HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.


Les changements:

- Sync with mame v0.219
- Compilé par Lo v2.

Please note: Only 64-bit will be available. You can make your own 32-bit build and host them somewhere if you wish. You can link to them here. 


Télécharger HBMame (32 bits) v0.219 (19,4 Mo)

Télécharger HBMame (64 bits) v0.219 (20,9 Mo)

Télécharger HBMame GUI (32 bits) v0.219 (19,6 Mo)

Télécharger HBMame GUI (64 bits) v0.219 (21,0 Mo)

Site Officiel

En savoir plus…

Maintenu par Robbbert, il s’agit de la suite la plus directe de MAMEUIFX, ne contenant que la partie arcade de MAME et supprimant les « extra games » que proposait MAMEUIFX (ces derniers étant tous inclus dans HBMAME).
As before, the releases only have the binary. Any other needed files come with the standard MAME from mamedev.org.

– Arcade games only
– NO pinball
– NO poker games
– NO gambling games
– NO systems that require software, such as computers and consoles
– If all the games of a specific source file are not functional, then they are removed.

– sync with mame v0.219


Télécharger ARCADE (32 bits) v0.218 (22,3 Mo)

Télécharger ARCADE (64 bits) v0.219a (26,7 Mo)

Site Officiel

En savoir plus…

Il s’agit de MAME (arcade + consoles + ordinateurs) avec un frontend intégré. Un miroir est disponible sur le site de Progetto.


Rappel: L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée. Ce nouveau MESSUI possède donc exactement la même interface que MAMEUI mais n’inclut que les jeux consoles et ordinateurs tout comme MAME(MESS) (qui en revanche ne propose que l’interface par défaut de MAME).
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).


Télécharger MESSUI (x86) v0.217 (21,1 Mo)

Télécharger MESSUI (x64) v0.219a (33,0 Mo)

Site Officiel

En savoir plus…

Anciennement appelé MESS, « MAME(MESS) » ou « MESS (with NEWUI) » est la partie consoles/ordinateurs de MAME. Ces builds ont été compilés par Robbbert.

– sync with mame v0.219

Notes for 32-bit versions:
– dc (Dreamcast) and clones – crash at start (works in official MAME due to their use of newer GCC)
– hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.
Please note: This will be the last release with a 32-bit build. From 0.216, only 64-bit will be available. You can make your own 32-bit build and host them somewhere if you wish.


Télécharger MAME(MESS) [32 bits] v0.218 (58,9 Mo)

Télécharger MAME(MESS) [64 bits] v0.219a (44,6 Mo)

Site Officiel

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Voici l’ensemble des screenshots et icônes de MAME réunis dans des packs à télécharger…
Le dats est disponible ici.


Télécharger MAMEUI Screenshots Pack v0.202 (192,3 Mo)

Télécharger MAMEUI Screenshots Pack (Update) v0.219 (10,2 Mo)

Télécharger Icons v0.219 (13,9 Mo)

Site Officiel

En savoir plus…

Initialement nommé Mame32, il fut le premier port de MAME(Arcade) sous plateforme Windows. MAMEUI32/64 est un émulateur multi-arcade et multi consoles/ordinateurs incluant une interface (frontend).
Comme c’est Robbbert qui, de toute façon, fait le job pour MAMEUI depuis des années (et non John IV), il vient de proposer directement les deux builds sur sa page et pas uniquement la version 32, comme ça « ça c’est fait » ! ^^

Changements valables pour MAMEUI/MESSUI:
– sync with mame v0.219

Notes for 32-bit versions:
– dc (Dreamcast) and clones – crash at start;
– hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.
– This is the last release with 32-bit builds. From 0.216, only 64-bit will be released. You can make your own 32-bit build and host them somewhere if you wish.

L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée.
– MESSUI (full version) has been renamed to MAMEUI. The old MAMEUI interface has been retired.
A noter que MESSUI est à présent totalement fusionné dans MAMEUI (qui conserve ce nom), seule une petite astuce permet de transformer MAMEUI en MESSUI (voir ici).
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée. => voir indication ci-dessus.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).


