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Il s’agit d’un émulateur Game Boy écrit en Python.
 

 
Les changements sont les suivants:
– Massive performance improvements (10-40%!)
– CPU and memory timings have been corrected (passes Blargg’s tests!)
– If you’re making a plugin, then note that post_tick is now only called once at the end of pyboy.tick. Not for every frame.
– Clarify in docs that reads from pyboy.memory might return a memoryview in the future.
– If you’re running pytest locally, TEST_CI has been removed and you now have to specifically set TEST_VERBOSE_IMAGES=1 to see debug images.

 

Télécharger PyBoy v2.4.0 (7.8 Mo)

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JoyShockMapper convertit les entrées de la manette de jeu en événements de clavier, de souris et de manette virtuelle afin que vous puissiez jouer à des jeux PC avec ces manettes. Utilisez les commandes gyroscopiques et le flick stick pour jouer à des jeux avec une précision inégalée sur leurs consoles respectives.
 

 
Les manettes Sony PlayStation DualSense, DualShock 4, Nintendo Switch JoyCons (utilisées par paire) et Nintendo Switch Pro ont de nombreux points communs. Elles possèdent de nombreuses fonctionnalités attendues des contrôleurs de jeu modernes. Elles disposent également d’une entrée incroyablement polyvalente et sous-utilisée que leur plus grand rival (la manette Xbox One de Microsoft) ne possède pas : un gyroscope à 3 axes (ci-après, « gyroscope »).
 
L’objectif avec JoyShockMapper est de vous permettre de jouer à des jeux PC avec des DS, DS4, JoyCons et NS Pro encore mieux que sur leurs consoles respectives, et de démontrer que plus de jeux devraient utiliser ces fonctionnalités de cette manière.
 

Télécharger JoyShockMapper v3.5.4 (1.2 Mo)

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Il s’agit d’un émulateur de NES écrit en Go.

 


 

Les changements:
Features
– 5d9688d feat(config): Add config to change overscan
– f075eae feat(ppu): Add option to remove the original hardware sprite limit
– 0fca4f2 feat(web): Add Plausible
 
Fixes
– 868cecc fix(apu): Clear IRQ on reset
– cccff16 fix(apu): Clear IRQ when inhibited via $4017
– cf3b9b0 fix(apu): Fix DMC looped sample setting IRQ
– 3b88744 fix(apu): Fix $4015 IRQ flags not being set
– e6c7ab3 fix(apu): Initialize APU with a 4-step frame counter
– 48783d5 fix(cpu): Delay IRQ by one clock after CLI is called
– a9947ac fix(golangci): Suppress integer overflow warnings
– a95119a fix(log): Fix formatting of logged addresses
 
