L’objectif de ce projet est d’être un émulateur Nintendo DS rapide et portable.
 

 

Télécharger NooDS (32 bits) (2020/06/14) (2.5 Mo)

Télécharger NooDS (64 bits) (2025/04/05) (3.1 Mo)

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Applewin est un excellent émulateur Apple IIe pour Windows et développé par Tom Charlesworth. Applewin est basé sur la version originale 1.10.4 d’Oliver Schmidt.
 
– Support for SmartPort hard disk controller for Enhanced //e. [Thanks to @burniouf, with additional testing and input from: @alupin65, @inexorabletash, @univta0001]
– New HDC SmartPort firmware written by @burniouf.
– Enhanced //e defaults to using SmartPort firmware, and older Apple II’s still use the older v2 firmware.
– Supports up to 8 SmartPort units per HDC (currently limited to 4GiB capacity for each unit).
– Supports up to 4 ProDOS block devices per HDC (previously was 2).
– Command line support only for slot 5 HDC (-s5 hdc) and hard disks after unit-2 (eg. -s5h3 , -s7h3 , etc).
– Improvements to the SSI263 emulation (mostly edge cases). Use in conjunction with mb-audit v1.53.
– DiskII Interface: ‘DRIVES OFF’ forces the control flipflops to clear. Fixes Infocom’s Shogun & Zork0. [@sicklittlemonkey]
– Fix for corrupt ‘t’ glyph. [@xotmatrix] and use actual II+ and Enhanced //e video character ROMs.
– Fix crash in 6502 emulation at 0xFFFF boundary.

 

 

Télécharger AppleWin v1.30.21 (3.1 Mo)

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Les dernières versions de GameEX/Arcade et PinballX (32/64 bits) sont disponibles ci-dessous.
 

 
Sachez que même si je ne les news pas souvent, les archives sont quand même très rapidement mises à jour sur notre site.
 

Télécharger PinballX v6.87 (331 Mo)

Télécharger GameEx v19.26 (432 Mo)

Télécharger GameEx Arcade Edition v18.87 (339 Mo)

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Cette version de SuperModel vous permet d’attribuer des touches pour effectuer les actions suivantes : mettre en pause le jeu, sauvegarder l’état de la partie, charger un état précédemment sauvegardé et changer l’emplacement de sauvegarde. Elle permet également de changer le titre d’un jeu (idéal quand il y a plusieurs clones d’un même jeu par exemple).
 


 

Télécharger SuperModel PonMi r250503 (2.2 Mo)

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Il s’agit d’un émulateur de Sony Playstation Vita pour Windows et MacOS, émulant homebrew, démos ainsi que des jeux commerciaux.
 

 


 

Site source (et builds automatiques).
 

Télécharger Vita3K v0.2.0 (2025/06/05) (13.5 Mo)

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Créé par Exzap (et aidé par Peter Gov), il s’agit du second émulateur de Wii U à être disponible au public mais le premier à émuler des jeux commerciaux. Il peut décrypter les images Wii U qui utilisent le format Wud mais également les fichiers RPS ou RPL. La résolution interne peu aller jusqu’à 1920×1080 selon les jeux (et au delà avec des packs graphiques). Actuellement, le DRC (GamePad), le contrôleur Pro et le contrôleur classique sont émulés. Les Wiimotes sont également émulées (y compris le support natif). Les entrées du clavier + contrôleurs USB en tant que périphériques d’entrée sont également pris en charge. La saisie tactile du GamePad peut être contrôlée par un clic gauche de la souris. La fonctionnalité Gyro est émulée avec des limitations et peut être contrôlée via le bouton droit de la souris. Cette version n’est compatible que pour les Windows x64 (à partir de Windows 7) avec une carte graphique gérant OpenGL 4.1 (ou supérieur) ou Vulkan et il faudra posséder 4 à 8 Go de mémoire vive (Ram) pour le faire fonctionner. (Correspondance ID-Titre [archive ici]).
 
Un tuto est disponible ici, ou ici et là.
 

 
En résumé:
Cemu experimental release
 
Les changements:
 
– Bugs fixes
– Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations. The locations are listed in #316
 
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/

 

 
A noter que des packs graphiques haute définition sont disponibles ici. Ils permettent, entre autre, d’augmenter la résolution native des jeux car contrairement à Dolphin et parce que la machine est techniquement différente il n’est pas possible à Cemu d’augmenter la définition autrement que par cette méthode.
A l’inverse, des packs SD (définitions standards et/ou basses) sont disponibles sur ce lien et permettent à certains PC manquant de performance de lancer des jeux en 60 FPS.

