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Il s’agit de la dernière version officielle dite « instable » de Snes9x ajoutant les dernières nouveautés, améliorations et/ou corrections en provenance des sources GIT. Versions 32 et 64 bits dans l’archive.
 

Une petite partie de Starfox 2 (SNES Mini Edition) ?

 

…ou peut-être un Secret of Mana Français iOS Edition ?

 

Laissez tomber, je vais me faire la suite non officielle de Chrono Trigger plutôt :p

 

Les changements depuis le dernier build:
 
– Add files via upload
– Misc fixes

 

Télécharger Snes9x TestBuild v1.63.1411 (03/06/2024) (7.8 Mo)

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Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation. Il s’agit d’une version de développement au stade de béta.
 

 
Topic des versions Beta.

Télécharger Altirra (Beta) v4.30 Test 10 (6.6 Mo)

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L’objectif de ce projet est d’être un émulateur Nintendo DS rapide et portable.
 

 

Télécharger NooDS (32 bits) (2020/06/14) (2.5 Mo)

Télécharger NooDS (64 bits) (2024/06/03) (3.0 Mo)

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Nouvelle version de cet émulateur d’Amiga dont voici les améliorations:

 


 
New emulated RTG boards
– CyberVision/BlizzardVision PPC. 2D only, 3D is not implemented. (Permedia 2)
– GVP EGS 110/24. (INMOS G364)
– Graffity. (Cirrus Logic CL-GD5428)
– Merlin, includes support for configurable serial number used by ProBench (Tseng ET4000W32)
oMniBus (Tseng ET4000AX or ET4000W32)
– Rainbow III (INMOS G360)
– Visiona (INMOS G300)
– All “classic” 1990s RTG boards are now emulated.
 
New features/updates
– Prometheus FireStorm PCI bridge emulation
– Release raw input devices when GUI is open (except during input Test/Remap) or when debugger window is active. Allows Windows shortcut keys like Win+E to work without need to unfocus the window.
– Added Misc panel option to disable default on screen keyboard gamepad button 4 mapping.
– Some uae-configuration (and other similar) debugging logging messages automatically opened the console window. Now only entering debugger will open it.
– Added “Always on (Fixed only)” sound filter option. This enables A500 fixed filter but never enables “led filter”. (A1200 does not have fixed filter, only “led” filter)
– Replaced old Windows 2000 compatible Windows clipboard handling with newer, simpler and more reliable method introduced in Vista.
– Allow also 68020+ CPUs to fetch instruction words from custom chipset space. Only if more compatible is set. If some program really wants to do something weird like execute code located in AGA palette registers 🙂
– Lightpen/gun cursor in any edge of screen: lightpen/gun not pointing at the screen = position can’t be read by the program.
– Statefile shortcut keys now select current config file name as a base statefile name (for example, if “test1.uae” config file is loaded, SHIFT+END+0 will save statefile as “test1.uss”. – Quickstart mode config still uses original default “default.uss”)
– Both “SaveImage” (automatically created ext adf when write-enabling non-writable image like ipf) file extension variants are now detected automatically when checking if file exists. Paths panel SaveImage mode option now only affects generated file name when new saveimage is created.
– Added LDP-1450 laserdisc player OSD font emulation. Fixes laserdisc arcade game Platoon (Nova) previously missing “YOU’RE HIT!!” messages. (All OSD graphics are generated by Amiga except this message!)
 
Bug fixes
– Fixed XT based Bridgeboards non-working floppy drive emulation, broke during 5.1 DraCo updates (wrong density detection)
– Serial port data receive was unreliable. Loopback serial port mode didn’t work in fast CPU modes.
– CD32 FMV video image size and positioning was weird in most scaled modes.
– Exclusive fullscreen and RTG resolution switch (RTG resolution switch to another RTG resolution without switch to native mode and back) didn’t change fullscreen resolution.
– Some ECS programmed modes (for example SuperPlus) had first visible line blanked.
– Fixed corruption in some “weird” programmed modes, introduced in 5.0 betas.
– Some hardware emulated RTG boards had flickering colors during horizontal panning (>8 bit modes only)
– Fixed ECS Denise superhires mode hires sprite pointer strange odd/even horizontal movement.
– Fixed pre-KS 1.2 HDF/directory filesystem boot. Broke long time ago.
– Multi-monitor active state was not fully reset when system was hard reset. (Multimonitor window was open -> hard reset -> window didn’t open anymore again)
– If x86 bridgeboard SVGA and also other hardware emulated RTG board was active and END+F9 was used to switch monitors: both monitors’ output was drawn in same window, causing corrupted graphics and possibly also crash if monitor sizes were too different.
It was not possible to write and read ECS/AGA genlock transparency bit in color registers. Was broken long time ago.
– Delay ALG LDP seek complete status reply slightly. Fixes laserdisc arcade game Platoon (Nova) few second hangs.
– Los Justicieros (Zorton Brothers) laserdisc arcade game left holster hooked up correctly. (Was stuck active previously)

 

And more…
 


 

Télécharger WinUAE (x86) v5.3 (7.5 Mo)

Télécharger WinUAE (x64) v5.3 (8.8 Mo)

Télécharger WinUAE Shaders + Filters Pack (29/10/2017) (32.7 Ko)

Télécharger WinUAE Plugin + Extension Pack (21/06/2018) (13.6 Mo)

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NegaMAME, qui se combine avec le frontend NegaTron, se comporte exactement comme MAME officiel mais il ajoute une commande que les frontends tiers peuvent utiliser pour récupérer les informations manquantes dans MAME depuis la version 0.186, aidant ainsi Negatron à retrouver un accès complet à toutes les fonctionnalités qu’il avait déjà en 2015 (avant l’intégration de MEWUI devenu l’interface interne dans MAME).
 

