Nouvelle version pour cet émulateur de Sinclair Zx Spectrum dont voici les changements:

– Added Direct3D mode to the list of rendering engines. Full 32bit alpha-
channel scanlines can be had here, with nice filtered scaling.

– Added a prelimary « Find A Game » helper to the file menu. It searches WOS
using infoseek and downloads the games directly into SPIN.

– Added OpenGL to the list of rendering engines.

– Added .pok file support – you can load them from the tools/pokes menu item
or drag´n´drop them onto the main window

– Added multiple joystick buttons – emulated as keypresses.

– Fixed the timing routines to allow some sound hardware to run at 100% speed.

– Plenty of Assembler and Debugger issues addressed

– Re-arranged the the options page into something more sensible now. There´s a
lot more room for more options.

– Added a « boost loading tones » option to… boost the loading tones. Basically
makes the loaders that you hear on a tzx or tap file stand out more, so you
can send them to a real speccy via the EAR socket directly from your
soundcard.

– Added the ultimate in tape emulation… Tape Wobble and Tape Hiss. Available
from an options page near you now. Note that this special offer does not
apply to accelerated loading.

– Added a Multithreading option to the System page. Allows SPIN to run much
smoother, but with the added risk that it could lock up your whole system
if anything goes wrong. Quite a gamble.

– Fixed some bugs in the TZX renderer for obscure blocks like the CALL block.

– ZXSpin will now remember which windows you had open in your last session.

– Added a tape block progress bar, which « grows » as blocks load. Nice.

– Added 8bit registers view to the debugger. It´s in the « view » menu.

– Added much more accurate « ULA snow » and IR contention. Note that truly
accurate snow is probably not an option for now, as it will require enormous
amounts of CPU power to emulate, and a radical rewrite of the entire display
system.

– Added Animated GIF saving, either as a « movie » from the recording menu, or
when saving an image with flashing attributes from the file menu.

– Added custom display palettes – use the options to set them up.

– Added DivIDE emulation. This was a pain, as the documentation for the device
is less than… perfect. The IDE emulation has been upgraded to 16bit, so
you can use .hdf files with any firmware now. There´s a few included for
your perusal. The only one I can´t distribute is esxdos, as it´s a closed
beta. Also emulates RWap´s rather hacky 128k compatible DivIDE – hacky,
because there´s a few firmwares that refuse to work with it. Note that
the +3e firmware (ROM) has to be set up with writeable EEPROMs, or it won´t
run.

– Added the ability to import binaries into the DivIDE EEPROM/RAM pages.

– Added new reset options – shift-click (or use the menu option) to hard
reset, otherwise you´ll get a soft reset. There´s a subtle difference.

– Added Pentagon 128k emulation, along with .trd/.scl support. Now you can
emulate those lovely demos from demotopia in all their Pentagon glory!

– Added gigascreen smoothing. Not an emulation of the actual mechanism of
gigascreen, as that still flickers quite horrendously. This one smooths
out the display to make a nice steady picture. Stellar demo makes use of
it, as does eyeache and eyeache 2. You can find the option on the display
emulation options page.

– Added MIDI emulation – now SPIN will pipe 128k MIDI commands out of the
RS232 and into your PC´s MIDI hardware. Give it a try – but be sure you
use the « mute » option on the Sound volumes options page for the AY.

– Marko and Woody fixed a load of bugs in this release, too many to mention
here. Their help is most gratefully acknowledged.

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