Nouvelle version pour le meilleur émulateur de Nintendo DS (en attendant un futur No$GBA peut-être). Les changements:

Assorted Highlights:
– synchronous SPU mode to fix streaming sounds
– win32: lua engine, path configuration, 7z dearchiving support

– bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings
– bug: add more detailed timing emulation, removes much bogus lag
– bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode
– bug: fix cflash directory support for non-windows and sector-writing
– bug: fix freeze in cart irq
– bug: correctly emulate dma to/from tcm
– bug: fix in thumb LSR carryflag
– bug: fix thumb BX PC switch to arm state
– bug: fix adpcm looping, remove adpcm caching (no longer necessary)
– bug: fixes to swi 3,4,5,8,0×10
– bug: fixes to exmemstat and ipc sync registers
– bug: support new backup commands
– bug: improve bootup bios/firmware emulation steps
– enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak
– enh: add more powerful antigrain-based drawing library and rewrite OSD system
– enh: ideas-style debugging prints
– enh: most optimizations now SSE instead of SSE2
– enh: more improvements to frameskipping and frame advance/speed controls

– bug: fix backdrop blending with garbage
– bug: fix 256B granularity sprite addressing for sub gpu
– bug: fix obj blending, bmp obj rendering, and some obj window cases
– bug: fix 128-wide captures
– bug: fix 16color BG line buffer overflow
– bug: fix color overflow in capture blending
– bug: fix disp fifo capture
– bug: fix simultaneous vram display and capture via same bank
– bug: fix 3d overflow acknowledge registers
– bug: fix 32bit toon table writes
– bug: change 3d cores to use 18bit color
– bug: fix boxtest (addition overflow!), move clipper to main graphics engine
– bug: fix failure in some cases of polygon clipping
– bug: fix disp3dcnt emulations
– bug: fixes to poly sorting
– bug: fix ogl renderer wireframe support
– bug: swrast: fix backface culling of nonconvex polys
– bug: swrast: add clear image and scroll emulation
– bug: swrast: add fog emulation
– bug: swrast: fixes to shadow rendering
– bug: swrast: preliminary edge marking, works decent
– enh: swrast: multicore optimization for a few fps speedup

– bug: fix support for multiple gamepads and gamepad hotkeys
– bug: fix mic noise code and load wav instead of raw; effective in more cases
– bug: fix for several sticky and broken hotkeys, and f10 hotkeys
– bug: fixes in ram search, add DTCM and ITCM searching, …
– bug: fix sound settings vol slider
– bug: recover from missing window -32000 problem
– bug: don’t turn on mic unless mic input is enabled
– enh: x64 build type now supported
– enh: side-by-side and single screen view modes, many fixes to window resizing
– enh: choose any gap size by dragging bottom window edge (must be enabled)
– enh: choose a gap color
– enh: import/export no$GBA savefiles directly
– enh: multicore optimization for filters, rotation, OSD
– enh: soundview can now mute channels
– enh: new ioregview
– enh: common commandline system, many arguments shared with linux
– enh: improve map view tool to support more modes
– enh: add « FORCE AS CURRENT » recovery tool for mis-sized savefiles
– enh: add some kind of very small savestate rewinding buffer
– enh: autoframeskip works better
– enh: add Italian translation
– enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle)
(scanlines, nearest2x, bilinear)

Télécharger DeSmuME (x86) v0.9.11 (1,1 Mo)

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