 
Une liste de compatibilité est disponible ici.

 
Ancien site source.
Site proposant les sources.

Télécharger Cemu v2.6 (25.2 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici ou là) [source].

Fichiers de configurations préparés ici.
 


 
Les changements:
 
Le système de mise à jour passe de SVN à GIT, du coup le nom des versions changent, par simplicité j’utiliserai un système par date de release plus compréhensible que le par défaut de GIT.
 
– Fix minor compile warning
– Fix mipmaps Real3d mipmaps only go down to 2×2 pixels. The 1×1 pixels generated previously were actually the last part of the 2×2 mipmaps.
– Merge pull request #168 from gm-matthew/specular
– Specular lighting works differently on flat-shaded polys Also lower multIndex values for smooth-shaded specular, more accurate to real hardware
– Misc fixes
 
A noter qu’un nouveau fork ajoutant le support du Sinden est dispo ici.

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
(inclut officiellement)

 
Les fichiers sont compilés par Kof2112 ou Lo v2, merci à eux.

 

Télécharger SuperModel (WIP) v0.3a Build 250428 (9.1 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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Il s’agit de la dernière version officielle dite « instable » de Snes9x ajoutant les dernières nouveautés, améliorations et/ou corrections en provenance des sources GIT. Versions 32 et 64 bits dans l’archive.
 

Une petite partie de Starfox 2 (SNES Mini Edition) ?

 

…ou peut-être un Secret of Mana Français iOS Edition ?

 

Laissez tomber, je vais me faire la suite non officielle de Chrono Trigger plutôt :p

 

Les changements depuis le dernier build:
 
– Qt: Experiment with alternate widget while a game isn’t running.
– Gtk: Fix build on 32-bits systems.
– SA1: Change mapping type for banks 40 to 4f on SA1.
– Misc fixes

 

Télécharger Snes9x TestBuild v1.63.1491 (7.9 Mo)

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Il s’agit de l’émulateur de Nintendo DS mais dans une version en cours de développement.
 

 
(Builds automatiques ou là)
 
Les principaux changements depuis ma news précédente sont:
 
– OpenGL ES Renderer: Fix a bug where the final output framebuffer is Y-flipped. (Regression from commit 3db6d56.)
– OpenGL Renderer: Do some more code cleanup and tune-ups.
– Remove redundant and currently unused Makefile.
– OpenGL ES Renderer: Fix a major performance bug on many ARM-based mobile devices with integrated GPUs.
– OpenGL Renderer: Do some minor tune-ups.
– Linux Ports (All): Update Autotools and Meson scripts to add JIT support for ARM targets.
– CLI port: Allow to map NDS keys to joystick buttons.
– Linux Ports (All): Update the Code::Blocks project file to add build targets for AArch64. Also do some other misc. updates.
– Fix another whitespace
– Fix whitespaces and add comment
– Colorspace Handler: Fix compiling for strict NEON.
– CLI port: Allow to map NDS keys to joystick buttons.
– OpenGL Renderer: Simplify the code by removing the references to multiple output shaders, since commit 0c7cb99 has obsoleted them.
– OpenGL ES Renderer: Fix a bug where RGBA6665 color output would fail. (Regression from commit de9fc5a.)
– OpenGL Renderer: Remove the additional FBOs that were introduced in commits 60385bd, 8b5ac56, and 3ef9271 in an attempt to fix rendering on old GPUs like the Intel HD 4000. (Fixes #820.)
– Cocoa Port: Fix OpenGL context creation on older macOS.
– GTK / GTK2 Ports: EGL contexts running legacy OpenGL no longer require the EGL_KHR_surfaceless_context extension.
– GTK2 Port: Set the audio volume in the same way as the GTK port so that the audio volume is consistent between the two ports.
– Linux Port (GTK/GTK2): Remove the requirement for libGLX.so when requesting a GLX context since libGL.so is all we need here.
– Video Filters: Improve performance of Deposterize and XBRZ CPU-based filters. (Based on PR #631.)
– Ugh, let’s try fixing the last stubborn Meson build script…
– Fix some issues with Meson build scripts. (Regression from commit ca566eb.)
– OpenGL Renderer: Finalize all renderer-client integration to « just work ».
– OpenGL Renderer: Fix a few bugs here and there.
– Cocoa Port: Update OpenGL renderer integration code to reflect current design patterns.
0.0.0.1437
– OpenGL ES Renderer: Finalize the last remaining bug fixes so that the ES renderer can work « out of the box ».

