Charles vient de poster un driver WIP System16 pour Mame 0.80, voiçi les améliorations:

– Fixed 2nd 68000 ROM visibility in hangon, ROM test works.
– Fixed sprite RAM, tile RAM, and shared RAM size in hangon, RAM test works.
– Fixed shared RAM and road RAM visibility to hangon, road layer works again.
– Added proper emulation of the I/O hardware in hangon, no patches needed and test mode doesn’t crash anymore.
– Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi.
– Cleaned up altbeast, riotcity, bayroute, aurail drivers (no junk in error logs, took care of unused inputs/outputs, etc.)
– Removed ‘extra’ RAM in some drivers and replaced with sys16_tilebank_w.
– Fixed sprite zooming in sys16_sprite_shinobi (corrects sprite placement in Heavyweight Champ)
– Fixed sprite list parsing (fixes output test progression in Heavyweight Champ)
– Added Shadow Dancer (Rev.B)
– Checked and fixed speed-ups for shdancer, shdancrj, shdancbl, shdancrb.
– Added I/O chip and partial VDP emulation for shdancer, shdancrj, shdancbl, shdancrb, moonwlkb, astormbl.
– Added Datsu bootleg sound hardware support for shdancrb and fixed sound crash.
– Fixed shdancbl sprite loading.
– Cleaned up shdancbl driver, now fully playable with only minor graphics problems.
– Fixed sys16_paletteram_w and removed sys16_dactype.
– Palette now generated using routines in res_net.h to properly make normal, shadow, and highlight colors.

De beaux screenshots sont aussi disponibles juste au dessus du driver à télécharger 🙂

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