La dernière version béta public de l’excellent WinUAE.

– new vsync option
* does not need extra buffers (very little input lag), make sure « no buffering » is selected
* works also in windowed/fullwindow mode
* attemps to autodetect exact refresh rate, ignores what Windows/driver reports
* less busy waiting, no more continuous 100% CPU usage
* much more stable than « normal » vsync
– old vsync is currently always forced to new mode
Usual vsync restrictions still apply: do not use fastest possible modes, 50Hz capable display and driver required if you want proper PAL speed.
Old vsync support may disappear later.

– keep old joystick Gameports setting if no joysticks detected when loading config file
– another method to enable unconfigured joystick: quick firebutton press = joystick port, long press = mouse port
– unconfigured joystick move left/right can also be used to enable joystick
– DirectDraw and 2x filter = non-centered image, broke few releases ago
– IDE multiple sector writes fixed (2.3.2 final fixed spurious interrupts but fix wasn’t complete, last interrupt didn’t always arrive causing driver to hang)
– set IDE CHS/LBA address after read/write command has finished as explained in ATA-1 spec (last accessed sector, not next sector). This is undefined in later ATA spec versions, but AOS IDE driver >256 sector transfers corrupt data if this is not handled exactly as ATA-1 spec says. (Infamous « max transfer problem »)
– detect and log split >256 block IDE transfers
– only load OFS from RDB if partition and RDB filesystem dostype matches exactly
– create _winuae.fx only if full D3D plugin path exists
– A590/A2091 boot ROM was mapped non-executable, crashed on 68020+ CPUs

Télécharger WinUAE (Public Beta) [32 bits] v4.0.0 Beta 3 (3,7 Mo)

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