 
Notez que les fichiers sont mis à jour régulièrement sur notre site mais ne sont newsés que de temps en temps.

 

Télécharger DeSmuME (Dev) v0.9.14.1563 (2.6 Mo)

Télécharger DeSmuME (Français) v0.9.14 (14/02/2024) (2.1 Mo)

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86Box (anciennement nommé PCem Unofficial, PCem Experimental ou PCem-X) est une branche non officielle de l’émulateur PCem, qui vise à émuler des machines compatibles IBM de la période 1981-2000. Cette branche ajoute plusieurs cartes mères émulées. (site de développement de l’auteur)
 
Cet émulateur peut également fonctionner avec cette interface ou celle-ci qui lui sont dédiée.
 

 
Les changements en détails sont visibles ici.
 
– Add Novell NetWare 2.x Card Key emulation by @Cacodemon345 in #4209
– Modem emulation (includinng SLIP connectivity) by @Cacodemon345 in #4247
– net_modem: TCP/IP support and Telnet emulation by @Cacodemon345 in #4248
– unix_netsocket.c: Unused variables warnings cleanup by @Cacodemon345 in #4249
– Fix brace warning by @Cacodemon345 in #4250
– netsockets: Swap port number by @Cacodemon345 in #4251
– unix_netsocket.c: Fix comparison value by @Cacodemon345 in #4252
– net_modem.c: Make sure the CONNECT response gets through by @Cacodemon345 in #4263
– net_modem: process ‘&’ escaped commands properly by @Cacodemon345 in #4264
– net_modem.c: Fix memory leak by @Cacodemon345 in #4268
– [v4.2] Cleanup of legacy and unused things by @lemondrops in #4283
– [v4.2] Fix CD-ROM menu not updating after ejecting a CD from the guest side by @lemondrops in #4284
– [v4.2] Check for pcap DLL in Npcap’s installation directory on Windows by @lemondrops in #4285
– Fix broken translation for ZIP drives by @usergithub64 in #4286
– Modify the PCAP filter to allow multicast packets by @cold-brewed in #4289
– Refactor PAS16 code (Audio/MIDI/PIT) by @TC1995 in #4290
– Fix incompatible pointers of the generic PIT and PCjr’s by @TC1995 in #4293
– Add the Tandy 4000 AT compatible and SCAT-286-003 machines by @TC1995 in #4294
– feature/sound: ESS AudioDrive ES1688 by @Kagamiin in #4296
– Merge Version/4.2 into master. by @OBattler in #4297
– Fix zip disk image load crash by @cold-brewed in #4298
– CI, workflows: Add vulkan-headers for MSYS2 by @lemondrops in #4299
– Disable UCRT64 in msys2 workflow by @cold-brewed in #4309
– Fix gcc warning with use of strncpy by @cold-brewed in #4310
– Allow connection to a VDE switch run by the same user by @redoste in #3681
– Modem fixes by @lemondrops in #4321
– Modem additions by @lemondrops in #4322
– Modem (and related) cleanups by @lemondrops in #4323
– Voodoo: vertical display programming fix. by @TC1995 in #4324
– Tseng Labs fixes and bug-compatible fixes too. by @TC1995 in #4326
– UI updates: softfloat and voodoo by @cold-brewed in #4327
– MAC address configuration, machine move detection by @cold-brewed in #4328
– Add host_cpu and emu_build_num to config by @cold-brewed in #4329
– Update translations by @kzmidze in #4330
– Video7/Radius fixes. by @TC1995 in #4333
– PASPlus fix for PoP1 by @TC1995 in #4335
– SCSI CD-ROM and 5380 fixes. by @TC1995 in #4346
– Fix Error initializing Hard Disk Controller in Siemens Nixdorf D824 by @flama12333 in #4347
– Voodoo UI option fix by @cold-brewed in #4350
– Fix missing devices and machines on Linux (and probably MacOS/*nix in general) by @thedax in #4358
– Rename dtk 386 clone to DTK PM-1630C by @flama12333 in #4352
– the DEC 21143-based NIC expects a SROM Format version of 3 by @TC1995 in #4374
– qt: Disable bus channels that are currently in use by @cold-brewed in #4373
– ATI/IBM mode changes in the Mach8/32. by @TC1995 in #4384
– Further fixes to the code related to the Mach8/32 mode changes. by @TC1995 in #4401
– Workaround to prevent timeouts with the T130B driver on NT 3.1. by @TC1995 in #4402
– Cleanup of the XGA mapping to be less messed up. by @TC1995 in #4403
– Just shut up the warning. by @TC1995 in #4404
– Adding Vietnamese language (vi-VN) translation file by @Barnacl437 in #4416
– Fix and hook up the Vietnamese translation by @lemondrops in #4417
– Update .gitattributes by @lemondrops in #4418
– snd_sb.c: Fix compilation error by @lemondrops in #4422
– GHA maintenance by @lemondrops in #4423
– minor fixes/corrections for vi-VN translation by @Barnacl437 in #4425
– Clean up warning in DeviceConfig by @cold-brewed in #4434
– Add the IBM PC 140 (type 6260) by @luennix in #4438
– Update Olivetti M240 BIOS to 2.11 by @jester-xbmc in #4446
– DMA speed fixes in place on the 53c400. by @TC1995 in #4448
– Warning fix by @TC1995 in #4449
– XGA 1-2: Pattern and cursor/sprite fixes. by @TC1995 in #4454
– ATI Mach32/64 changes for the better: by @TC1995 in #4455
– Add new platform functions for global directories by @cold-brewed in #4458
– GHA: Disable 32-bit windows builds by @cold-brewed in #4457
– Windows IOCTL support for CD-ROM. by @OBattler in #4464
– More S3 changes/fixes. by @TC1995 in #4465
– Add support for pcjs json floppy images by @cold-brewed in #4467
– Fix Mach64 LFB in some cases. by @TC1995 in #4468
– Non-ESS SB clones fix: by @TC1995 in #4475
