DMGBoy (Dot Matrix Game Boy), anciennement appelé gbpablog, est un émulateur de Nintendo GameBoy écrit en C++.

– Added a OpenGL renderer. This decrease the use of the cpu when the size of the window is bigger than 1.
– Added fullscreen mode (only in the OpenGL mode)
– Improved the audio in Linux
– Improved the stability in computers with poor performance
– Improved the internal timer
– Improved interruptions
– Other minor improvements in accuracy
– Changed the default keys to Up, Down, Left, Right, A, S, Shift, Return. This change is because most of the keyboards can’t notify the press of 4 keys in the previous configuration. And The Legend of Zelda requires that A, B, Select, Start keys are pressed to save the game
– Fixed bug in the MBCs
– Fixed bug in the SBC instruction (The sprite of the main character in the game Battletoads is rendered properly)
– Fixed the E8, F8 instructions
– Visual C++ 2010 redistributable included in the windows installer (no need to download it)

Télécharger DMGBoy v2.0 (8,4 Mo)

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