Télécharger MAMEUI32 v0.218 (46,0 Mo)

Télécharger MAMEUI64 v0.219a (65,3 Mo)

Site Officiel de John IV

Site Officiel de Robbbert

En savoir plus…

Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.

En résumé:
MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.


Les changements sont les suivants:


0.219 2020-02-29

MAME Testers Bugs Fixed
- 06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
- 07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
- 07428: [Media Support] (vsmileb.cpp) vsmileb: Unable to load media. (Ivan Vangelista)
- 07557: [DIP/Input] (karnov.cpp) wndrplnt: Coin inputs no longer work. (MetalliC)
- 07562: [Graphics] (seibuspi.cpp) rdft: Line scroll effects have regressed. (MetalliC)

New working machines
Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon [Sean Riddle, ClawGrip]
Bandai / SSD Company LTD Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan)
  [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
Conny / VideoJet Teenage Mutant Ninja Turtles - Pocket Dream Console (France) [TeamEurope, David Haywood]
Consumenta Computer / Loproc Conchess (standard) [hap, Berger]
Game & Watch: Pinball [algestam, Ryan Holtz]
Hasbro / Tiger Electronics Dream Life Superstar (Version 0.3, Mar 16 2007) [Sean Riddle, David Haywood, Ryan Holtz]
Hasbro / Tiger Electronics Mission: Paintball Powered Up [Sean Riddle, David Haywood]
Hasbro / Tiger Electronics Star Wars - The Clone Wars [Sean Riddle, David Haywood]
Hasbro Designer's World (Version 1.0, Dec 20 2005) [Sean Riddle, David Haywood, Ryan Holtz]
Hegener + Glaser Mephisto 1X [Berger, blitzchess.fr]
HP 86B [F.Ulivi]
Merry Circus (Version 1.0.2) [Ioannis Bampoulas]
MGT 20-in-1 TV-Spielekonsole (Germany) [TeamEurope, David Haywood]
Mortal Kombat (JAKKS Pacific TV Game) [Sean Riddle]
Performance Designed Products / Disney / Jungle Soft Disney Game It! Classic Pals [Sean Riddle, David Haywood]
Plug & Play Game Controller with 200 Games (Supreme 200) [TeamEurope]
Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL) [TeamEurope, David Haywood]
Senario / V-Tac Technology Co Ltd. My Sports Challenge (5-in-1 version) [Sean Riddle, David Haywood, Ryan Holtz]
Senario / V-Tac Technology Co Ltd. My Sports Challenge (6-in-1 version, QVC license) [Sean Riddle, David Haywood, Ryan Holtz]
Senario / V-Tac Technology Co Ltd. My Sports Challenge Plus / Wireless Sports Plus [Sean Riddle, David Haywood]
Senario Guitar Super Star (Fender Stratocaster style) [Sean Riddle, David Haywood]
Shiggles Inc. Club Jenna Presents: Jenna Jameson's Strip Poker [Sean Riddle, David Haywood, Ryan Holtz]
Sports Trivia Professional Edition (Senario, Plug and Play) [Sean Riddle, David Haywood]
TaiKee Interactive TV Games 49-in-1 (PAL) [TeamEurope, David Haywood]
Tech2Go / WayForward Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem [Sean Riddle, David Haywood]
Tomy / SSD Company LTD Champiyon Pinball (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]

