Nouvelles versions de mame dont voici les changements depuis u5:

MAMETesters Bugs Fixed
———————-
astrob0102u5gre [Nicola Salmoria]

Source Changes
————–
Completely rewrote machine/stvcd.c and .h. There’s a lot less there now, but what’s there is more understandable and works much better. [R. Belmont]

Some RF5C400 improvements. [hoot development team]

Cleaned up/reorganized some of the messy Neo Geo code. Separated out bootleg- specific hacks into additional files. [David Haywood]

Replaced a few stray exit() calls with osd_die(). [Oliver Stoneberg]

Fixed layer 1 colors in Blandia. [Pierpaolo Prazzoli]

Corrected interrupt timing in wwfstar driver. [David Haywood]

Fixed chdman to support 64-bit file sizes on some *nix platforms. [Lawrence Gold]

More ST-V updates: [Mariusz Wojcieszek]
· Added idle loop skipping for rsgun.
· Added RBG caching.
· Added RBG « two screens » mode.
· Added Critter Crusher. (not working due to missing inputs)
· Fixed several bugs introduced recently with all the other changes

Changed i286 core to use the same INPUT_LINE_A20 that the i386 core uses. [Nathan Woods]

Added partial updates and boosted the interleave in the ddragon driver. [David Haywood]

Added cdrom_get_track_length() to cdrom.c. [R. Belmont]

Added an atexit handler to ensure trace files are closed in the debugger in the event of an early exit. [Nathan Woods]

Merged the Sprint 4/Ultra Tank drivers and made the following fixes: [Stefan Jokisch]

* Ultra Tank:
· Hardware collision detection. (computer is now able to manoeuvre around barriers)
· Sprite fixes. (invisble tank option works, tank explosion sequence)
· Playfield fixes. (text colors are different)
· Watchdog and coin lockout added.
· Sync and color proms added.
· Motor sound fix. (previously this was hooked up to the wrong address)
· Misc internal fixes like cpu speed, RAM size etc.

* Sprint 4:
· Sound support. (inherited from Ultra Tank)
· Watchdog added.

Fixed bug in the Grand Champion fog effect. [Hans Andersson]

Fixed Triple Hunt and several older Atari games to use RAM mirroring for zero page memory. [Stefan Jokisch]

Fixed several endian issues with the SE3208 core and the Crystal System driver. [Brad Oliver]

Got the DCS-3 sound system working for Road Burners. [Aaron Giles]

Did some cleanup in the ADSP-21xx core to support program memory more correctly and support execution from multiple banks. [Aaron Giles]

New games added or promoted from NOT_WORKING status
—————————————————
Mad Ball [David Haywood, Brian Troha]
Super Model [David Haywood]
Garogun Seroyang (Korea) [David Haywood, Pierpaolo Prazzoli]
MuHanSeungBu (SemiCom Baseball) [David Haywood, Brian Troha]
Games V18.2 [Pierpaolo Prazzoli, Guru]

New clones added
—————-
Puzzle Bang Bang [Brian Troha, Pierpaolo Prazzoli]
Super World Court (World) [Stefan Lindberg]
Out Zone (set 3) [David Haywood]
Mini Vegas 4in1 [Tomasz Slanina]
Crazy Rally (set 2) [David Haywood, Guru]
Gouketsuji Ichizoku (Japan) [Pierpaolo Prazzoli, Guru]
Dynamite Duke (Japan) [Pierpaolo Prazzoli, Guru]
The Double Dynamites (Japan) [Pierpaolo Prazzoli, Bryan McPhail, Guru]
Passing Shot (World, 4 Players, FD1094 317-0074) [Mame Italia]

New games marked as GAME_NOT_WORKING
————————————
Martial Masters [David Haywood]
Demon Front [David Haywood]
Canvas Croquis [David Haywood]
Go 2000 [David Haywood, Brian Troha]
Gekisou (Japan) [David Haywood]
Critter Crusher [Mariusz Wojcieszek, Guru]
Card Line [Tomasz Slanina]
Shuttle Invader [Tomasz Slanina, Guru]

Télécharger MAME(Arcade) [Debug] v0.161 (19.7 Mo)


Télécharger MAMEUI32 v0.264 (54.8 Mo)

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