Others
– edb312c chore(apu): Change audio stream format to 32-bit float
– cd20567 chore(apu): Code cleanups
– cb57a65 chore(apu): Simplify frame counter step func
– 640d1f7 chore(cartridge): Change mapper fields from byte to uint8
– 1857e58 chore(cartridge): Skip CHR load if ROM has 0
– 152ef6e chore(cartridge): Use io.TeeReader to compute cart hash instead of seeking
– b7699f9 chore(config): Change config.NewDefault() return type to a pointer
– 602f8ef chore(cpu): Change opcode list to private
– dc76e9c chore(cpu): Remove duplicate OpCode code and add type for instruction names
– f4ed210 chore(database): Update NoIntro database (#317)
– fabbd32 chore(database): Update downloader to use an iterator
– 6db3d41 chore(golangci-lint): exportloopref -> copyloopvar
– 8af36ad chore(gonesutil): Remove unused values func
– 8ebf3b3 chore(ppu): Output full frame height
– d692e63 chore(web): Move game entrypoint out of subdir
– 84f8e73 chore: Consolidate log-related funcs into log package
– dfb71f9 chore: Improve handling of capitalized file extensions
– cb0f7f6 chore: Move state/SRAM path funcs into console package
– 1e04ac6 chore: Use a temp file during WASM optimize
– 5c22283 chore(deps): lock file maintenance (#302)
– 8feffa3 chore(deps): update dependency @iconify-json/material-symbols to v1.1.89 (#294)
– 1256194 chore(deps): update dependency @vitejs/plugin-vue to v5.1.4 (#299)
– 3bb497b chore(deps): update dependency eslint-plugin-vue to v9.28.0 (#303)
– 4230ab1 chore(deps): update dependency globals to v15.10.0 (#315)
– 68f6775 chore(deps): update dependency postcss to v8.4.47 (#301)
– 42b92b8 chore(deps): update dependency sass to v1.79.4 (#307)
– 475119d chore(deps): update dependency tailwindcss to v3.4.13 (#313)
– 09fc5d1 chore(deps): update dependency unplugin-icons to v0.19.3 (#309)
– 3c3df3a chore(deps): update dependency vite to v5.4.2 (#293)
– 54ab589 chore(deps): update dependency vite to v5.4.6 [security] (#314)
– e183b77 chore(deps): update dependency vite to v5.4.8 (#316)
– daa682c chore(deps): update dependency vite-plugin-pwa to v0.20.5 (#298)
– c6ad477 chore(deps): update dependency vue to v3.5.10 (#306)
– b23ad24 chore(deps): update dependency vue to v3.5.11 (#318)
– 5d2c3e5 chore(deps): update eslint monorepo to v9.11.1 (#296)
– 1b36c2c chore(deps): update go to v1.23.0 (#288)
– 1a296bb chore(deps): update go to v1.23.2 (#310)
– 82d0a86 chore(deps): update icons to v1.1.88 (#292)
– 7d0b043 chore(deps): update icons to v1.2.2 (#297)
– 3504858 chore(deps): update module github.com/hajimehoshi/ebiten/v2 to v2.8.0 (#312)
– 02e833e chore(deps): update module github.com/masterminds/sprig/v3 to v3.3.0 (#300)
– 41c84be chore(deps): update module github.com/ncruces/zenity to v0.10.14 (#308)
– 830492d chore(deps): update module github.com/pelletier/go-toml/v2 to v2.2.3 (#295)
– b25fe3d chore(deps): update module github.com/puerkitobio/goquery to v1.10.0 (#311)
– 5cc5605 chore(deps): update peter-evans/create-pull-request action to v7

 

Télécharger GoNES v0.1.0 (3.2 Mo)

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Il s’agit d’un utilitaire tout-en-un avec outils et gestionnaire de sauvegarde pour PS1, PS2, PSX, PS3, PS4 et PS5 mais aussi PSP et PS Vita.
 








 

Télécharger PS Multi Tools v14.5 (330.8 Mo)

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Créé par CaptainYS, il s’agit d’un émulateur pour Windows, MacOs et Linux de Fujitsu FM-Towns et sa déclinaison console Marty. C’est un émulateur du légendaire ordinateur Fujitsu FM TOWNS. Le but est d’imiter le modèle II MX qui était le dernier ordinateur sur lequel l’auteur a (dixit) « prêté allégeance ». L’auteur essaie également de trouver et de documenter autant que possible les fonctionnalités non documentées du système FM TOWNS pendant l’écriture de l’émulateur.
 

 
Les changements:
 

– Cumulative Updates
– Updated github workflow.

 

Un pack de bios est disponible ici et un guide complet là (Tuto en pdf ici: anglais / français).
 

Télécharger Tsugaru (2024/10/05) (1.8 Mo)

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Stella est un excellent émulateur Atari VCS 2600 multi-platformes, releasé sous licence GPL. A la base, le projet a été développé pour Linux par Bradford W. Mott, cependant de nombreuses personnes ont rejoint l’équipe de développement pour porter Stella sur différents systèmes d’exploitation tels qu’AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, GP2X, OS/2, MacOS, Unix, et Windows (ouf!).
 
stella
 
Les changements sont:
 

- Remove 32-bit builds; going forward, only 64-bit is supported
- Enhanced ROM launcher to allow multiple images per ROM.
- Made heaps of additional images available for the ROM launcher.
- Added searching by filename for ROM launcher images.
- Added option to start random ROM.
- Added automatically enabled phosphor modes.
- Enhanced Game Properties dialog for multigame ROMs.
- Added 2nd UI theme and hotkey for toggling UI theme.
- Added bezel support (incl. Sinden Lightgun).
- Added optional type format detection based on colors used.
- Added Joy2B+ controller support.
- Added auto detection for QuadTari attached controllers.
- Enhanced Kid Vid support to play tape audio.
- Added port selection, used for controller default mapping.
- Added missing PlusROM support for E7 bankswitching
- Enhanced movie cart (MVC) support.
- Accelerated emulation up to ~15% (ARM).
- Added limited GameLine Master Module bankswitching support.
- Added 03E0 bankswitching for Brazilian Parker Bros ROMs.
- Added WF8 bankswitching used by some certain Coleco white carts.
- Added JANE bankswitching used by Coleco's Tarzan prototype.
- Added ELF mapper for Mattress Monkeys.
- Added BUS bankswitching support for some older demos.
- Fixed broken 7800 pause key support.
- Added developer option for random hotspot peek values.
- Added user defined CPU cycle timers to debugger.
- Removed 'launcherroms' option, since it was causing some issues.
- Codebase now uses C++20 features, which means a minimum of gcc-11
or clang-10 for Linux/Mac, and Visual Studio 2022 for Windows.

