Nouvelle update.

MAMETesters Bugs Fixed
- 04717: [Documentation] (vicdual.c) nsub: Coinage dipswitch settings (hap)
- 05015: [Graphics] (segaxbd.c) Most sets in segaxbd.c: Sprites glitching
or disappearing (hap)
- 03831: [Gameplay] (vicdual.c) carnivalh, carnivalha: Gameplay is
unusually fast. (hap)
- 05022: [Color/Palette] (segaybd.c) gloc, strkfgtr, rchase, pdrift:
Incorrect colors on some text, HUD, outer view of aircraft. (hap)
- 05017: [Sound] (poo.c) unclepoo: Sounds incomplete/slow or misplayed (hap)
- 03464: [Debugger] (seattle.c) All sets in seattle.c: MAME crash when
try to read the voodoo region (Firewave)
- 05020: [Documentation] (royalmah.c) janputer: This game is a hack/copy
of "Janputer", named "New Double Bet Mahjong".
- 04719: [Documentation] (vicdual.c) invho2: Dipswitch settings from manual
- 04718: [Documentation] (vicdual.c) invds: Dipswitch settings from manual
- 03751: [Crash/Freeze] (gunpey.c) gunpey: [debug] Assert in debug build (Phil Bennett)
- 05012: [Documentation] Typos in internal MAME list
- 05007: [Crash/Freeze] All sets in midtunit.c, midwunit.c, midxunit.c: Corrupted
graphics, quickly crashes when starting (Firewave)
- 05008: [Core] CHDMAN: Error creating CHD file (new.chd): file not writeable (smf)

Source Changes
-Memory handler normalization, part 1. READ/WRITE_DEVICE*_HANDLERs are
now passed an address_space &, and the 8-bit variants get a mem_mask
as well. This means they are now directly compatible with the member
function delegates. Added a generic address space to the driver_device
that can be used when no specific address space is available. Also
added DECLARE_READ/WRITE_DEVICE*_HANDLER macros to declare device
callbacks with default mem_mask parameters. [Aaron Giles]

-Memory handler normalization, part 2. Change legacy read/write
handlers to take an address_space & instead of an address_space *.
Also update pretty much all other functions to take a reference where
appropriate. [Aaron Giles]

-Memory handler cleanup 3. Add mem_mask parameter to 8-bit handlers to
match the others. To ease pain, added DECLARE_READ/WRITE_HANDLER
macros that set up a default parameter. Also updated devcb so that the
handlers can be called with or without the mem_mask. [Aaron Giles]

-Seibu COP: Added 0x1c param to 0x0205 command, fixes at least sprite
positioning during intros of Raiden 2 and Zero Team (but breaks
gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]

-Seibu COP: Made 0x42c2 command more accurate, makes Legionnaire
enemies to behave properly and match finally starts in Seibu Cup
Soccer [Angelo Salese, Smitdogg]

-gunpey.c - Corrected OKI M6925 frequency [Phil Bennett]

-fix for "file note writeable" when creating, plus consolidated some
duplicate/redundant code. [smf]

-Seibu COP: Added 0xe38e command, used by Seibu Cup Soccer to follow
the ball [Angelo Salese]

-Since nobody checks for NULLs anyway, make
device_memory_interface::space() assert against NULL and return a
reference, and pushed references throughout all address space usage in
the system. Added a has_space() method to check for those rare case
when it is ambiguous. [Aaron Giles]

-Added -verifysoftware command. [Wilbert Pol]

-Changed CPS-1 video timings to SCREEN_RAW_PARAMS [Angelo Salese]

-Added generic set of pinball mechanical sounds [Robbbert]

-lib7z: fix portability problems that resulted in memory trashing in
some configurations. [R. Belmont]

-Better simulation of Metal Slug X's protection device. [IQ_132]
Made Epson R4543 RTC a proper RTC device, eliminates duplicated code
in Namco Systems 12 and 23 [R. Belmont]

-rotation - Added motor simulation; added nvram; added mechanical
sounds; added notes [Robbbert]

-tms99x8: Converted to using RGB32 bitmap so chips can coexist with
other video screens [R. Belmont]

-fixed MT03464: fixed potential out of array access in
src/emu/video/voodoo.c logerror() [Oliver Stöneberg]

-m6509: Fixed EA zero page indirect + Y (post indexed). [Curt Coder]

-Implemented DS75160A/DS75161A IEEE-488 GPIB Transceivers. [Curt Coder]

-spectra - added remaining sounds, game marked as WORKING [Robbbert]

-Ported Palette brightness effects to Raiden 2 HW, used by Zero Team
and X Se Dae [Angelo Salese]

-mcr68.c: Add dipswitch locations to all sets in the driver.
[Brian Troha]

-aftor - fixed display, marked as WORKING [Robbbert]

-Added irq ack to Shanghai 3 HW [Angelo Salese]

-Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken. Game was
definitely running at erratic speeds before [Angelo Salese, Tafoid]

-mos6526: Implemented a nearly cycle-exact "old" CIA, which passes most
of the Lorenz/VICE CIA tests. Refactored the c64/c128/vic10/cbm2
drivers and the 1571/1581 floppy drives to use the new implementation.
[Curt Coder]

-6532riot.c: Internal timer is always running. Fixes several a2600
regressions. (Wilbert Pol)

-Moved scsi protocol code from scsibus_device to scsihle_device, leaving
scsibus_device to calculate the current bus contents and distribute it
to each of the scsidev_device. [smf]

-suna8.c: fixed sound samples width, improves speech
in e.g. rranger [Luca Elia]

-Promoted starfigh to playable state [Luca Elia]
* Address line scrambling of data ROMs
* ROM bank latching and mirroring
* Sound latch and NMI disable
* Patched some further protection
* Added graphics banking

-Emulated Lord of Gun's protection rather than patching it out [iq_132]

New games added or promoted from NOT_WORKING status
Claybuster [Any, hap]
Gun Champ [hap]
Star Fighter (v1) [Luca Elia]

New clones added
Asterock (Videotron bootleg) [Any]
Jurassic Park (Japan) [ShouTime]
Dodge City (2131-82, U5-0D)
[Brian Troha, The Dumping Union] (not working)
Enforce (World) [ShouTime, The Dumping Union]
Sega Bass Fishing Deluxe (Japan)
[Tormod, Yohji, Smitdogg, The Dumping Union] (not working)
Cruis'n Exotica (version 1.3)
[Brian Troha, Smitdogg, The Dumping Union] (not working)

New games marked as GAME_NOT_WORKING
Blankity Bank (PCP) (SYSTEM80) [TTX]
VLC Nevada [Yves]
Game Magic [Grull Osgo]
99 Bottles of Beer [Grull Osgo]

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