provides the ability to have reproducible runs over and over again. Pick a seed, set your route and you are good to go!

 

ScummVm

 
Les changements:
 

New games:
- Added support for Soldier Boyz.
- Added support for C64 and ZX Spectrum versions of GLK Scott Adams Interactive Fiction games.
- Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
- Added support for Obsidian.
- Added support for Pink Panther: Passport to Peril.
- Added support for Pink Panther: Hokus Pokus Pink.
- Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
- Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
- Added support for Halls of the Dead: Faery Tale Adventure II.
- Added support for Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles.
 
New platforms:
- Added support for the RetroMini RS90 under OpenDingux beta.
- Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
- Added support for the Miyoo Mini.
- Added support for KolibriOS.
 
General:
- Reduced amount of false positives in Mass Add.
- Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
- Added support for shader-based scalers.
- Added option for mono sound output (via --output-channels=CHANNELS command line option).
- Improved cursor scaling in OpenGL mode.
- Fix crash when browsing folders containing files with \1 in the names.
- Added possibility to specify RNG seed via GUI or command line option.
- Added possibility to run ScummVM in autodetection mode by renaming the executable starting with 'scummvm-auto' or by providing an empty file named 'scummvm-autorun' next to the ScummVM executable.
- Added possibility to supply command line parameters which will be picked up automatically. Put them one per line in a file named 'scummvm-autorun'.
- Added possibility to customize the default settings by specifying an initial configuration file to load if no configuration file exists in the usual location (via --initial-cfg=FILE or -i command line option).
- Added support for loading game resources which are bigger than 2GB on more platforms.
 
AGI:
- Improved support for French translations.
 
AGOS:
- Added option to disable the fade-out effects on room transition for Simon1 and 2.
 
AGS:
- Added support for the original installer files for Maniac Mansion Deluxe and The New Adventures of Zak McKracken.
 
Director:
- Support for Pippin version of L-Zone.
- Fix a bug caused by use of slash in filename.
 
Dreamweb:
- Support playing from the original installer floppies.
 
Hadesch:
- Added support for a 1997 release.
 
Kyra:
- Added support for the Korean version of Legend of Kyrandia 1.
- Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
- Added support for the Hebrew version of Legend of Kyrandia 3.
 
MADS:
- Added support for original floppy installer file layout for Rex Nebular.
 
Neverhood:
- Added support for Japanese version of Neverhood.
- Support localizations by -=CHE@TER=- & Rigel.
 
Plumbers:
- Fixed crash with windows version.
 
Private:
- Allow playing mac version directly from installer CD.
- Added support for Japanese/Mac version
 
Queen:
- Added option for using a better font in Hebrew version.
 
SAGA:
- Added support for Chinese Inherit the Earth.
- Added support for Chinese I Have no Mouth and I Must Scream.
- Added support for Korean I Have no Mouth and I Must Scream.
- Added support for playing directly from floppy installer for ITE.
- Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.
 
SCI:
- Improved text rendering for Macintosh titles.
- Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0 games that originally supported it.
 
SCUMM:
- Added support for CGA, CGA Composite, CGA black & white and Hercules modes for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
- Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of Zak McKracken and Maniac Mansion.
- Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version only - the VGA version does not have CGA and Hercules modes).
- Fixed some minor glitches for the CGA mode of Loom.
- Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and Indiana Jones 4.
- Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2, if one doesn't pick up a required item before Captain Dread brings Guybrush back to Scabb Island, at the end of Part II.
- Fixed various original game bugs, oversights and continuity errors (only when using the "Enable game-specific enhancements" setting).
- Improved the decoding of some Western European game strings when they're displayed through ScummVM's interface, such as when pausing a game.
- Fixed the navigator head not pointing to some directions in Monkey Island 1, in the original releases without the enhanced verb interface.
- Fixed slightly inaccurate text position in v4 games and in Loom v3.
- For Sam & Max, it is now possible to shoot down the text lines of the final credits with the crosshair mouse cursor, just like in the original.
- Fixed lipsync issues in the final scene of Freddi Fish 4.
- Fixed The Dig and COMI loading cursors not being shown when they should.
- Improved the accuracy of some audio drivers, which was notably impacting the pitch bending effect in the DOTT intro music.
- In COMI, only let Guybrush read the clock of Puerto Pollo in the English, Italian and (fan-made) Russian versions of the game, matching the behavior of the original interpreters (probably because of the poor results in the other languages).
- Improved support for Hebrew HE game localizations.
- Fixed Roland MT-32 support in Sam & Max.
- Implemented original GUI and save menus for LucasArts games (DOS, Windows, Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions). Also activate the general "Ask for confirmation on exit" option for a more authentic '90s experience!
- Fixed minor timing issues for the SMUSH video engine, mostly affecting Full Throttle.
- Added a low latency audio mode to Full Throttle, The Dig and The Curse of Monkey Island; this can improve audio performance expecially in non-desktop devices, but it is also a little less accurate than the original.
- Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions), when reloading a save state.
 
Sherlock:
- Added support for Chinese Rose Tattoo.
 
Sky:
- Added support for Chinese Beneath a Steel Sky.
 
Sword1:
- Support Novy Disk Russian translation.
- Fixed launching various demos.
- Switched detection to md5-based. Submit your unrecognized versions!
 
Sword2:
- Switched detection to md5-based. Submit your unrecognized versions!
 
Tinsel:
- Fixed Discworld II subtitle colors on big-endian ports.
 
Toon:
- Made game menus behave like in the original.
 
TwinE:
- Fixed rendering issue with doors.
- Fixed invalid music pause in behaviour and inventory menu.
- Fixed giving kashes instead of hearts as fallback.
- Fixed item flashing when they drop.
- Fixed meca penguin angle at spawn.
- Fixed background redraw when watching cutscenes at the television.
- Fixed recenter the screen on activating an inventory item.
- Fixed pressing W to talk to people also makes you jump.
 
