ScummVM est une implémentation du moteur SCUMM (Script Creation Utility for Maniac Mansion) utilisé dans plusieurs jeux LucasArts comme Monkey Island ou Day of the Tentacle. Pour rappel, les jeux d’aventure LucasArts utilisaient SCUMM (jusqu’à Grim Fandango, même si Grim en utilise une version très modifiée), et les jeux Revolution Software (Beneath a Steel Sky, Broken Sword 1 & 2) utilisaient un tout autre système, tout comme Flight of the Amazon Queen.
Mais si ScummVM porte ce nom, c’est parce que le support des jeux de Revolution (et de Flight of the Amazon Queen) est plus récent et n’a été possible que grâce au concours des développeurs des jeux en question. ScummVM n’a longtemps supporté que les jeux à base de SCUMM d’ou son nom. En résumé il s’agit donc d’une sorte d’émulateur du moteur d’origine de chez LucasArts et plus encore !!

New Games:
– Added kyra engine (for the Kyrandia series). Currently only the first
part of the series is supported.
– Added support for The Feeble Files

– Switched from CVS to Subversion.
– Restructured our source tree partially.
– Fixed a bug that prevented you from overriding the scaler from the command
line for 640×480 games.
– Added subtitle configuration controls to the Launcher options dialogs.
– GUI was completely redesigned and is now themeable.

– Rewrote the detection code, for improved accuracy and better support of
fan translations. It should now work much better on games with unknown
– Added subtitle configuration controls to the options dialog.
– Fixed graphical glitches in several HE games.
– Fixed palette glitches in Big Thinkers 1st Grade.
– Fixed songs in the kitchen of Pajama Sam 1.

– Fixed sound distortion in the Inherit the Earth demo.

– Improved Hebrew support
– Lots of long-overdue cleanups and re-structuring were made to accomodate
for The Feeble Files.
– Fixed a rare MIDI bug that would cause a channel to change volume without
adjusting it to the master volume.
– Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
– Fixed music tempo in DOS versions of Simon the Sorcerer 1.

Broken Sword 1:
– Added support for the –save-slot option.

Broken Sword 2:
– Major rewrite of how game resources are accessed in memory. This
should fix alignment issues reported on some platforms.
– Missing data files are handled more gracefully.

WinCE Port:
– Added: PocketPC: Vertical oversampling scaler 320×200=>320×240 when panel not shown (n0p)
– Added: PocketPC: Right click by double-tapping (n0p)
– Fixed: All: Clipping issues in some cases
– Added: PocketPC: Mouse emulation using keys
– Added: Smartphones: Virtual keyboard popup
– Fixed: Smartphones: Incorrect screen blit in SDL port
– Added: All: Mouse cursor visible on panel if using emulated mouse
– Added: All: Inverse landscape mode
– Fixed: PocketPC: Dialogs cut-off/not redrawn

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