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Les packs de screenshots pour MAME d’Antopisa sont disponibles.
 
Antopisa
 

ArtPreview: 25 new (tot. 4,200 png) UPDATE 1 pack, 4.93Mb
Bosses: 5 new & 6 upd (tot. 1,815 png) UPDATE 1 pack, 418Kb
Ends: 1 del, 6 new (tot. 1,300 png) UPDATE 1 pack, 267Kb
GameOver: 35 new & 12 upd (tot. 9,235 png) UPDATE 1 pack, 5.32Mb
HowTo: 10 new (tot. 2,315 png) UPDATE 1 pack, 3.26Mb
Logo: 1 del, 46 new & 13 upd (tot. 3,750 UPDATE 1 pack, 1.23Mb
Scores: 40 new & 20 upd (tot. 8,390 png) UPDATE 1 pack, 1.63Mb
Select: 1 del, 21 new & 12 upd (tot. 5,555 png) UPDATE 1 pack, 1.74Mb
Snap: 6 del, 188 new & 103 upd (tot. 46,465 png) UPDATE 1 pack, 18.7Mb
Titles: 6 del, 188 new & 99 upd (tot. 46,465 png) UPDATE 1 pack, 17.3Mb
Versus: 2 new & 1 upd (tot. 1,295 png) UPDATE 1 pack, 186Kb
Warning: 20 new & 8 upd (tot. 1,825 png) UPDATE 1 pack, 269Kb

 

Les samples ont également été mis à jour.

 

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Gopher2600 est un émulateur d’Atari 2600. Bien que les performances ne soient pas aussi efficaces que certains autres émulateurs, il convient néanmoins pour jouer à des jeux sur un ordinateur raisonnablement moderne.
 

 

Télécharger Gopher2600 v0.29 (14.0 Mo)

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puNES est un excellent émulateur Nintendo NES pour windows et linux.
 


 
– Rewritten mappers : All.
– Rewritten WRAM, VRAM, PRGROM, CHROM and Nametebles management.
– Rewritten FDS support.
. Furthermore, an option has been added to select the mode for write operations. Until now, all writes were stored on an external file (diff file) to preserve the integrity of the disk image, now it’s possible to choose to write them directly to the FDS/QD file (making it portable to other emulators as well).
. Changed the format of the diff file, now I use the IPS format (which can always be applied to the original image).
– Rewritten the format and management of save states.
WARNING save states of version 0.110 or earlier are no longer compatible.
– Rewritten the audio of the VRC7.
Implemented the project « A YM2413 emulator written in C » of okaxaki :
. https://github.com/digital-sound-antiques/emu2413
– Rewritten NSF player.
Added support to NSF2 format.
– Added the ability to configure shortcuts and the NES pad from the command line.
– Added support to Quick Disk format.
– Added an option for RAM initialization (#276).
It’s possible to choose between three values:
. 0x00
. 0xFF (default)
. Randomize
– Added a screen icon that shows when fast forward is active.
– Added the possibility to set default values for PPU overclocking to be applied for all roms in addition to the per-game ones already used.
– Added Arabic translation (thx to Chipsum).
– Added Polish translation (thx to elektronicznypank).
– Added full support for the NES 2.0 header format.
– Added video filter : « NTSC CRT LMP88959 » and « NTSC NES LMP88959 » (https://github.com/LMP88959/NTSC-CRT, Thx to LMP88959 for is great work).
– Added video filter : « PAL CRT LMP88959 » and « PAL NES LMP88959 » (https://github.com/LMP88959/PAL-CRT, Thx to LMP88959 for is great work).
– Added support to mapper : 100, 122, 157, 170, 272, 291, 311, 334, 354, 362, 366, 384, 421, 446, 471, 517, 551, 552, 555, 561.
– Added support to UNIF mapper : Transformer, UNROM, AMROM, AOROM, LH09, A60AS, T4A54A, FC-28-5027, 150in1A, 212-HONG-KONG, GKCXIN, 113in1JY110, 820561C, M2C52A, S-2009.
– Added full support for the Detach Barcode Reader of mapper 157.
– Added support for FFmpeg 6.x libraries.
– Added support for nes20db.xml and dip.cfg (many thx to NewRisingSun for his immense work).
Both files will be distributed together with the emulator and will be located in the following directories:
. Linux/BSD – {default system datadir}/puNES
. Windows – directory where the executable is placed.
if you want to use a more updated version than the one distributed with the emulator, just copy it either in the executable directory or in the working directory of the emulator, which can also be opened from the « File -> Open working directory » menu.
– Added full support for Vs System (UniSystem and DualSystem).
– Added a screen icon that shows when Fast Forwarding is active.
– In Fullscreen the menu bar can be accessed by moving the mouse over the top of the screen.
– Updated Italian, Chinese, French, Hungarian, Portuguese and Russian translation (thx to Alex Timonin, FlameMan, stgapr29, tch_oscomp, Matheus Scattolin Anselmo, owomomo, shinyoyo, githubsilver and Benjamin Siskoo).
– Changed the « Toggle menu bar » shortcut to ESC.
– Windows x86_64: Update to Qt5 5.15.8 (#279).
– Fixed the management of keyboard input (#317).
– Fixed map of one keyboard button to multiple controllers (#277).
– Fixed FDS wavetable pitch (#295).
– Fixed patching of IPS files.
– Fixed crackling sound when audio is enabled/disabled.
– Fixed Meta button recognition on some keyboard layouts.
– Fixed many many many other bugs.