– Remove unused vcpkg/LLVM GHA workflow by @cold-brewed in #4474
– Restore debug register emulation for 486+ CPUs behind a compile-time option by @lemondrops in #4484
– Fixes for translation not working in the main window by @usergithub64 in #4486
– Video changes part 1 for 4.2 by @TC1995 in #4493
– Video changes part 2 by @TC1995 in #4494
– Fix compile warning. by @TC1995 in #4495
– Video changes part 3 (minor though) by @TC1995 in #4496
– NCR 53c400 timing fixes. by @TC1995 in #4497
– Fix onboard flag for actual onboard ViRGE BIOSes. by @TC1995 in #4500
– Add years to the Machine Type names by @AkBKukU in #4501
– Add the lo-tech EMS Board by @jriwanek in #4502
– Add 2.88MB dual RPM drive by @jriwanek in #4506
– Two fixes to lo-tech EMS board by @jriwanek in #4507
– Added Machine Motherboard Acer100T by @josephillips85 in #4508
– Fixing bus type by @josephillips85 in #4509
– Add BocaRAM/XT plus more EMS improvements by @jriwanek in #4510
– Improvements to the RAMpage XT and EMS logging by @jriwanek in #4511
– Ported the « latest » YMFM changes. by @TC1995 in #4512
– Improve lotech EMS by @jriwanek in #4513
– Correct IBM 5170 memory size, more IBM ISA memory cards by @jriwanek in #4514
– Fix 2 segfaults in DeviceConfig by @jriwanek in #4516
– Correct max mem on IBM 286 clones and the XT/286 by @jriwanek in #4517
– Upgrade to softfloat3e. by @TC1995 in #4519
– vid_cga_comp.h: another compile fix. by @TC1995 in #4520
– Fix granularity of Generic AT RAM expansion card by @jriwanek in #4521
– Github Actions Improvements by @jriwanek in #4523
– mem.c: Remove (conditionally) duplicate definitions by @lemondrops in #4524
– Add onboard C&T 69000 video to the ADLink NuPRO-592 by @lemondrops in #4525
– ET4000 RAMDAC break fix. by @TC1995 in #4527
– Fix 10 more warnings in the code by @jriwanek in #4529
– 3M Microtouch serial emulation by @OBattler in #4530
– Fixes for calibration and baud rate workaround by @OBattler in #4531
– Fix several uninitialized variables by @jriwanek in #4532
– More fixes to the Paradise/WD VGA cards by @TC1995 in #4536
– Fix warning. by @TC1995 in #4537
– Compile fixes for Qt6 on Windows by @Cacodemon345 in #4274
– Add Generic PCL Printer by @OBattler in #4556
– Make sure timers don’t go completely out of sync upon altering TSC vi… by @OBattler in #4557
– S3 fixes of the day. by @TC1995 in #4580
– Windows ARM64 build fix by @cold-brewed in #4584
– UUID updates by @cold-brewed in #4585
– Fix strings in enumeration of host drives by @cold-brewed in #4583
– More named initializers in cpu table by @jriwanek in #4589
– Support additional serial ports ala the MP5587-1/2 by @jriwanek in #4588
– Scancode table updates by @jriwanek in #4586
– FDC improvements, some bug fixes & cleanups by @jriwanek in #4604
– Video changes of the day (July 8th, 2024) by @TC1995 in #4605
– Change the AT expansion’s default start_address by @jriwanek in #4606
– Settings window fixes on mac and linux by @cold-brewed in #4610
– Initial support for the 8-bit NE2000 compatible boards. by @indrekis in #4611
– PVGA 256 col+ fixes (July 14th, 2024) by @TC1995 in #4612
– SCSI and disk fixes (July 14th, 2024) by @TC1995 in #4613
– Compile fix on PVGA. by @TC1995 in #4614
– Update residfp to newer build (As of ~2023) by @jriwanek in #4615
– Fix resid warnings, and also explicitly set the C++ version by @jriwanek in #4616
– Library linking improvements by @lemondrops in #4618
– Sort the ESS sound cards in the card list by @lemondrops in #4620
– residfp: Fix unused variable warnings with Clang by @lemondrops in #4619
– Nuked-OPL3: Update to latest as of 15/07/2024 by @jriwanek in #4621
– PVGA fixes of the day (July 16th, 2024) by @TC1995 in #4622
– Chips PCI card fixes (July 20th, 2024) by @TC1995 in #4625
– Less dummy devices by @jriwanek in #4628
– Serial cleanups and forward support improvements by @jriwanek in #4627
– Initial underlying code support for more than 2 video cards by @jriwanek in #4626
– Arrays for fdc_current and hdc_current, and a loop fix in sound.c by @jriwanek in #4632
– opti499.c: Remove an unneeded call to free() by @lemondrops in #4633
– Adding SMT3 Format Hexadecimal to Microtouch driver by @mourix in #4636
– Mark plat_vidapi() argument as const and remove the NULL by @rilysh in #4634
– Adding Pravetz-16S definition by @izne in #4325
– For Qt5 add Gui Private Include Header. Fix C++ union initializer syn… by @joshuashaffer in #4361
– Fix pravetz16s compile by @jriwanek in #4637
– Add missing kbc to pravetz16s by @jriwanek in #4638
– CPU Table named initializers up through socket 4 by @jriwanek in #4640
– Updated description of Microtouch Emulation by @Xeon3D in #4641
– Libsndfile by @OBattler in #4643
– Add support for wave files in cue sheets using libsnd by @OBattler in #4644
– Final CPU Table named initializers work by @jriwanek in #4645
– Fixed the Tandy 1000HX CPU’s. by @jriwanek in #4646
– experimental preset renamed to dev_debug by @jriwanek in #4647
– Remove dead code in scsi_ncr5380.h by @jriwanek in #4651
– Initial implementation of the timed FIFO on the ViRGE by @TC1995 in #4654