 

Télécharger Stella (32 bits) v6.7.1 (3.1 Mo)

Télécharger Stella (64 bits) v7.0 (3.2 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici ou là) [source].

Fichiers de configurations préparés ici.
 


 
Les changements:
 
Le système de mise à jour passe de SVN à GIT, du coup le nom des versions changent, par simplicité j’utiliserai un système par date de release plus compréhensible que le par défaut de GIT.
 
– add missing header
– Merge pull request #202 from toxieainc/analysis_fixes
– Static Analysis
– some more from the review
– address reviews
– address mostly harmless things found by static analysis
– Misc fixes
 
A noter qu’un nouveau fork ajoutant le support du Sinden est dispo ici.

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
(inclut officiellement)

 
Les fichiers sont compilés par Kof2112 ou Lo v2, merci à eux.

 

Télécharger SuperModel (WIP) v0.3a Build 241005 (9.2 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Support dynamic page size selection (Stenzek)
– Fix incorrect end_ptr computation (Stenzek)
– Various fixes (Stenzek)

 

Stable Build (or rolling release):
– aa9a5e3 ImGuiOverlays: Change icon colour depending on controller mode
– fda6140 GameDatabase: Add DisableAutoAnalogMode trait
– aa1596f GameDB: Set DisableAutoAnalogMode on various games
– a0fcbba SPU: Refactor volume envelopes
– 1e8ca51 Update README.md
– 86d4d92 TimingEvents: Switch to 64-bit counters
– 41c8607 TimingEvents: Don’t defer frame done callback
– ef59a0d CPU: Fix assertion tripping in debug builds
– 3455a0d System: Fix lockup with runahead enabled
– b089eaf Qt: Reduce dialog height
– 6dd29eb VulkanDevice: Fix incorrect log
– b9679df System: Remove contradictory statement
– b656e1d Atualização Português do Brasil (#3280)
– 64a28aa CPU/PGXP: Fix typo in SLTU()
– 7dc78db CPU/PGXP: Make MTC2/LWC2 behave the same
– 9a6de19 CPU/PGXP: Use Instruction type
– 302652d CPU/PGXP: Purge psx_value from first half of instructions
– fc375d7 CPU/PGXP: Purge psx_value from shifts
– 2662694 CPU/PGXP: Purge psx_value completely
– 3548bbc CPU/PGXP: Combine static/variable shift instructions
– bcd2424 CPU/PGXP: Combine logical/arithmetic shift functions
– 514116e CPU/PGXP: Rewrite SLL handler
– 8629efc CPU/PGXP: Purge macros
– a764954 CPU/PGXP: Eliminate extra copy in SLT/SLTU
– 491179a CPU/PGXP: Remove remaining C-isms
– dadf388 CPU/PGXP: Make validate a member function
– d4d813f CPU/PGXP: Identifier name consistency
– 2971b2f CPU/PGXP: Inline valid flag updates
– 5c14ac2 GameDB: Allow clipping correction for Spyro 1
– ccd7ba9 Qt: Move language/theme setting to window
– 3578572 CPU/NewRec/x64: Fix data corruption on lwl/lwr with PGXP
– 1aa9c2d GameDatabase: Add DisableSpriteTextureFiltering trait
– 9a0d5db GameDB: Use disable sprite texture filtering for FF7/LoD
– 417c1e4 MediaCapture: Load media foundation on-demand
– 5433b30 Qt: Always display version info in settings
– 8b3fd53 System: Fix HW/SW rendering swap
– 9e3507e InputManager: Support multiple mice via raw input
– bda6869 Qt: Implement per-game controller configuration
– f0deab2 InputManager: Fix wheel scrolling in Big Picture
– 9dd83c4 InputManager: Remove unused pointer type
– 1425b2f Atualização Português do Brasil (#3281)
– 96b8e53 Deps: Bump shaderc