New working clones
Albert Computers, Inc. Albert [rfka01]
ASEM S.p.A. AM100 [rfka01]
Ataque Androide - Moon Cresta (FAR S.A. Spanish bootleg) [Juan Romero, ClawGrip]
Battle Balls (Portugal) [Apocalypse]
Blood Bros. (Korea) [Jorge Silva]
Dharma Doujou (Germany) [Darksoft]
Double Wings (Asia) [Asayuki, pacman70]
The End (SegaSA / Sonic) [jordigahan, ClawGrip]
El Estivador (Spanish bootleg of Port Man on Galaxian hardware) [Juan Romero, ClawGrip]
Final Star Force (World?) [Jorge Silva]
Galaktron (Petaco S.A.) [Juan Romero, ClawGrip]
Galaxian (Spanish bootleg) [Juan Romero, ClawGrip]
GTAC Do-Do [R. Belmont, rfka01]
Hegener + Glaser Mephisto Academy (German, 04-10-88) [hap]
Hegener + Glaser Mephisto Academy (German, 06-03-89) [hap]
Hegener + Glaser Mephisto Berlin 68000 (v0.02) [hap]
Hegener + Glaser Mephisto Blitz- und Problemloesungs-Modul (set 2) [hap]
Hegener + Glaser Mephisto Genius 68030 (v4.00) [hap]
Hegener + Glaser Mephisto II (set 2) [Berger]
Hegener + Glaser Mephisto MM II (set 2, v4.00 2 EPROMs) [hap]
Hegener + Glaser Mephisto MM II (set 3, v3.00) [hap]
Hegener + Glaser Mephisto MM II (set 4) [hap]
Hegener + Glaser Mephisto MM II (set 5) [hap]
Hegener + Glaser Mephisto MM IV (v6.00) [hap]
Hegener + Glaser Mephisto MM IV (v7.00) [hap]
Hegener + Glaser Mephisto MM V (set 2) [hap]
Hegener + Glaser Mephisto Mega IV (set 2) [hap]
Hegener + Glaser Mephisto Milano (v1.01) [hap]
Hegener + Glaser Mephisto Modena (set 2) [hap]
Hegener + Glaser Mephisto Modena (set 3) [hap]
Hegener + Glaser Mephisto Monte Carlo (ver. MC2) [hap]
Hegener + Glaser Mephisto Polgar 10 MHz (v10.1) [hap]
Hegener + Glaser Mephisto Portorose 32 Bit (v1.01) [hap]
Hegener + Glaser Mephisto Rebell 5,0 (set 2) [hap]
Hegener + Glaser Mephisto Super Mondial (ver. AB) [hap]
The Lord of King (bootleg) [hammy, caius]
Master Boy (1987, Z80 hardware, Ichi-Funtel) [Juan Romero, ClawGrip]
Mr. Do! (Fabremar bootleg) [Juan Romero, ClawGrip]
New Fruit Bonus '96 Special Edition (v3.60, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.61, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.61a, C1 PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.61a, DK PCB) [Ioannis Bampoulas]
Olivmandingo (Spanish bootleg of Mandinga on Galaxian hardware) [Juan Romero, ClawGrip]
P-47 Aces (ver 1.1) [Derick2K, rtw, trap15]
Pang (bootleg, set 7) [jordigahan, Pikolo, ClawGrip]
Puzzle & Action: Tant-R (Japan) (bootleg set 4) [jordigahan]
Puzzli (revision A) [SpinalFeyd]
Raiden II (easier, US, prototype? 11-16) [neSneSgB]
Rampart (Joystick, smaller ROMs) [Juan Romero, ClawGrip]
Ribbit! (Japan) [Apocalypse]
Saitek / Tasc Kasparov RISC 2500 (v1.03) [hap]
Seicross (set 2) [Zab, The Dumping Union]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 2) [Juan Romero, ClawGrip]
Space Pilot (set 2) [chaneman]
Street Fighter II: The World Warrior (USA 920312) [Lions3]
SWTPC swtpc S/09 OS9 [68bit]
Tasc ChessSystem R30 (Gideon 2.1, prototype) [hap]
Tasc ChessSystem R30 (The King 2.20) [hap]
Tasc ChessSystem R30 (The King 2.23, unreleased) [hap]
Teenage Mutant Ninja Turtles (US 4 Players, version N) [coolmod, The Dumping Union]
Three Ds - Three Dealers Casino House (set 2) [Patrik Styrnell]
Time Killers (v1.00) [Brian Troha, The Dumping Union]
Triumph-Adler Alphatronic P10 [rfka01]
Triumph-Adler Alphatronic P50 [rfka01, Carl]
Viper Phase 1 (New Version, Portugal) [Jorge Silva]

