MAMETesters Bugs Fixed
memory0105u4red [Aaron Giles]

Source Changes
Cleaned up the freekick.c driver [Sonikos]:
– added 2nd button in gigas/gias2m/oigas
– matched the Z80 chip mhz to the « confirmed » mhz of gigas

Extended the gfxlayout structure to support « extended » arrays of
x and y offsets. These are used for layouts that are larger than
32×32. This enables the standard structure to be smaller for the
vast majority of games that don’t require huge graphics decodes.
The end result is that the MAME .exe is ~3MB smaller.
[Atari Ace, Aaron Giles]

Added some Amiga enhancements needed for MESS Amiga and CDTV
drivers. [Dirk Best]

Removed non-existant 3rd & 4th player controls from deadconx.
[Don Maeby]

Improvements to the MACS driver: [Tomasz Slanina]
– fixed a couple of gfx bugs in st0016 video emulation
– added hacks to allow MACS games to boot
– removed REGION_DISPOSE flag from srmp5 and speaglsht (no more

Fixed/improved DIP switches in the powerbal.c, konamigx.c, and
gsword.c drivers. [Twisty]

More improvements to the BFM driver and the 6840 timer emulation.
[El Condor]

Improvements to the x86 drc engine and the Windows blitters:
– Blitter CPUID features now accessed by drc_x86_get_features() call
– Added win_blit_init(), to initialize the blitter
– Changes to DRC to support usage for things other than CPU cores
– Fixed drc_dasm() so it works once again
– Added macros for a number of MMX/SSE instructions
– Added a number of MMX/SSE instructions to the i386 disassembler

Actually applied the Marine Date fixes which were mentioned in a
previous u release. [Aaron Giles]

Added experimental support for building using Visual C++ 2003/2005.
To do this, you still need the mingw environment (ironically) because
we rely on the mingw make system to call out to the MSVC compilers.
Set the variable MSVC_BUILD=1 on the command line or by modifying
windows.mak, and it will build using the Microsoft compilers. This
works through the use of a stub program vconv.exe which translates
gcc options into MSVC options. As a bootstrapping measure, vconv.exe
is compiled at the start of a clean build by mingw. Most of the
standard build options just work (SYMBOLS, MAP, DEBUG, etc). If you
have a beefy computer, you can also set MAXOPT=1 and use link-time
code generation for maximum optimization effect. [Aaron Giles]

Added preliminary support for 64-bit targets. A new makefile define
PTR64 should be set if you are compiling for a 64-bit target. This
propogates a PTR64 define into the C files as well. Made the makefile
smart enough to auto-disable the drc cores for 64-bit, and removed
most of the roadblocks to a 64-bit build, apart from the assembly
blitters, which are currently undergoing a rewrite. [Aaron Giles]

New games added or promoted from NOT_WORKING status
Hidden Catch 2 [Pierpaolo Prazzoli, Guru]
Fishing Maniac 3 [Pierpaolo Prazzoli, Guru]
Yu-Ka [Tomasz Slanina]
Yu-Jan [Tomasz Slanina]

New clones added
Greyhound Selection (Version 40.02TMB) set 2 [Brian Troha]
Greyhound Poker (3 new sets) [Brian Troha]

New games marked as GAME_NOT_WORKING
Master Boy [David Haywood]
Intersecti [David Haywood]

*maj* A noter le retrait de « DoDonPachi Dai Ou Jou » (DDP3) à la suite d’une demande (même si le driver n’était pas achevé, plus aucun travaux ne seront fait dessus….enfin du coté de Mame….). Voir ici.

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