Eden est un émulateur Nintendo Switch open-source issu d’un fork de l’émulateur Yuzu — lancé par l’ancien développeur de Citron, Camille LaVey, et l’équipe Eden. Il est écrit en C++ avec une approche axée sur la portabilité, et est disponible pour Windows, Linux et Android.

L’émulateur est capable d’exécuter la plupart des jeux commerciaux à pleine vitesse, à condition de répondre aux exigences matérielles nécessaires.
Les changements:
Universal
– Reduce SPSC/MPSC queue contention, increases performance for various games
– Mileage may vary, on tested hardware games could get up to 10 FPS extra
– Translations have been updated
– Fixed performance regressions (stuttering) found in Tears of the Kingdom
Renderer
– Fix SURED() having inappropriate behaviour for certain decoding fields
– Fixed Ninja Gaiden: Ragebound black screen during the 4-1 boss fight
– Improved Pokemon: Legends Z-A graphical bugs
– Enabling Extended Dynamic State and disabling Vertex Input Dynamic State is recommended to avoid vertex explosions
– Flickering and invisible objects may still be present
– Fixed flipped screen in 20xx
Desktop
– Working MinGW (Windows) builds for arm64 are now available
– This primarily targets Snapdragon X laptops
– Fixed several issues with Ryujinx save data linking
– Attempting a « From Eden » link and saving on Ryujinx would destroy the link
– Windows would often fail to create a link at all, especially if the path contained spaces
– Prior link detection was unreliable
– Fixed several issues with the orphaned profile detector
– Extra zeroes would appear in the « good » profiles list
– Automatically-created profiles for games like Smash Ultimate and Factorio were included in the « bad » profile list
– Fixed a bug on POSIX where the app would immediately crash if USER was unset
Android
– Fixes crashes on Ender Magnolia and UE4 games introduced by deferred allocations
– UE4 games should be more stable
– Remove ScopedJitExecutor; fixes crashes in Assassins Creed 3
– Custom CPU Ticks value can now be typed manually
– Setting to manually set app language
– Fixed carousel view occasionally clipping out of the bottom of the screen
– Added a system information dialog (CPU, GPU, system info, etc.)
– Shader cache is now wiped whenever the GPU driver is changed
Internal
– MinGW and macOS builds are now fully static
– macOS now only contains its MoltenVK dependency
– MinGW builds are self-contained executables
– Fix FFmpeg annoyances for Solaris and BSD
– Reduce code duplication on shader_recompiler
– Provide fallbacks for platforms without atomic 128-bit swaps
– Fix formatting for big endian targets
Builds
– MSVC/arm64 builds have been retired and replaced with MinGW/arm64 builds
– All MSVC PGO builds removed due to lack of performance gain
– Replaced by MinGW PGO builds
Télécharger Eden v0.2.0 RC1 (64.2 Mo)
Site Officiel
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