 
Un pack de shaders est disponible ici.
 

Télécharger puNES OpenGL (x86) v0.111 (21.7 Mo)

Télécharger puNES OpenGL (x64) v0.111 (23.9 Mo)

Télécharger puNES D3D9 (x86) v0.111 (21.8 Mo)

Télécharger puNES D3D9 (x64) v0.111 (24.1 Mo)

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RetroHub est une interface qui vous permet de gérer et de lancer votre bibliothèque de jeux rétro. Il est conçu pour être convivial et facile à utiliser, tout en étant doté de nombreuses fonctionnalités et hautement personnalisable.

 

RetroHub s’appuie sur le moteur Godot pour fournir un puissant moteur de jeu 2D et 3D aux développeurs de thèmes. Ainsi, les thèmes peuvent être très polyvalents et uniques, créant une plateforme de possibilités infinies pour la personnalisation de votre configuration de jeu.
 

 

Télécharger RetroHUB (32 bits) v1.0.1 (34.7 Mo)

Télécharger RetroHUB (64 bits) v1.0.1 (36.2 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11, Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Atualização Português do Brasil (#3123) (Anderson Cardoso) #3123
– Add DynamicLibrary (Stenzek)
– dep/glad: Update to v2.0.5 (Stenzek)
– Use EGL 1.5 platform selection (Stenzek)
– Add AddPrefix()/AddSuffix() (Stenzek)
– Add ReportFatalError() (Stenzek)
– Gracefully handle memory allocaion failure (Stenzek)
– Rename to OpenGLContext (Stenzek)
– Determine host page size at build time (Stenzek)

 
Development Build:
– WIP

 

Stable Build (or rolling release):
– Fix Match Window on Android (Stenzek)
– Fix crash with replacement precaching (Stenzek)
– GPU/HW: Fix VRAM write replacements (Stenzek)
– Fix potential race between submit and main thread (Stenzek)
– Disable WS in Resident Evil games (Stenzek)
– CI : Use wildcard for libc downgrade (Mrlinkwii)
– Fix duplicated key (Stenzek)
– Add lint of GameDB (Stenzek)
– Clear cheat list on reset (Stenzek)

 

Télécharger DuckStation v0.1 build 64XX (23.1 Mo)

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Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement .
 

 

 

Télécharger Xenia (2024/02/25) (3.3 Mo)

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Créé par Near (ex byuu) et continué par Luke Usher (PolyBlast / CxBx-Reloaded) et d’autres, Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 
Ares émule les 33 machines suivantes:
 
– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64/64DD
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– Neo Geo AES / MVS
– Sinclair Zx Spectrum
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 
A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.
 
Voici les informations depuis la dernière version d’ares:
 
Nintendo – Game Boy Advance
– Implement prefetch buffer reset on ROM accesses from the CPU.
– Implement that timer 0 count-up bit cannot be set.
 