– 873b540 Deps: Switch to libjpeg-turbo
– 7745c9e Deps: Make some libraries optional for Linux
– 72fc81a CMake: Add install target
– 41fb5d3 CMake: Enable PIC on Linux
– a8cac70 Qt: Ensure window is raised after recreation
– 096a081 dep/imgui: Bump to v1.91.0
– c8e6130 StringUtil: Use unicode replacement character in DecodeUTF8()
– 599800d Deps: Version bumps
– f2c0303 Misc: Use lightgun controller icon
– 25d8f1b Deps: Build lunasvg
– b378ffb ImGui: Enable lunasvg
– a2aa040 deps/rc_client: Add rc_client_get_rich_presence_strings()
– 707453b FileSystem: Swap vector for DynamicHeapArray
– f37a97b Host: Add ReadCompressedResourceFile()
– f30844c ImGuiManager: Move glyph ranges to separate file
– e8b787f Misc: Change various icons
– a7f3d7b ImGuiManager: Add CompactFontRange()
– b8026a0 CMake: Remove unused file
– 5c2fc68 dep/imgui: Use stb_sprintf
– 6deb2eb Achievements: Fix badge download bug
– 44471a6 dep/imgui: Don’t copy the font data on building
– 0f29cd8 Data: Update third-party notices
– 48c2760 dep/rcheevos: rc_validate does not need to be built
– a49be5d Data: Update SDL Game Controller DB
– 88e4bf6 SmallString: Tidy-up and add wide string helpers
– c9f5cfc Host: Add TranslatePluralToSmallString()
– b04f721 Achievements: Use plural form for points
– 7a05d5a Achievements: Reset focus when opening windows
– e54c4c8 ImGuiManager: Tweak OSD message size
– 344a4a6 FullscreenUI: Navigation improvements
– 46a6681 CDROM: Fix incorrect clamp with seek speedup
– 940200f FullscreenUI: More animation fixes
– 05c7e60 InputManager: Don’t set key down for binds when ImGui has focus
– 63bf64b ImGuiOverlays: Use actual recording icon
– 2c27b20 ImGuiManager: Remove unused function
– ae2e79f Util: Add CompressHelpers
– c7a6e7e SHA1Digest: Span-ify
– f243dc0 Host: Use CompressHelpers for ReadCompressedResourceFile()
– 667d1bf GPUDevice: Use CompressHelpers
– 542ef3a GPUDevice: Warning fix
– d651c9f GameList: Support excluding disc sets
– 63c7f4a GPU/HW: Fix assert with accurate blending + true colour on
– 486f410 GameDB: Disable WS in Athena – Awakening from the Ordinary Life
– 7df5764 Data: Remove license-incompatible shaders
– fe8dada dep/libchdr: Add EDC computation functions
– ac139d9 CDImage/ECM: Use EDC/ECC functions from libchdr
– cdba1fe Common: Rename iNN -> sNN
– b84d3f1 SPU: Vectorize reverb resampling
– 81c9bde GSVector: Add a bunch of fp64 operations
– 14ab642 Common: Add aligned_unique_ptr
– 3fbdcdb AudioStream: Rewrite and integrate expander
– aa955b8 GPU/SW: Split out rasterizer, add dynamic selection
– 7f4e5d5 Misc: Update copyright headers
– 88ee70e Misc: Remove unused files
– bee80b0 Spanish (Spain) translation update 2024/08/30 (#3285)
– 7f9a69b Update the Simple-Chinese translation to latest. (#3282)
– 7b17859 Atualização Português do Brasil
– 0945a9a Atualização Idioma Turco
– 4322799 dep/rcheevos: Don’t silently truncate buffers in rc_api_init_fetch_image_request()
– 5ed8af4 Achievements: Shrink URL buffer sizes
– 0ba068e GameDB: Disable PGXP culling in Spyro 1
– 51cfea4 ImGuiManager: Split OSD and debug window fonts
– b564f92 DiscordRPC: Add Rcheevos Icon Support (#3286)
– 164a353 System: Fix possible race condition in presence update
– 4c51337 ImGuiManager: Don’t rasterize full glyph range for debug font
