Aaron a updaté sa page web:

Turns out that California Speed revealed a few bugs in my 3dfx emulation. Bilinear filtering was adding too much error to allow for chroma keying, which is used a whole bunch. There was also a misunderstanding in how the « a_other » term was computed, which prevented all FMV sequences from displaying anything. And finally, this is the first game to use palettized 8-bit textures, and there was a bug in how the palettes were uploaded. The upshot is the game still crashes, but it looks much prettier along the way! I also spent a little bit of time looking at the Vegas sound system, which has some quirks of its own….

Site Officiel

En savoir plus…