 

Télécharger NegaMAME v0.266 (86.1 Mo)

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Il s’agit d’un émulateur préliminaire de PS4 pour Windows et Linux écrit en C++ créé par Shadow (d’ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3…
 

 
Changements:
– Switching to std::thread
– Use unique_ptr where possible
– Replace printf/scanf with type safe fmt
– Implemented sceKernelGetProcessTime
– Implemented sceKernelGetProcessTimeCounter , sceKernelGetProcessTimeCounterFrequency
– Pause emu with P button
– Timers rewrote with std::chrono
– Added sceSystemServiceGetStatus
– Initial FileSystem implementation
– Initial TLS work
– New logging implementation
– Some functions implemented for userService,systemService
– Added sceAudioOut module and output using sdl audio
– some cleanups

 

Site source.

 

Télécharger ShadPS4 v0.0.3 (23/03/2024) (1.9 Mo)

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Il s’agit d’un utilitaire tout-en-un avec outils et gestionnaire de sauvegarde pour PS1, PS2, PSX, PS3, PS4 et PS5 mais aussi PSP et PS Vita.

 








 

Télécharger PS Multi Tools v14.2 (231.7 Mo)

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Ce projet a pour but de rendre l’utilisation de votre manette Dualsense aussi facile et sans soucis que possible avec la possibilité de personnaliser tout ce qui concerne votre propre expérience.
Ce projet permet d’améliorer votre expérience sur les émulateurs grâce à l’utilisation des déclencheurs adaptatifs.
 


 

Quelques fonctions en vrac:
– Interface graphique facile à utiliser
– Prise en charge des vibrations
– Mode Bluetooth et USB
– Déclencheurs Gamecube / Wii (Déclencheurs avec l’émulateur Dolphin)
– Déclencheurs WiiU / Nintendo Switch (Déclencheurs avec les émulateurs Cemu et Yuzu)
– Update Checker (Il ne télécharge pas la mise à jour mais avertit l’utilisateur lorsqu’une nouvelle mise à jour est publiée)
– Macros
 

Télécharger PCXSense v0.9.4 beta (1.2 Mo)

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Il s’agit d’un émulateur de PlayStation 4 préliminaire. Testé uniquement avec les GPU AMD. Peut ne pas fonctionner avec NVidia pour le moment.
 

L’objectif est de créer un cadre autonome pour la reconstruction des shaders, la traduction des tampons de commandes et la gestion de la mémoire GPU, afin que d’autres puissent l’utiliser. Ce projet l’utilise pour exécuter des binaires “Linux” sous Windows.
 


 