– 63abdb7 Reworked the « Force NTSC Timings » feature to support both NTSC and PAL frame timings (#3287)
– 6a3b1a2 MDEC: Vectorize 16 and 24-bit copy-out
– 56dac5f Deps: Bump SDL2 to 2.30.7
– 6d0f92d dep/fmt: Bump to v11.0.2
– 8274042 CI/AppImage: Build shrunk ffmpeg for media capture
– f9a5940 Settings: Force Frame Timings => Force Video Timing
– 503004f Data: Note third-party codecs in AppImage FFmpeg
– 94911ab System: Display disabled enhancements in safe mode
– 1446e30 Settings: Make Disable Interlacing a Deinterlacing mode
– 1eb1b03 MemoryCard: Defer creation of card until first save
– 87eded4 FileSystem: Fix FD leak with atomic updated file on Linux
– 060c555 INISettingsInterface: Use FileSystem atomic update routines
– a7d8e6d Host: Add disambiguation variants for translations
– 0458dfe MemoryCard: Don’t display message for empty card
– a53dc85 GPUDevice: Fix initial pipeline cache not being created
– 129df84 PostProcessing/FX: Log pipeline creation error description
– 4a27141 Atualização Português do Brasil (#3288)
– 5b4d625 Add *.psx as a supported PS-X EXE file type (#3290)
– 2d3c6ac GameDB: Fix MGS Premium Package (#3289)
– a074699 Qt: Fix ‘Boot and Debug’ menu option
– 4c59513 GPUDevice: Fix pipeline cache loading
– ab1c857 CPU: Refactor execution mode switching
– 929b049 Qt: Save/restore additional window positions
– 153d959 RegTest: Compile fix
– 2e080d4 Qt: Add edit function to debugger memory view
– 95185b7 FSUI : some misc fixes (#3291)
– c5dd484 CI/MacOS: Don’t use ninja for lunasvg
– 1c1b82e GPUDevice: Purge threaded presentation
– 4b0c1fd GPUDevice: Add recovery from lost device
– ac5a2a1 GPUDevice: Remove BeginPresent() skip parameter
– 71ec59b Qt/Debugger: Highlight changed bytes in memory view
– 6ea2bb1 Qt/Debugger: Auto refresh memory every 100ms
– 1b2ff7e CDImage: Support reading MODE1 sectors
– 47a3cd4 CDROM: Support reading MODE1 sectors
– af777c1 MediaCapture: Log video size
– 940cc63 GPU: Fix internal res screenshot AR with None cropping
– 9d6ec23 Common: Fix GSVector natvis
– 32a3311 System: Add option to automatically resize window
– 1956575 Cheats: Fix detection of ungrouped cheat import
– d29444e Update Russian translation (#3292)
– b6c4d6d Atualização Português do Brasil (#3293)
– 1d83e72 Achievements: Fix incorrect plural string
– b10f043 StringUtil: Fix typo
– 3078339 Common: Extract out ryml helpers
– 86bff86 dep/reshadefx: Update to 7bdfb03
– 432fd80 PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan
– 6a5f16d VulkanDevice: Handle rare case of unaligned SPIR-V
– c42fb7c GPUDevice: Support ingesting SPIR-V
– 4c31218 GPUDevice: Add API version field
– a22acfc Deps: Include DXC and DirectX Agility SDK
– 559aff0 D3D12Device: Use DXC and 12.0 feature level
– de551c1 D3D12Device: Fix crash when using media capture
– 7bcdf11 MediaCapture: Fix audio timestamp drift
– e2a3fe1 Cheats: Prevent inlining of memory functions
– 128d525 MSBuild: Disable RTTI on Windows builds
– c633a6b Qt/Debugger: Invalidate blocks on manual memory edit
– 936c945 Qt/Debugger: Highlight selection on dump address
– fe9d06a Qt/Debugger: Snap code view to center on goto address
– d1770b6 Settings: Default console logging to running from TTY
– e93dea5 SPU: Connect 0x1F801DB8/0x1F801DBA writes
– 891d5ce ImGuiFullscreen: Allow smooth scrolling
