Le développement de cet émulateur a débuté le 14/10/2004. Sa priorité est de servir d’outil de débugging et de posséder un code propre. Sa compatibilité est de l’odre de 10-20% et requiert une configuration assez musclée en comparaison avec ses concurrents.

By moving the window + main color window clipping into the bg/oam/mode7 rendering routines themselves, I was able to greatly simplify the most complicated part of rendering: the final pass where color add/sub effects are applied. As a result, the new PPU core is not only ~35% faster (on graphics intensive screens, even faster on simpler screens), but more accurate as well. Awesome.
In celebration, I’m releasing bsnes v0.008. I can actually run all games I have at >60fps on my Athlon 1.67ghz PC. Probably not something to brag about, though …
Oh, and I also updated the keyboard polling code to only capture keypresses if the main window has focus. I’ve been meaning to do this for the better part of a year now, but never got around to it.
If, for some reason, you still want to use the old renderer, you can uncomment the first line in src/ppu/bppu/bppu.h and recompile the emulator yourself. Or you can use v0.007a, I’ll leave it up for a bit.

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