Nintendo – Super Famicom / SNES
– Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency.
 
Nintendo – Nintendo 64
– Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries.
– Fix a corner face in FPU exception handling
 
Sega – Mega Drive/Genesis, Mega CD, 32x
– Add the Mega CD’s PC RAM to the debugger memory viewer.
– Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid .sub file is provided)
 
Sony – PlayStation
– Improvements to the handling of the GPUSTAT register.
 
Other
– Switched back to wglSwapInterval for VSync on OpenGL for Windows; the DwmFlush approach caused worse tearing for most users.
– Fixed an issue where the SDL input driver considered all controllers to be the same device.
– Fixed an issue where rumble events could be missed causing rumble issues in many games.
– Improved VSync stability with the DirectX video driver.

 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v136 (6.8 Mo)

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Créé par CaptainYS, il s’agit d’un émulateur pour Windows, MacOs et Linux de Fujitsu FM-Towns et sa déclinaison console Marty. C’est un émulateur du légendaire ordinateur Fujitsu FM TOWNS. Le but est d’imiter le modèle II MX qui était le dernier ordinateur sur lequel l’auteur a (dixit) « prêté allégeance ». L’auteur essaie également de trouver et de documenter autant que possible les fonctionnalités non documentées du système FM TOWNS pendant l’écriture de l’émulateur.
 

 

 
Les changements:
 

– The high-fidelity mode supports Windows 95.
– Memory-size greater than 32MB and FPU recommended.
– High-Resolution PCM support.

 

Un pack de bios est disponible ici et un guide complet (Tuto en pdf ici: anglais / français).
 

Télécharger Tsugaru (2024/02/23) (1.8 Mo)

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HP82240B est un simulateur pour l’imprimante infrarouge Hewlett Packard HP 82240B. Comme il s’agit d’un simulateur, aucune image ROM n’est nécessaire. Le simulateur est conçu pour fonctionner avec l’interface de l’imprimante infrarouge des versions PC des émulateurs Hewlett Packard Emu28, Emu42 et Emu48. A la différence des émulateurs vous avez besoin de Windows 2000 +, comme système d’exploitation. Windows NT et Win9x/Me ne sont plus pris en charge.
 

 

Télécharger HP 82240B Simulator v1.17 (158.9 Ko)

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Il s’agit de l’émulateur de Nintendo DS mais dans une version en cours de développement.
 

 
(Builds automatiques ou )
 
Les principaux changements depuis ma news précédente sont:
 
– Simplify rotoscaled_hudedit logic a bit
– Fix HUD with new layouts
– GTK: hybrid layout support
– GTK: make OSD scalable (#769)
– Different pixel formats are handled by different draw target
– Detect screen bytes per pixel instead of hardcoding it, define

 
Notez que les fichiers sont mis à jour régulièrement sur notre site mais ne sont newsés que de temps en temps.

 

Télécharger DeSmuME (Dev) v0.9.14.1372 (2.5 Mo)

Télécharger DeSmuME (Français) v0.9.14 (14/02/2024) (2.1 Mo)

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86Box (anciennement nommé PCem Unofficial, PCem Experimental ou PCem-X) est une branche non officielle de l’émulateur PCem, qui vise à émuler des machines compatibles IBM de la période 1981-2000. Cette branche ajoute plusieurs cartes mères émulées. (site de développement de l’auteur)
 
Cet émulateur peut également fonctionner avec cette interface ou celle-ci qui lui sont dédiée.
 

 
Les changements en détails sont visibles ici.
 
