oh, une nouvelle version…
c’est un quizz… vous devez deviner le nom de cet ému arcade mystérieux…

MAMETesters Bugs Fixed
———————-
docastle093u2ora [Corrado Tomaselli]
sindbadm37b2gre [Pierpaolo Prazzoli]
mgakuen094u1gra [Roberto Fresca]
tdfeverj087u4gra [Roberto Fresca]

Source Changes
————–
Completed renaming of core structures. Most pervasive change was « struct
tilemap » is now just « tilemap ». [Aaron Giles]

Added save state support to the Cinematronics vector games. [Buddabing]

Added blending to the alt tilemap code in psikyosh.c, fixing the final
boss in Sol Divide. [David Haywood]

Improvements to the Witch/Pinball Champ ’95 driver: [Sebasten Hegon]
* The games now show some graphics (the palette seems OK) and play some
music and sounds.
* Since the controls are not yet figured out completely, they are still
mapped as dipswitches.
* An NVRAM reset is required the first time you launch Witch (via the
associated dipswitch). Pinball Champ seems to automatically do this.
* The sound part required some patching in sound/es8712.c. I disabled
the hardcoded inconditional looping, and made the sound start when
writing at offset 0x06 (cf patch). vmetal does not seem to be affected.
* As far as gameplay is concerned, the ball will freeze (in game and
demo mode), and I don’t know why. The video hardware is not completely
figured out and may be the culprit.
* The coin in/out mecanism needs some work too.

Some improvements to Jolly Card: [Roberto Fresca]
* Added extra hardware info (pinouts and dips).
* Added the correct dipswitch to Jolly Card. Hopper and Points/pulse not
tested due to preliminary driver state. The rest are working properly.
Remember to delete the nvram and reinitialize to see some changes.
* Added almost the same dipswitch to Magic Card II (Bulgaria).

Significant changes to the save state system: [Aaron Giles]
* Added alternate save state pre-/post-load function types that take
integer or pointer parameters. Updated several sound cores and other
files to take advantage of this.
* Made state handler registrations track like other scoped resources
(timers, memory) so that registrations can occur as late as
MACHINE_INIT time.
* Added logic to detect registrations after MACHINE_INIT time and prevent
saves in that case.
* Added logic to detect when CPUs or sound chips haven’t registered
anything to save/load. When this happens, info is logged to error.log
and saves/loads are disallowed.
* Allocated timers are now automatically saved and restored as part of
the save state. The global time is now restored as well as a bunch of
CPU execution state. This should produce more reliable restores.
* Added logic to defer saves until all anonymous timers have cleared. If
a driver uses many anonymous timers it may not be possible to ever
successfully save, so the operation will time out after one second.
* Before restoring, the machine is now reset. This gives a more
consistent environment for the load to occur.
* Re-enabled save state support for YM2151.
* Added save state support to the classic Namco sound system.
* Added save state support to the samples sound system.
* Removed anonymous timer usage in machine/scramble.c.

New games added or promoted from NOT_WORKING status
—————————————————
Muroge Monaco [David Haywood]
The First Funky Fighter [Luca Elia]

New clones added
—————-
SAR – Search And Rescue (Japan) [Pierpaolo Prazzoli]
American Poker II (set 4) [Roberto Fresca]

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