Voici enfin la fameuse version 0.100 (et non 1.0 car il ne s’agit pas d’un nombre à virgule) dont voici les nouveautés:


Source Changes
Fixed crash in some games when using a low sample rate or -nosound. [Aaron Giles]

Fixes crashes in the following drivers: [Aaron Giles]
* Beat Head (video update)
* Hit Me (graphics decode)
* Imago (palette setup)
* Legend of Kage bootlegs (accessing invalid CPU)
* Rock Climber
* Speed Attack (palette out of range)

TumblePop driver updates: [David Haywood]
* split driver into tumblep.c and tumbleb.c
* tumblep.c runs the original tumble pop sets and use now using deco16ic.c for the gfx.
* tumbleb.c runs the bootlegs and games which use hardware which works in a similar way to tumble pop (semicom titles etc.)

Kludged around glitches in Monster World. [David Haywood]

Cross Pang is now using the sprite draw copied from tumbleb.c instead as the game also seems to be based around Tumble Pop designs, as a result the ‘Alpha Blend’ bit has been removed and replaced with a flicker sprite bit like Tumble Pop which looks more correct to me. Also changed some default settings. [David Haywood]

Corrected Indian Battle DIP switches. [ShimaPong]

Updated D-Day DIP switches to use conditionals. [James Wallace]

More Namco sound/MCU updates: [R. Belmont]
* Fixed analog controls for Ridge Racer and Rage Racer
* Fixed sound/music to play in System 22 games
* Fully share the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2.

New clones added
G-LOC R360 [Craig Walker]

New games marked as GAME_NOT_WORKING
Rebus [David Haywood]

Aller, encore 900 versions (et autant de diff update) pour la 1.0, en clair d’ici 20ans au moins :p

Edit: Kwyxz vient de me mettre le doute en me disant qu’il se pourrait bien que dans 900 releases, il s’agisse en fait de la 0.1000 ^_^

Télécharger MAME(Arcade) [Debug] v0.161 (19,7 Mo)

Télécharger MAMEUI32 v0.198 (51,2 Mo)

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