Machines promoted to working
Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz]
Gimix 6809 System [68bit]
MIPS Magnum R4000 (be) [Patrick Mackinlay]
Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Athletic Sport Games [David Haywood]
Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz, Sean Riddle, David Haywood]

Clones promoted to working
Witch Card (ICP-1) [Ivan Vangelista]

New machines marked as NOT_WORKING
3 Cards Poker 96 (V1.6) [Ioannis Bampoulas]
Advance Bright Ltd Guitar Fever (2007.07.03 Ver 2.7) [TeamEurope, Peter Wilhelmsen, David Haywood]
Advance Bright Ltd. Wikid Joystick [TeamEurope, David Haywood]
Alcatel / Telefonica TeleTUP [Juan Romero, ClawGrip]
Alcatel / Telefonica TRMA VIA [Juan Romero, ClawGrip]
Ampex 230 plus Terminal (v4.0) [Bitsavers]
Applied Microelectronics Institute/The Weather Channel WeatherSTAR 4000 [R. Belmont, Techknight]
Atari Flashback Mini 7800 [Sean Riddle, GameHistory.org]
AtGames / Sega Reactor MD (PAL) [TeamEurope, David Haywood]
Bandai Multi Game Player Gamepad [Sean Riddle, GameHistory.org]
Basic Fun The Oregon Trail [anonymous]
Big Buck Hunter Safari (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Cadaco Buzztime Home Trivia System [Sean Riddle]
Casio ROM Pack Software List holder [David Haywood, ClawGrip]
Cefa Toys Super Quique / Mega Duck (Spain) [Sean Riddle, ClawGrip]
City Patrolman [unknown]
CompuData Tulip System I [rfka01, nIGHTFALL crew, Dirk Best]
Digital Pocket Hand Held System Model: 8630 - 230-in-1 [Peter Wilhelmsen, David Haywood]
dreamGEAR My Arcade Retro Arcade Machine - 300 Handheld Video Games (DGUN-2593) [TeamEurope, David Haywood]
Duck Commander (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Epoch / SSD Company LTD Excite Sports Tennis x Fitness (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
Formula 1 [PinMAME]
Gegege no Kitaro Yokai Yokocho Matsuri De Batoru Ja (GYM1 Ver.A) [Porchy, SpinalFeyd]
Ice Mania [PinMAME]
Imaginarium / ItsMagical Karao Kids Songs 2 (Spain) [Sean Riddle, ClawGrip]
JAKKS Pacific Inc / Code Mystics TV Touch Games: Spider-Man in Villain Round-Up [Sean Riddle, David Haywood, Ryan Holtz]
JAKKS Pacific Inc / Code Mystics TV Touch Games: Star Wars Original Trilogy [Sean Riddle, David Haywood]
JAKKS Pacific Inc DreamWorks Dragons Hero Portal [Sean Riddle, David Haywood]
Keroro Gunso Chikyu Shinryaku Shirei Dearimasu! (KRG1 Ver.A) [Porchy, SpinalFeyd]
Konami Endeavour BIOS [R. Belmont]
Lexibook Compact Cyber Arcade - Disney Princess [TeamEurope, David Haywood]
Lexibook Retro TV Game Console - 300 Games [TeamEurope, David Haywood]
MGT Fitness Konsole (NC1470) [TeamEurope]
Mini Arcade Machine (Red5) [TeamEurope, David Haywood]
Orb Retro Arcade Game Controller 153-in-1 [Peter Wilhelmsen, David Haywood]
Rapid Fire 5 (Konami Endeavour, NSW) [Heihachi_73]
Roland D-50 Linear Synthesizer (Ver. 2.xx) [DBWBP, depblue]
Senario Guitar Star [Sean Riddle, David Haywood, Ryan Holtz]
Star Wars Clone Trooper (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
STM Electronics Pied Piper Communicator 1 [Adrian Graham]
Super Roller (v7.0) [hammy]
Super Shanghai 2001 [Ioannis Bampoulas]
Symbol PDT 3100 (v1.10-00) [ArcadeHacker, ClawGrip]
Tomy / SSD Company LTD Nihon Isshuu - Boku wa Plarail Untenshi (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Triumph-Adler alphatronic PC-16 [Carl, rfka01]
VTech MobiGo [Sean Riddle, ClawGrip]
VTech MobiGo 2 (Germany) [TeamEurope]
Waixing Megapad 31-in-1 [Sean Riddle, GameHistory.org]
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]