 
Un ensemble de programmes et bios est disponible ici.
 

Télécharger 86Box (x86) v4.2.1 build 6130 (31.3 Mo)

Télécharger 86Box (x64) v4.2.1 build 6130 (31.0 Mo)

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Un émulateur de GameBoy N&B et color, Super GameBoy et GameBoy Advance créé par Mudlord (avec l’aide de Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) et basé sur VBA de Forgotten et de la « VBA development team ». Le but est de réunir un maximum d’améliorations en provenance des autres builds de VBA. Un build MacOS est également disponible.

 


sans problème XD (ok je sors ^^)

 

Version exclusivement disponible pour Windows 7 et supérieur.
(ancienne version compatible XP disponible ici)
 
NB: Cette version n’est plus compatible avec le pack pack de plugins graphique de Kega (qui ne reste compatible qu’avec l’ancienne version 2.0 beta 2 build non Wx).
 

Les changements:

– Remove SDL sound driver [rkitover]
– Fix wav audio recording [40356555+Aikku93]
– Dialog appearance improvements + link warning [zachbacon]
– build: don’t fseeko64()/ftello64() on musl libc [rkitover]
– visualboyadvance-m.metainfo.xml: add screenshots to the metainfo [zachbacon]

 

Télécharger VisualBoyAdvance-M (Français) v2.1.9 (26.4 Mo)

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Il s’agit du second excellent émulateur de Nintendo Switch, écrit en C#.
 
Les changements sont indiqués ici.
 

 
Une liste de compatibilité est disponible ici.
 
Des builds automatiques sont disponibles ici.
Site de développement.
 

Télécharger Ryujinx Build 1.1.1403 (190 Mo)

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