– 6c3f338 ImGuiFullscreen: Fix whole menu being unscrollable
– 2813b4b Achievements: Open profile on leaderboard selection
– 20b4581 Settings: Remove second source of truth for OSD notifications
– 0abd7c0 Qt: Expand Controller Profile Dropdown Width
– 065beff Qt: Rename NeGcon Rumble controller name
– b641475 Qt: Expand Controller List Width
– 66b4391 Qt: Tweak Grey Matter Theme
– d7ce028 Qt: Make Virtual Controller List Word Wrapped
– ddcb0cb Misc: Warning fixes
– f2720b9 System: Reduce force-displayed-warning scope
– 6f31e56 MetalDevice: Implement timed present
– ad67ab7 MetalDevice: Use TranspileAndCreateShaderFromSource()
– d981dc7 MetalDevice: Implement pipeline cache
– d330dca MetalDevice: Use CocoaTools methods
– e03deb4 System: Set realtime constraints on MacOS
– e17eaf7 ImGuiFullscreen: Disable border animation when smooth scrolling is off
– d28f0fa Qt: Enable word wrap in Settings window list
– 350cf7e GPUDevice: Use suffixed shaderc libname
– 6d63712 Qt: Fix memory view colours in light themes
– fbb92e9 Atualização Português do Brasil
– 1ffd2f4 Qt/Debugger: Improve row scrolling
– b576826 Quality of Life changes to breakpoints (#3297)
– a259178 GameDB: South Park – Chef’s Luv Shack controller update (#3298)
– 8fa4060 CPU: Add SetBreakpointEnabled()
– b96e6d1 Qt/Debugger: Connect breakpoint checkbox
– 8b67ed8 CPU: Display loadstore offsets in hex
– 8ba85d6 Pad: Fix stuck inputs after loading mismatched state pad type
– 401295e Common: Allow PRINTFLIKE to work on Clang
– 3695992 StringUtil: Speed up EncodeHex()/append_hex()
– 292c1e0 Misc: Normalize OSD message keys
– 6465581 feat: Polish localization updates
– a5cd3ee UI : remove issue tracker button
– 0538b95 GPU/HW: Reduce number of shaders/pipelines in default config
– 96ece5d SmallString: MSVC warning fix
– e056bcb AudioStream: Fix incorrect padding
– b5df06a GPU/HW: Rewrite automatic internal resolution selection
– 5f80cb1 GPU/HW: Fix inaccurate shader progress counter
– d07c7e4 Qt: Fix 100% CPU usage while downloading files
– a7747c5 Common: Add 256-bit integer vector wrapper
– 4067072 GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
– e7aa049 System: Not all setting changes need to interrupt
– e617f17 System: Set GPU timing enable on init/destroy
– ac8461a System: Fix bogus SW thread CPU in OSD
– 1969855 System: Drop IPC server
– 54e5d93 GPU/SW: Enable SIMD path and make default
– df17528 Qt: Move threaded rendering toggle to Debug tab
– 1754ecf SPU: Get rid of second output stream
– 8838120 System: Fix crash when disabling runahead
– 3dca598 Log: Switch to enum class
– 88bc3a2 Fixed typo in F4 Cheat Type code (#3300)
– f169b89 GPU: Defer frame done if not running events
– f9941c3 GPU/HW: Reduce shader dependence on global constants
– 986e207 GPU/HW: Make batch shaders independent on resolution
– e1c8766 Misc: More iNN => sNN
– c439de6 Common: SSE2 backsupport for vector classes
– 206f32e Qt: Fix early console debug output
– cf32774 RegTest: Check size before hash
– 23ec40d Settings: Set log level to none if no sinks enabled
– 2768d27 Qt: Make log window legible in light theme
– bb3d27f GPU/SW: Drop dithering function specialization
– dae38cb Qt: Fix gap in advanced graphics settings on Linux
– d67b826 CI/Flatpak: Improve install behaviour
