Un émulateur GameBoy N&B/Color dont le but est d’obtenir une émulation la plus précise possible.

– XvBlitter: Try grabbing all adapter ports before giving up. Fixes XVideo
engine unnecessarily unavailable while mplayer running.
– Don’t call glTexSubImage2D in blit() because that tends to block on OS X (and
quite possibly other implementations), use paged-flipped sw double buffer.
This should fix OS X being less audio underrun-resistant than other platforms.
– Add GBC DMG palettes. Wasn’t able to use the .pal-files by nitro322, but
thanks nonetheless.
– Use mapped GBC palette by default for recognized DMG game titles.
– libgambatte: Add ROM title getter.
– Add Turbo A/B input mapping with configurable number of frames per press.
– Add Quit input mapping.
– Support Game Genie codes.
– Support 01xxxxxx Game Shark codes.
– Support .gz files.
– Avoid using magic header values to detect file type to avoid potential conflicts
with ROM content.
– Gambatte Qt: Support command line parameters.
– Gambatte Qt: Work around WMs messing up if full screen is set too early.
– InputDialog: Protect against Qt signaling redundant inputbox focusIn events
causing joystick mutex relock, which could basically break joystick input.
– Always pause on file dialog for all platforms. Too much screwiness with
the way native dialogs work in Qt, and I think this may be overall nicer either
– AlsaEngine: Limit number of iterations of snd_pcm_writei loop to make sure we
don’t get an infinite loop in weird cases.
– Allow loading HuC1 ROM images.
– Provide option to use heuristics to support certain multicart MBCs disguised as
MBC1 (Bomberman Collection, Mortal Combat I & II, Super Chinese Land 1,2,3 Dash,
maybe others)
– Default fast-forward speed 8.
– libgambatte: compilation and warning fixes for clang.
– Better facilitate overriding CC and CXX from the command line.
– Mac OS X build fixes for newer SDKs.
– Redirect some error printing from stdout to stderr
– Minor fixes, refactoring and clean-ups.

Télécharger Gambatte v0.5.0 r571 (2,0 Mo)

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