Nouvelle version pour SDLMame dont voici les nouveautés:

* Fixed: the x86-64 makefile fix in _2 broke normal x86 on Linux and Mac (Win32 was not affected)
* Fixed: OpenGL was rendering everything one pixel up and to the left of it’s proper position. Thanks to Aaron Giles for noticing I’d copy/pasted a little too much of his D3D code
* Added some notes to the documentation pointing people to docs/windows.txt for the “baseline” set of options supported by SDLMAME

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