– bfc914a CMake: Add DISABLE_SSE4 option
– ed7a9e2 CI: Refactoring and add Linux SSE2 builds
– b971125 MSBuild: Support creating legacy SSE2 builds
– 71cf206 CI: Add Windows SSE2 builds
– 9a1d92a gitignore: Add /.cache/ folder (#3301)
– c0ada65 Atualização Português do Brasil (#3302)
– 2cfad21 Common: Missed another SSE4 instruction
– 3808217 SPU: Handle ignore loop address with IRQs on
– 114effd CDROM: Simulate backwards 1T jump on short seeks
– 50cfbf1 GameDB: PGXP-CPU for Valkyrie Profile
– 5ed96fc GameDB: ICache for Nightmare Creatures
– fd8f97f GPU/HW: Fix adaptive downsampling
– 9919271 ImGuiOverlays: Fix scrolling offscreen with no-serial
– 4d74b20 System: Don’t try to read SYSTEM.CNF from Audio CD
– 0e4ca9c CDROM: Fix CDDA playback in some obscure edge cases
– d1eed89 GameDB: PGXP-CPU for Roswell Conspiracies
– a26c3e5 System: Add new ‘Type 1B’ fast boot
– 58dc24c CDROM: Pack state in struct
– 495a0da Pad: Pack state in struct
– c46ec39 GPU: Move software fill/write/copy into rasterizer namespace
– e3a84af GameDB: PGXP-CPU for Firebugs
– 2e4eaea GameDB: PGXP-CPU for Hogs of War
– b36e2ce CPU/CodeCache: Don’t create a branch block with no delay slot
– 29da7f7 System: Add ‘Fast Forward Boot’ option
– df8e950 Qt: Rename ‘Disable All Enhancements’ to ‘Safe Mode’
– 5995471 FullscreenUI: Disable rewind options unless enabled
– 82ed6bb Atualização Português do Brasil (#3303)
– a76b48b CI: Update dependency versions
– 4e88028 Qt: Fix inconsistent multitap addressing
– 615781b GPUBackend: Don’t rely on g_settings
– 036e11f Qt: Remove unused variable
– ca6b994 Common: Build fix when compiling with AVX2 march
– 7d8ae9a Packaging: Add SPEC and PKGBUILD
– b51def8 Qt: Support update checking without installing
– fee5f76 Qt: Put RAIntegration in root menu bar
– 4132b5e Settings: Remove ‘Increase Timer Resolution’ option
– e06f1f1 GPU: Add hardware texture cache
– d32143b ImGuiOverlays: Make escape close save state selector
– 73fd97e GPUTextureCache: Fix reload replacements hotkey/menu action
– 3081c4f Qt: Fix disabling of some texture dumping options
– 060146a CDROM: Add SubQ Skew option
– 9de5794 Data: Add replacement scanlines shader
– 6dc4fa5 CDROM: Physical => SubQ in variables
– 07f410b Achievements: Mirror whacky rcheevos header handling
– 75babc7 Data: Update SDL game controller db
– ccc3b11 FileSystem: Slight ifdef tidy-ups
– 08fe20a CMake: Add spirv-cross include path to util
– 45c8f6e BIOS: Make GetInfoForHash() public
– 0730a36 GPU/HW: Fix batch shader compiling with GLSL ES
– bd050eb OpenGLDevice: Fix 16-bit texture uploads without PBOs
– 51fefb3 System: Fix crash when toggling SW with interpreter
– 7e72b9f GPU/TextureCache: Fix palette reduction in C4 mode
– 785692d Atualização Português do Brasil (#3304)
– 4d5e0b6 Settings: Don’t create dumps/audio in userdir
– 887d588 System: Further improve fastboot behaviour
– c740fd9 GPU/TextureCache: Disable bilinear page upscaling by default
– a83b642 Settings: Disable texture cache in safe mode
– 2f33154 BIOS: Fix OpenBIOS initializer
– 0ae4461 README: Mention SSE2 builds and texture replacement
– 52389f4 GPU/HW: Fix force-round-coords with texture cache
– 71bb953 GPU/HW: Handle redundant texture window updates
– 08bdffa GPU/HW: Fix toggling texture replacement settings

