Un émulateur de Sega Master System créé par Bruno Vedder.

-Added support for paddle control device (-paddle option).
This device is mapped on MOUSE, and MOUSE BUTTONS, keyboard is unused
with this option, except general emulation keys, like escape, F1, F2 ect…
-Added -acceleration option for paddle sensibility. This option takes a parameter example: -acceleration 0.78
-Added support for Battery Backed memory. It’s save when leaving emulator, and restore on startup, if file exists. The file is rom_name.bbr and is 32768 bytes. Golden Axe Warrior and Phantasy Star players would appreciate 🙂
-Added support for vdp_status sprite collision bit5. Impossible mission, Ecco the dolphin and games based on this feature should work correctly.
-Implement new bilinear video filter (-bilinear option).
-Modify OsmoseCore to handle « over cycles ». When cpu core executes more
than 228 Cycle during a scanline, over cycles are substract to CPU_CYCLE_PER_LINE. This improve emulation timing.
-A windows frontend is provided, for all Osmose options.

Télécharger Cogwheel (beta) (8,5 Mo)

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