Un nouveau diff update pour MAME vient de sortir.


MAMETesters Bugs Fixed
thunderx0104u1yel [Pierpaolo Prazzoli]
baraduke.c_0104u5red [Aaron Giles]
m62.c_0104u5yel [Aaron Giles]
model1.c_0104u5yel [Aaron Giles]
rthunder0104u5red [Aaron Giles]

Source Changes
Fixed various problems introduced in the last set of changes.
[Aaron Giles, Nathan Woods, Ville Linde]

Fixed dip-switches in Action Fighter. [Chaneman]

Improved samples support for Congo Bongo. [Chris Law]

Some improvements imported from MAME Plus!
* added save state support to pd4990a device for neogeo
* fixed crash in nitrobal/gunball (stage 4, right route) [xvi]

Got Polygonet Warriors back to the POST screen. [Andrew Gardner]

Reduced global namespace pollution by marking many global functions
explicitly static, especially in the CPU cores.
[Atari Ace, Aaron Giles]

Some improvements to Magical Error. Title and attract works. No
sound. Hangs in game. Problems with shared mem and main-sub cpu
communciation. [Tomasz Slanina]

Added validity checks to ensure CPU core completeness. [Nathan Woods]

Added DIP switches for Agress. [Roberto Fresca]

Added the missing commands and proper maker/device ids to the flash
memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat.
[Ville Linde]

Added preliminary support for the Jaleco color blending hardware
found in Psychic 5, Argus, and Valtric. (Some functionality is still
unknown). [Andrew Gardner]

Major update to the Aleck64 driver. Still not fully working yet.
[Ville Linde]

Fixed comment display for processors which use an ADDRBUS_SHIFT.
[Andrew Gardner]

Added accessors to return output values for the 6821 PIA.
[Nathan Woods]

Added movie recording time to the internal profiler. [Nathan Woods]

Added oversampling support to the Exidy custom sound and to the DAC
sound system. [Aaron Giles]

Sega vector game updates: [Aaron Giles]
– Rewrote vector generator from schematics. Yes, it is supposed to
be that jumpy on zooms!
– Corrected CPU speeds and cleaned up memory maps.
– Connected AY-8912 to Zektor for missing sound effects.
– Added emulation of the Universal Sound Board — not yet perfected,
but gets rid of the need for samples in Star Trek and Tac/Scan.
Tac/Scan sounds pretty wretched now, but Star Trek is close.
– Fixed CPU clock speed on the speech board, but it appears to be a
bit too slow now.
– This is still work-in-progress. Don’t report bugs yet.

New games added or promoted from NOT_WORKING status
Canvas Croquis [David Haywood]
Parallel Turn [Tomasz Slanina]

New clones added
SDI – Strategic Defense Initiative (System 16B) [Arzeno Fabrice]
Trivial Pursuit (Spanish Edition) [Manuel Abadia]
Multi Champ (World) [Brian Troha]

New games marked as GAME_NOT_WORKING
Solar Assault [Ville Linde]

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