Ultima8:
- Added support for saving and resizing of minimap.
- Adjust cursor to behave closer to the original.
- Adjust item quantity slider to behave closer to the original.
 
Xeen:
- Several crash fixes for Clouds of Xeen.
- Wait until farewell finishes before leaving shops.
- Don't reload map after leaving character creation.
- Implement correct clouds falling logic for Swords of Xeen.
- Fix GateMaster monster in Underworld map.
 
3DS port:
- Update relocation parser to support PREL31 that are emitted by new compiler.
- Do more autoconfiguration in ./configure.
 
Android port:
- Added Storage Access Framework support.
- Improved support for game controllers.
 
iOS port:
- Added pointer device support.
- Improved suppport for touchpad mode.
- Added support for games that use 32 bit pixel formats.
 
Nintendo DS port:
- Added a splash screen to the top screen when the launcher is active.
 
OpenDingux port:
- Added support for dynamic plugins.
 
PS Vita port:
- Added support for dynamic plugins.
 
PSP port:
- Improved support for games that use 32 bit pixel formats.
 
RISC OS port:
- Added support for 26-bit versions of RISC OS.

 

Télécharger ScummVM (Win95/98/SE/ME/2K/XP) v2.9.1 (106 Mo)

Télécharger ScummVM (XP 32/64 bits) v2.7.0 (flac support) + v2.9.1.X Dev (238 Mo)

Télécharger ScummVM (x86) v2.9.1 (105 Mo)

Télécharger ScummVM (x64) v2.9.1 (107 Mo)

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MedGui Reborn est une interface (Frontend) pour Mednafen sur OS Windows. Cette archive inclut MetroMed.
 

 
– Fixed wrong disabled groupbox on MedClient
– hidden the link to BSFree due to link not available anymore
– Disabled horizontal overscan area option on PCE_FAST module (thx skalt711 for report the bug)
– Fixed relative path problem (thx ZzackK for bug report)
– Fixed a bug with wrong stored record codec parameter (thx ZzackK for bug report)
– Fixed a bug with psx game with multiple « [ » on cheat manager
– Fixed a bug with sbi patch path
– Changed icon showed on m3u detection
– Added MedClient load at Startup (thx ZzackK for suggestion)
– On MedClient swapped « Utra Crappy IRC » with « qwebirc » by webbrowser component, due to any bugs encountered on IrcClient.dll (many many thx to ZzackK for report bugs and test)
– Fixed a crash at launch of MedPad that appear when datagridview is empty
– Changed gamesdatabase URL
– Changed http reference to https
 
[MedPad – Changes]
– Converted scancodes to a humanly readable output (thx skalt711 for suggetion)
– Fixed a very stupid error on « per-config » creation, that caused stderror log on Mednafen
– Made the output message that appears after creating a specific config file more understandable
– Added a function to set default input device for selected console and player
– Showed Default input assigned to Mednafen

 

Télécharger MedGui Reborn v0.126 (24.5 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici ou ) [source].

 

 
Les changements:
 
Le système de mise à jour passe de SVN à GIT, du coup le nom des versions changent, par simplicité j’utiliserai un système par date de release plus compréhensible que le par défaut de GIT.
 
– Update README.md with macOS build and run instructions
– Misc fixes
 
A noter qu’un nouveau fork est dispo ici.

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
(inclut officiellement)

 
Les fichiers sont compilés par Kof2112, merci à lui.

 

Télécharger SuperModel (WIP) v0.3a Build 250428 (9.1 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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SkyEmu est un émulateur GameBoy, GameBoy Color, Game Boy Advance et NDS de bas niveau. Son objectif principal est de fournir une bonne expérience utilisateur grâce à un bon mélange entre précision / performances / fonctionnalités et convivialité.
 

Fonctionnalités:
– Émulation Game Boy Advanced très précise
– Émulation Game Boy et Game Boy Color
– Prise en charge expérimentale de la Nintendo DS (uniquement capable d’exécuter des homebrews actuellement)
– Multiplateforme : Windows, MacOS, Linux, application Web (avec commandes à écran tactile pour iOS et Android)
– Prise en charge du contrôleur de jeu et du grondement avec des raccourcis clavier configurables
– Shaders d’upscaling de haute qualité, correction des couleurs et suppression des images fantômes à l’écran- 4x emplacements de sauvegarde avec aperçu de la capture d’écran
– Prise en charge de l’avance rapide et du rembobinage du jeu (prise en charge de très long rembobinage)
– Prise en charge de l’émulation de l’horloge en temps réel
– Débogueurs CPU, MMIO et mémoire
– Thèmes sombres et clairs
– Prise en charge des images de BIOS officiels
– Support pour le chargement des ROMs compressées avec des archives .zip
 

 

Les changements sont les suivants:
 

【NDS】Slight performance optimizations
【NDS】Implement RTC
【NDS】Fixed firmware boot

 
La dernière version de l’émulateur en ligne est également disponible à cette adresse en tant qu’application Web.
 

Télécharger SkyEmu v4.0 (2025/05/29) (17.4 Mo)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga. La traduction est signée Tradu-France.
 

 
Les changements ici.
 

Télécharger WinUAE (Public Beta) [32 bits] v6.0 Beta 32 (4.9 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.0 Beta 32 (7.3 Mo)

Télécharger WinUAE (Public Beta) [32 bits] v6.0 Beta 31 FR (8.5 Mo)

Télécharger WinUAE (Public Beta) [64 bits] v6.0 Beta 31 FR (10.8 Mo)

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