– Port DECchip 21143 « Tulip » NIC emulation from QEMU by @Cacodemon345 in #3504
– net_tulip.c: Copyright header by @Cacodemon345 in #3505
– net_eeprom_nmc93cxx.c: Proper logging by @Cacodemon345 in #3508
– Port Realtek RTL8139C+ emulation from QEMU by @Cacodemon345 in #3509
– Add DECchip 24110 NIC emulation by @Cacodemon345 in #3516
– Fix 4.1 build issues and do some linting by @jriwanek in #3526
– Add OPL4-ML daughterboard emulation by @Cacodemon345 in #2899
– Add Dell Dimension XPS Pxxx (OEM version of Intel Premiere PCI/II) by @pankoza2-pl in #3541
– Add Micronics Thunderbolt (PhoenixBIOS 4.0 Rel 6.0 for 430TX) by @luennix in #3598
– Add Gateway 2000 OEM Version of Intel VS440FX by @pankoza2-pl in #3685
– Fixes and GHA for SDL UI by @jriwanek in #3763
– net_pcap: use standard unsigned type names by @goshhhy in #3762
– S3 fixes: by @TC1995 in #3764
– Small Mach32/SVGA font mapping fix. by @TC1995 in #3766
– [Qt] Made fixes to Japanese and Simp. Chinese translations by @EmpyreusX in #3769
– Update translation by @kzmidze in #3770
– Mach64 (both GX and VT2) 24bpp mono pattern fix placed in. by @TC1995 in #3772
– SCSI CD-ROM fixes (NEC): by @TC1995 in #3781
– Trident TGUI9440/96×0 Bresenham update: by @TC1995 in #3782
– Fix speeds other than RAM disk not being selectable for SCSI or ATAPI HDDs by @lemondrops in #3787
– S3 accel command fixes: by @TC1995 in #3793
– add machine Hyundai Super 286C by @goshhhy in #3789
– More S3 blitting fixes: by @TC1995 in #3795
– Update languages by @kzmidze in #3796
– Named initializers for FPUs, and 8088 through 80286 by @jriwanek in #3800
– [v4.1] Report correct cache info in CPUID on P6-family CPUs by @lemondrops in #3801
– Misc 4.1 updates by @jriwanek in #3802
– [v4.1] Further adjustment to the CPUID cache stuff by @lemondrops in #3804
– Add the Page Global Enable flag to the Cyrix III by @lemondrops in #3807
– add cpl_override in pmodeiret() when cpu_state.flags has NT_FLAG by @jgilje in #3811
– qt: Add fullscreen status icons support and option by @Cacodemon345 in #2129
– More and more video changes and fixes (8514/A and compatibles): by @TC1995 in #3814
– Forgot to apply the correction to the ATI 68860 ramdac, should clear the compile warnings by @TC1995 in #3816
– Fix ATAPI HDDs not being displayed in the status bar by @lemondrops in #3819
– Update qt_mainwindow.cpp by @maximus105 in #3821
– Merge Version/4.1 into master since we have decided to just go straight for 4.1 by @OBattler in #3823
– Consistency cleanups and warning fixes by @lemondrops in #3832
– (S)VGA paletted renderer rewrite by @iamgreaser in #3839
– 8-bit renderer fix about the Tseng cards: by @TC1995 in #3841
– update WM_CLASS instance name from vm_name by @jgilje in #3842
– (S)VGA updates and fixes, 2023-11-22 edition by @iamgreaser in #3844
– Implement 4bpp graphics mode blink properly on VGA by @iamgreaser in #3845
– DEC/Tulip/Intel 21140/21143 fixes: by @TC1995 in #3847
– Handle SVGA 8bit RAMDAC for Voodoo Banshee cards by @iamgreaser in #3848
– Rework and optimise the (S)VGA pixel renderer by @iamgreaser in #3859
– Cirrus, ATI Mach8/32 and XGA fixes. by @TC1995 in #3861
– Update Github Actions to macos 12 by @jriwanek in #3866
– Fix codeql runs by @jriwanek in #3874
– Mach8/32 fixes (again): by @TC1995 in #3882
– Several fixes to compile with logging enabled by @jriwanek in #3883
– Fix the initialization of the color cursor regs (ATI Mach32) by @TC1995 in #3884
– More compile fixes with logging turned on by @jriwanek in #3887
– Split GHA scripts into seperate files by @jriwanek in #3888
– SCSI CD-ROM Toshiba fixes. by @TC1995 in #3889
– Undev branch the Matrox Millennium since it is now mostly usable. by @TC1995 in #3890
