AudioOverload est aux consoles/ordinateurs ce que M1 est à l’arcade!! Voici donc la version finale après 2 pré-releases sorties récemment par R. Belmont.

Créé par Richard Bannister (core) et porté sous windows par R. Belmont (+interface), cet émulateur sonore reconnaît la plupart des fichiers consoles et d’ordinateurs parmi lesquels:

* AY – Amstrad CPC/Spectrum ZX/Atari ST
* COP – Sam Coupe
* GBS – Nintendo Gameboy
* GSF – Nintendo Gameboy Advance
* GYM – Sega Megadrive/Genesis
* HES – PC Engine
* IMF – PC-compatibles, various Apogee games
* MDX – Sharp X68000
* MOD – Commodore Amiga
* NSF – Nintendo NES
* NSFE – Nintendo NES (enhanced tags)
* ORC – TRS-80 Orchestra-90
* PSF – Sony PlayStation
* QSF – Capcom QSound
* RAW – PC-compatibles with an AdLib
* ROL – PC-compatibles, AdLib Visual Composer
* S3M – PC-compatibles with a GUS or SoundBlaster
* S98 – NEC PC-98
* SAP – Atari XL/XE
* SCI – PC-compatibles, various Sierra games
* SNDH – Atari ST
* SPC – Super Nintendo
* VGM – Sega Master System/Game Gear
* VTX – Spectrum Vortex Tracker
* YM – Amstrad CPC/Spectrum ZX/Atari ST

Les nouveautés sont les suivantes:

– Various minor fixes.
– Preliminary support for PSF2 files. Squaresoft games and games which
don’t synthesize music on the SPU2 (they just stream it) will not play.
We know about it. Don’t bug us.
– Support for logging to WAV.
– Support for the jump to button.
– Support for muting individual channels. The channel pane is always
visible and part of the main AO window.
– Windows: playback thread priority is now boosted to help avoid dropouts
when AO is minimized while playing.
– Windows: A horizontal scroll bar will now appear if something’s name is too wide
– Fixed intermittent QSF failure, especially on 64-bit Linux

Télécharger AudioOverload (x86) 2.0 (1,0 Mo)

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