La dernière version béta public (RC3) de l’excellent WinUAE.

– Cycle-exact/approximate CPU speed non-vsync b1 sound sync update didn’t work, it did nothing.
– Some more low latency vsync timing updates, improved dynamic adjusment.
– Legacy vsync slowdown problems fixed (2.4.0)
– Restored (50Hz) and (60Hz) fake rates that were removed in 2.4.0. Only available in legacy vsync mode.
– RTG + low latency vsync was not stable.
– Possible improvement for low latency no buffer mode tearing problem.
* Fastest possible CPU: very simple dynamic flip delay timing adjustment. Reduces tearing (and slows down CPU emulation speed) but won’t fix it completely. Difficult problem to solve 100% without losing too much CPU speed. Currently only way to remove tearing is to reduce CPU speed.
* Cycle-exact/approximate CPU: Tearing problem on some systems should be fixed.
– Fastes possible low latency vsync sometimes flipped buffers before or during internal frame rendering, usual result was same frame being shown multiple times.
– Legacy vsync refresh rate didn’t override internal chipset refresh rate causing very bad slow down if rates didn’t match.
– Map directory filesystem Windows error ERROR_INVALID_PARAMETER to AOS ERROR_OBJECT_NOT_AROUND, GetFreeSpace(« path to empty CD drive ») returns this code on some systems.
– Validate SCSI INQUIRY data before using it when requesting IOCTL CDROM vendor and product names. It seems query can return success without returning any data in some situations.
– Store beta dialog state to winuae.ini if enabled.
– Random bsdsocket crash when calling gethostbyname() with numeric IP address. (2.4.0)
– Allow again zero back buffers in DirectDraw mode, 2.3.3 allowed this configuration.
– Canceling HD HDF cloning froze the GUI. (Possibly Vista and newer only)
– Store also monitor’s system specific id string to config file, system can have multiple identical monitors.

Télécharger WinUAE (Public Beta) [32 bits] v4.0.0 Beta 11 (3,7 Mo)

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