– Correct undevbranching of the Matrox Millenium by @jriwanek in #3891
– Fixed warning in vid_mga.c. by @TC1995 in #3892
– Disable blink in 8bpp modes on MGA; Re-instate main 8bpp hires renderer by @iamgreaser in #3893
– MGA Fixes: by @TC1995 in #3895
– Warning fixes by @jriwanek in #3896
– More MGA fixes. by @TC1995 in #3897
– MGA fixes 2: by @TC1995 in #3901
– S3 wraparound fix. by @TC1995 in #3902
– Matrox Mystique: Bus-mastering fixes by @Cacodemon345 in #3903
– ESC/P: make the dot matrix font optional by @lemondrops in #3904
– ATI EGA Wonder 800+ and 18800 refactoring: by @TC1995 in #3905
– Matrox Mystique: Make it work under Windows NT 4.0 for real by @Cacodemon345 in #3908
– Report correct S3 Trio64V2/DX revision ID by @iamgreaser in #3906
– Matrox Mystique: Attempt fixing 3D busmastered drawing by @Cacodemon345 in #3909
– More MGA fixes. by @TC1995 in #3910
– ATI EGA Wonder 800+ fixes. by @TC1995 in #3911
– Mystique: SOFTRAP register writes correctly reset the primary DMA channel by @Cacodemon345 in #3912
– MGA: More Mystique busmastering fixes by @Cacodemon345 in #3914
– Qt: Application icon fixes by @lemondrops in #3915
– Fix M3D programs by @Cacodemon345 in #3916
– Matrox Mystique: Force window resizing by @Cacodemon345 in #3918
– Fix Debian Woody’s matroxfb’s test again. by @TC1995 in #3919
– MGA: Don’t reset screen size every recalctimings by @Cacodemon345 in #3920
– mystique_line_compare: Re-enable line compare behaviour by @Cacodemon345 in #3921
– EGA PEL fix. by @TC1995 in #3923
– ATI Mach8/32 fixes regarding 1992 ATI Ultra drivers for Windows 3.1x: by @TC1995 in #3924
– Matrox Mystique: Fix display flickering issues for real by @Cacodemon345 in #3925
– MGA flicker fixes. by @TC1995 in #3926
– MGA: Implement gamma correction for 24+ bpp modes by @Cacodemon345 in #3928
– Un-dev matrox mystique by @jriwanek in #3927
– MGA: Gamma-correct hardware cursor by @Cacodemon345 in #3929
– Mystique: Fix flickering display on Direct3D by @Cacodemon345 in #3932
– Mystique: Don’t do busmastering until SOFTRAP status is read by @Cacodemon345 in #3934
– MGA: Implement gamma-correction for inf or equal 16 bpp modes by @Cacodemon345 in #3935
– ESC/P: Support the new dot matrix font + other improvements by @lemondrops in #3936
– Restore correct CGA compatible mode behavior in (S)VGA. by @TC1995 in #3943
– MGA: Make sure dxdiag on D3D 9.0b doesn’t crash the emulator by @Cacodemon345 in #3944
– More ATI changes plus one IBM 8514/A fix: by @TC1995 in #3947
– More ATI accel fixes and undocumented stuff. by @TC1995 in #3953
– Joystick: Fix emulated POV hat configuration by @lemondrops in #3954
– MGA: Add Matrox Millennium II video adapter by @Cacodemon345

 
Un ensemble de programmes et bios est disponible ici.
 

Télécharger 86Box (x86) v4.1 build 5555 (31.0 Mo)

Télécharger 86Box (x64) v4.1 build 5555 (30.6 Mo)

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bsnes-plus (ou bsnes+) est un fork de bsnes (basé sur bsnes-classic) destiné à introduire de nouvelles fonctionnalités et améliorations, la plupart visant au débogage. Il s’agit donc d’une version améliorée de bsnes 073 ou l’on retrouve donc l’ancienne interface ainsi que les anciens menus. Plus d’informations ici.
 
Il s’agit d’une version WIP (en cours de développement) dite « instable » basée sur les dernières sources GIT du projet.
 


 
Changements:
– Some fixes
 
Cette version est compatible avec le pack de shaders disponible ici.
 
A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
 

Télécharger bsnes-plus (x86) WIP v05.60 (2020/05/09) (7.6 Mo)

Télécharger bsnes-plus (x64) WIP v05.102 (2024/02/22) (12.5 Mo)

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