Nouvelle version beta de cet excellent émulateur dont voici les nouveautés :

– MOVEM is not weird in debugger anymore
– JIT RAM allocation failure path fixed (if Z3+RTG RAM fails to allocate, lower amount of RAM automatically and try again)
– limit internal sprite resolution to current display resolution (setting in display panel), should improve performance slightly in AGA modes if lots of sprites are used and display isn’t shres
– harddrive detection crash if returned STORAGE_DEVICE_DESCRIPTOR was shorter than expected
– disable hardware sprite if uaegfx.card is old version without hardware sprite support and devs:monitors/info has softsprite=no
– adjusted DirectDraw surface allocation parameters, perhaps helps with P96Speed differences
– added -ddforcemode command line parameter, if you have slow P96Speed results compared to 1.4.6, try mode values from 1 to 3 and report results.

Télécharger WinUAE (Public Beta) [32 bits] v4.0.0 Beta 3 (3,7 Mo)

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