Ootake est un émulateur PC-Engine en provenance du Japon et basé sur PC2E, tournant sous Windows 2000, XP, Vista, 7 et 8. Il nécessite Direct X v9.0c au minimum.
– « Power-On Black Screen Effect » menu was added to CPU menu. When this menu is checked, the state of a television at power-on (the screen display passes about one second) is simulated. (default)
– « Configure Sprite&BG Buttons » menu was added to CPU menu. This is a
function for the developer. The button (keyboard is also available) that switches non-display of sprite and BG is set.
– With Windows8, the bug that the file dialog occasionally stopped was corrected.
* As for the Windows8 environment, the delay of the display (two extra frames with Win7/Vista invalidated Aero case) happens. because the drawing buffer(Aero with win7/vista) was not voidable.
If possible, please play with Windows7/Vista/XP when you enjoy an action or a shooting game. For Windows8.1, I schedule « Direct3D low-latencypresentation API function » of DirectX11.2 to be used in the far future. I want to cancel Input Lag.
– The speed and timing were brought close to the movement of a real machine. In the start demo of « Asuka 120% Maxima », the problem that one frame screen falls into disorder was solved. In the demo of « The Kung-Fu », the problem that the upper part of the screen flickers was solved(reduced. with even real machine it sometimes has the flicker).
– Additionally, a detailed part has been improved and corrected.