Voici la dernière version de bsnes.

– completely rewrote memory sub-system to support 1-byte granularity in XML mapping
– removed Memory inheritance and MMIO class completely, any address can be mapped to any function now
– SuperFX: removed SuperFXBus : Bus, now implemented manually
– SA-1: removed SA1Bus : Bus, now implemented manually
– entire bus mapping is now static, happens once on cartridge load
– as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case
– namespace memory is no more, RAM arrays are stored inside the chips they are owned by now
– GameBoy: improved CPU HALT emulation, fixes Zelda: Link’s Awakening scrolling
– GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei – Devichil
– GameBoy: improved LCD STAT emulation, fixes Sagaia
– ui: added fullscreen support (F11 key), video settings allows for three scale settings
– ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup
– ui: since Qt is dead, config file becomes bsnes.cfg once again
– Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box
– ui-gameboy: can be built without SNES components now
– libsnes: now a UI target, compile with ‘make ui=ui-libsnes’
– libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc)
– source: removed launcher/, as the Qt port is now gone
– source: Makefile restructuring to better support new ui targets
– source: lots of other internal code cleanup work

Télécharger Higan (32 bits) v110 (2.7 Mo)


Télécharger Higan (64 bits) v110 (3.0 Mo)

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