Et encore une nouvelle version de Mame.

MAMETesters Bugs Fixed
01586: [Multisession] bluehawk: Graphics corruption (Reip)
01433: [Graphics] marvins: If you play player 2, the maze remains unchanged. (Reip)
01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem? (Aaron Giles)
01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)
01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)
01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)
01524: [Misc.] btoads: Assertion (Zsolt Vasvari)
01557: [Misc.] dealem: Assertion (Zsolt Vasvari)
00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem with screen area. (Nicola Salmoria)
00406: [Graphics] qadj: When playing as the ninja, there is one broken frame in his animation loop when walking. (Nicola Salmoria)

Source Changes
bbusters: Fixed sprite wrapping -- this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue. [Zsolt Vasvari]

Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]

Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry. [Nicola Salmoria]

Cleaned cidelsa driver up to the latest spec. [Curt Coder]

Added NVRAM to Gekisou. Fixed inputs and promoted to working. [Nicola Salmoria]

Explicitly fixed unmapped handler masks so that we don't report all unmapped addresses as 0. [Aaron Giles]

Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/realloc/free link-time overrides; we now rely exclusively on compile-time overrides. Made a few tweaks toward getting mingw-w64 working, but there are still linker issues. [Aaron Giles]

Fixed assertions in skullxbo and exerion. [Aaron Giles]

De-deprecat-ed ui.c. [Aaron Giles]

Changed xmlfile.c to pass in memory handlers to expat so that our memory overrides are properly managed. [Aaron Giles]

Fixed wbbc97 regression. [Zsolt Vasvari]

Fixed crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16. [Zsolt Vasvari]

[GTICLUB] Fixed crash. [R. Belmont]

[SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly). [R. Belmont]

Got most of the Konami PPC games running again. [R. Belmont]

Fixed crash running "kviper" BIOS. [R. Belmont]

Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. [Zsolt Vasvari]

Updated astrof.c to use the timer device. [Zsolt Vasvari]

dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps. Changed ugly recursive video RAM code. [Zsolt Vasvari]

ddz: Removed RGB15 -- it's a "skeleton" driver, so why have it? [Zsolt Vasvari]

videogeneric.c: Added PALETTE_INIT functions for common 16-bit RGB patterns. [Zsolt Vasvari]

Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use INDEXED16. [Zsolt Vasvari]

Added option in MC6845 to programatically set the clock pin. This is needed by at least one MESS driver. Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter. [Zsolt Vasvari]

Fixed video timing in xtheball. Still don't know why it changed recently, but the new parameters reproduce the old values. [Aaron Giles]

Removed unnecessary assert in video.c that broke screenless games. [Dirk Best]

Changed the zombraid gun input ports to work with the calibrated settings. [Derrick Renaud]

Fixed malzak2 from crashing. [Zsolt Vasvari]

Fixed graphics ROMs in gnga. [Cesare Falco]

Added validity check to ensure input port tags don't have duplicates. Fixed several drivers where there were duplicates. [Aaron Giles]

Corrected clocks on Cabal bootleg. [Corrado Tomaselli]

blockhl.c, blockout.c: Added dip locations, fixed unknown dip switches. [RansAckeR]

Removed improper use of PERIODIC_INT in mpu4, to use new timer devices. Also corrected 50Hz timer in MPU4 Video games. [James Wallace]

Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0. [Atari Ace]

Another batch of pedantic static/const/include fixes. [Atari Ace]

Redid video timing in orbit with raw parameters. Added full memory map and a few other cleanups. [Aaron Giles]

New games added or promoted from NOT_WORKING status
Gekisou [Nicola Salmoria]
Mermaid [robiza]

New clones added
Ridge Racer (Rev. RR3, World) [Andrea Turci]

Télécharger MAME(Arcade) [32 bits] v0.196 (50,1 Mo)

Télécharger MAME(Arcade) [64 bits] v0.196 (51,5 Mo)

Télécharger MAME(Arcade) [Debug] v0.161 (19,7 Mo)

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