Les changements:
– libSceSaveData things by @igor725 in #52
– libSceSharePlay initial implementation by @TylerJaacks in #51
– Another libSceSaveData thing by @igor725 in #54
– Implement ioctl+fcntl IFile functions by @igor725 in #56
– Do not close the emulator if message box failed by @igor725 in #58
– Implement some deprecated SaveData API by @igor725 in #59
– Stub libSceVrTracker + Cleanup + libSceNgs2 things by @igor725 in #60
– Move zlib by @SysRay in #62
– Some libScePngDec by @igor725 in #63
– Some libSceNet functions by @igor725 in #64
– Implementation attempt: sceNetEpoll things by @igor725 in #65
– Gamereport by @igor725 in #66
– Work by @SysRay in #67
– intercepts, + window resize, + fullscreen config by @SysRay in #69
– Some functions to get the original libSceNgs2 wroking by @igor725 in #68
– Remember window position and size by @igor725 in #70
– Fix libScePngDec implementation by @igor725 in #71
– Gamereport request by @igor725 in #72
– unittest + frame limiting by @SysRay in #73
– Unit tests action by @igor725 in #74
– Rework GameReport a bit by @igor725 in #75
– Stub sceRazorIsLoaded by @igor725 in #76
– Fix /dev/random creation by @igor725 in #77
– Fixes by @igor725 in #78
– Move initialization of /dev/zero and /dev/null, meet POSIX standard by @minecraft8997 in #79
– NpToolkit2, NpParty, Voice stubs by @igor725 in #80
– Fix deps for core + config_emu|pthread|appcontent things by @igor725 in #81
– libSceNet| Resolver by @igor725 in #82
– GameReport| Locales by @igor725 in #83
– Work -> feature by @SysRay in #85
– Stubs and functions by @igor725 in #86
– More translations for GameReport by @igor725 in #84
– Proper multiple display support by @igor725 in #88
– Stub some funcs by @igor725 in #89
– Moved third_party to new repo by @SysRay in #91
– Symbol stubs by @kr1spy2115 in #90
– Savedata backups by @igor725 in #87
– Format inplace by @igor725 in #92
– videout| fix image handling race condition by @SysRay in #94
– Fromat inplace fix by @igor725 in #93
– Let ffmpeg decide by @igor725 in #95
– add emulator version by @SysRay in #97
– Autofill emulator version in game report by @igor725 in #98
– Work by @SysRay in #99
– libSceGameLiveStreamingSetMaxBitrate + libSceUsbd symbols by @Ordinary205 in #101
– Cleanup + Json things by @igor725 in #100
– Update window title by @igor725 in #102
– Discord release notifier by @igor725 in #103
– Fix vsync description + ngs2 things by @igor725 in #106
– Multiple Symbols by @Ordinary205 in #105
– Revert audio change by @igor725 in #108
– work -> features by @SysRay in #109
– libSceVoice Symbols by @Ordinary205 in #110
– Multiple Symbols (Part 2) by @Ordinary205 in #112
– Wiki thing by @igor725 in #55
– libSceHttp early implementation by @minecraft8997 in #104
– Fix wiki action by @igor725 in #113
– Some libc missing syms by @igor725 in #114
– Moving net code to core by @igor725 in #111
– Multiple gamepads support by @igor725 in #115
– Some config range checks and wiki update by @igor725 in #116
– Multiple stubs and implementations by @igor725 in #117
– Toggle fullscreen keybind by @igor725 in #118
– Minor libSceUlt research by @igor725 in #119
– Work by @SysRay in #121
– More stubs, libc implementations and scePadOpen fix by @igor725 in #120
– Multiple Symbols (Part 3) by @Ordinary205 in #122
– Fix all kinds of bugs across libScePad by @igor725 in #124
– Add json validation schemas to config files by @igor725 in #123
– Error codes cleanup + more scePad fixes by @igor725 in #125
– Update wiki info and json schemas by @igor725 in #126
– Ngs2 things again by @igor725 in #128
– Handle ps_regs==nullptr case by @igor725 in #127
– Custom verbosity level for each logging module by @igor725 in #129
– Work by @SysRay in #130
– libScePad and libScePthread fixes + some stubs by @igor725 in #131
– Work by @SysRay in #133
– render| v.0.5-nightly_27.04.24 by @SysRay in #134
– Get rid of pad’s backend aliases by @igor725 in #132
– Fix OpenFile formatting by @igor725 in #135
– Fix other strings too by @igor725 in #136
– move runtime + main to public by @SysRay in #137
– Fix renderer version displaying by @igor725 in #138
– fix vulkan limits by @SysRay in #139
– MemoryManager + Missing Symbols fix by @SysRay in #140
– small fixes by @SysRay in #141
– vulkanSetup fixes, + exception(more infos) by @SysRay in #143
– Stubs again by @igor725 in #142
– fix exception handling by @SysRay in #144
– libScePngEnc implementation by @igor725 in #146
– Correct libSceAudioOut behavior by @igor725 in #145
– Multiple Symbols (Part 4) by @Ordinary205 in #148
– Fix gmtime_s stack corruption and distorted FLOAT_8CH sound by @igor725 in #147
– sceNpSignaling library stub and log fix by @kr1spy2115 in #150
– work -> features by @SysRay in #151
– vfix imgui resize crash by @SysRay in #152
– Trophies system by @igor725 in #149
– Rework hotkey handling + cleanup by @igor725 in #153
– Fix unused iterator by @igor725 in #154
– Set of logarithm funcs + config fix by @igor725 in #156
– Trophies list by @igor725 in #155
– Add symbol names and paths to stacktrace by @igor725 in #157
– Disable IO vbuffer by @igor725 in #158
– Missing symbols and minor fixes by @igor725 in #159
– Work by @SysRay in #160
– Fix sampling rate for ngs2 sound by @igor725 in #161
– Multiple Symbols (Part 5) by @Ordinary205

 

 

Télécharger PsOff v0.5 beta (56.5 Mo)

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Il s’agit d’un fork de l’émulateur Sega Model 3 nommé SuperModel mais qui prend en charge l’utilisation du LightGun appelé Sinden.
 


 

Télécharger SuperModel Sinden Edition v0.3a r240601 (2.0 Mo)

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Les derniers builds betas de Nintendulator, l’émulateur Nintendo NES.
 

 

Télécharger Nintendulator (64 bits) v0.985 Beta (2024/06/01) (543.7 Ko)

Télécharger Nintendulator (32 bits) v0.985 Beta (2024/06/01) (499.0 Ko)

Télécharger Nintendulator (Français) v0.985 Beta (2024/06/01) (1.0 Mo)

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Erockus ARCADE est un frontend pour SDLMAME et permet d’en simplifier son utilisation.
 


 

Télécharger Erockus v12 (2.7 Mo)

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