 

Télécharger DuckStation v0.1 build 76XX (36.6 Mo)

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Sudachi est un émulateur Nintendo Switch pour Android, Linux, macOS et Windows écrit en C++ et basé sur Yuzu.
 


 

Les changements depuis la précédente version sont les suivants:
 

Added
[Android]: Added some support for QLaunch (Home Menu) and added QLaunch option to Applet launcher sub-menu
[Android]:Added an additional page to the setup flow and button to the settings page allowing users to select a title.keys file. Requires both prod.keys and title.keys
[Linux], [Windows]: Added some support for QLaunch (Home Menu) and added QLaunch option to Tools sub-menu

 
Changed
[Android]: Fixed an issue where the app would crash when installing a DLC or update
[Android], [Linux], [Windows]: Improved accuracy of several IPC interface services
[Linux], [Windows]: Improved game library loading by using native C++ directory recursion

 

Télécharger Sudachi v1.0.10 (89.1 Mo)

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Il s’agit d’un multi-émulateurs émulant l’Atari 2600, le Commodore C64, C128 et le Vic20.
 

 
Les changements, nombreux, sont visibles sur la page principale du site officiel. Notez que le terme « NewUI » a été supprimé n’ayant plus aucun intérêt.
 

Télécharger Z64K v2.2 Build 20240930.XXXX (2.1 Mo)

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GroovyMAME est un émulateur multi-systèmes basé sur MAME (Arcade + Consoles + Ordinateurs) et qui se focalise sur le rendu sur écran CRT (Moniteur de PC ou d’arcade avec fréquence particulière) car les auteurs sont convaincus que la technologie CRT est un must quand il s’agit de profiter de l’émulation dans toute sa splendeur. Cependant GroovyMAME peut être utilisé également sur écran LCD (principalement sur les modèles qui permettent un rafraîchissant à des taux personnalisés).
 

 
Beaucoup d’améliorations provenant de Groovy avaient été intégrées dans MAME il y a quelques temps rendant Groovy obsolète, mais depuis de nouvelles fonctions ont été développées en parallèles justifiant ces nouveaux builds.
 

A noter que des LiveCD sont également disponibles sur le site officiel.
 

 

Les changements:
 

– Sync with mame v0.270

 
Note sur la version D3D9EX (les builds ne sont valables que pour windows 7 ou supérieur):
Cette version intègre un patch Direct3D9Ex (également connu sous le nom de Direct3D 9.0L ou 9.L, le L faisant référence à Longhorn, nom de la base de code de Windows Vista) qui permet de bénéficier de certaines fonctionnalités introduites par l’utilisation des drivers WDDM tout en maintenant la compatibilité avec les applications écrites pour Direct3D 9. L’interface Windows Aero s’appuie sur D3D 9Ex et utilise certaines des fonctionnalités non présentes dans Direct3D 9 comme la possibilité de partager des surfaces DirectX entre plusieurs processus.

 
Pas de binaires 32 bits pour le moment.
 
MAJ: J’ai compilé les binaires 32 bits et le 64 bits non Ex.

 

Télécharger GroovyMAME (x86) v0.227 SwitchRes v0.017t (56.4 Mo)

Télécharger GroovyMAME (x64) v0.227 SwitchRes v0.017t (58.1 Mo)

Télécharger GroovyMAME D3D9Ex (x86) v0.227 SwitchRes v0.017t (56.4 Mo)

Télécharger GroovyMAME D3D9Ex (x64) v0.270 SwitchRes 2.221d (89.7 Mo)

Miroir officiel

Forum officiel

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Un très bon émulateur de TI-99/4A tournant sous Windows. Il fut connu sous le nom d’AMI99, mais fut renommé car beaucoup de personnes pensaient qu’il s’agissait d’un émulateur Commodore Amiga.
 

classicti99classicti991

 
Les fonctionnalités :
– Les roms systèmes & plusieurs cartouches sont inclues sous licence Texas Instruments
– Démarre et fait fonctionner correctement toutes les fonctions OS (excepté l’I/O et le TI BASIC,
– La plupart des modules fonctionnent très bien
– Le switch des cartouches XB/Atarisoft/Jon379/SuperSpace cartridge est supporté
– Emulation complète du son sur tous les channels, en incluant le support du son digitalisé
– Speech implémenté à la fois sur les roms et sur le speak externe.
– Le scan CRU du clavier est implémenté
– Support du joystick et du timer 9901
– Le disque supporte les fichiers V9T9, TIFILES/Xmodem, les fichies natifs Windows, les images disque V9T9 DSK & PC99 DSK (les images DSK sont en lecture seule)
– DirectX fenetré et plein écran, comme les modes fenétrés non-DirectX
– Détection des collisions (par pattern)
– Nombreux filtres vidéos en option (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
– Débugger intégré en single step
– Emulation clavier PS/2 keyboard
– Sélection des menus par souris (double-cliquer sur l’écran)
– Support de la carte 1MB Super AMS
– Code source complet inclus
– Etc.
 
Après la v3.99.4, le système d’incrémentation des versions a changé, on en ignore la justification.
 

Télécharger Classic99 v399.072 R2 (22.0 Mo)

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