Un émulateur de GameBoy N&B et color, Super GameBoy et GameBoy Advance créé par Mudlord (avec l’aide de Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) et basé sur VBA de Forgotten et de la « VBA development team ». Le but est de réunir un maximum d’améliorations en provenance des autres builds de VBA. Enfin le build ultime de VBA?
 
Core and code improvements
 – Improvements to ARM/Thumb ASM (and C_CORE if the given preprocessor is set) that have improved various hardware behavior.
 – Improvements to Memory access resolving issues with the wrong bytes being returned and fixes to a DMA Fetch that was not behaving properly.
– Resolved some issues occuring due to an abuse of opengl, hq3/4x filters now work without colour issues.
– Resolved regressions from 1206 and earlier without reintroducing the bugs that were fixed.
Games fixed
 GBA
 – Croket 2 – would freeze when walking to the left of the snowman
 – Jurassic Park Builder/Creator – text would be scrambled
 – Lufia – scrambled text on main menu after cancelling the load screen
 – Moto GP – register not implemented
 – Phantasy Star Collection – text regression introduced and subsequently fixed
 – V-rally 3 – graphics regression introduced and subsequently fixed
 – Megaman: Battle network 1-3 and possibly many others – hanging on start. (1204)
 – Megaman Battlenetwork – freeze (1205)
 – Mother 3 – Audio fix (1224, 1225)
 – Metroid Fusion – broken (1225)
 – Super Mario Advance 2 – screech
 – Revenge of Shinobi – freeze on black screen starting first mission
 GBC
 – Duke Nukem – Hud and menu now work. GBC video emulation needs more work however, the hack used is not correct and might cause issues elsewhere. (1194, 1197, 1206)
 – Zelda Oracles garbage line at bottom of intro (1206, 1214)
Pack de plugins graphique pour VBA-M.
















