New clones marked as NOT_WORKING
3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
Cherry Angel (set 2) [Ioannis Bampoulas]
Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
Ferrari F355 Challenge (private show version) [coolmod]
Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
Roland D-550 Linear Synthesizer [DBWBP]
Sanyo MBC-16LT [rfka01]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
Victor V286C [rfka01]

New working software list additions
altos8600: Altos Diagnostic Executive [Robbbert]
  Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked),
  The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked),
  Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked),
  Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked)
  [4am, Firehawke]
  221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version),
  The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients,
  Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge,
  The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction,
  Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
applix: Boot disk [Robbbert]
aussiebyte: Boot disk [Robbbert]
  Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia
  [Sean Riddle, David Haywood]
  The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
  INPUT 64 1/85, INPUT 64 1/86, INPUT 64 1/87, INPUT 64 10/86, INPUT 64 11/85, INPUT 64 11/86, INPUT 64 12/85, INPUT 64 12/86,
  INPUT 64 2/85, INPUT 64 2/86, INPUT 64 2/87, INPUT 64 3/85, INPUT 64 3/86, INPUT 64 3/87, INPUT 64 4/85, INPUT 64 4/86,
  INPUT 64 4/87, INPUT 64 5/85, INPUT 64 5/86, INPUT 64 5/87, INPUT 64 6/85, INPUT 64 6/86, INPUT 64 6/87, INPUT 64 7/85,
  INPUT 64 7/86, INPUT 64 7/87, INPUT 64 8/85, INPUT 64 8/86, INPUT 64 8/87, INPUT 64 9/85, INPUT 64 9/86 [pagetable, FakeShemp]
  INPUT 64 1/87, INPUT 64 1/88, INPUT 64 10/86, INPUT 64 10/87, INPUT 64 10/88, INPUT 64 11/86, INPUT 64 11/87, INPUT 64 11/88,
  INPUT 64 12/86, INPUT 64 12/87, INPUT 64 12/88, INPUT 64 2/87, INPUT 64 2/88, INPUT 64 3/87, INPUT 64 3/88, INPUT 64 4/87,
  INPUT 64 4/88, INPUT 64 5/87, INPUT 64 5/88, INPUT 64 6/87, INPUT 64 6/88, INPUT 64 7/87, INPUT 64 7/88, INPUT 64 8/87,
  INPUT 64 8/88, INPUT 64 9/87, INPUT 64 9/88 [pagetable, FakeShemp]
  Cyber Sculpt V1.0 (HMC-140A), Mahjong Bishoujoden Ripple, Microcosm (HMD-215), Secre Volume I - Naoko Iijima [redump.org, r09]
gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
  Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM,
  Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printer/plotter ROM [F.Ulivi]
  Magic Pockets [ArcadeShadow]
  Domino 1.0 [FakeShemp]
  Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl,
  Epic Pinball: Enigma [ArcadeShadow]
  Tagplusguiden - Vinter-Varen 1998 [FakeShemp]
jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
  Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1
  [Patrick Mackinlay]
lynx: Weltenschlaechter [anonymous]
megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
nes: English Pyramid (Pirate) [Gaming Alexandria]
  Death Race (Euro) [anonymous]
  Death Race (USA) [SSJ, TeamEurope]
sbrain: Boot disk [Robbbert]
sdk85: Mastermind [AJR]
  Load'N'Run (Spain) (Especial) [Manu128k]
  Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03),
  Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07),
  Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11),
  Load'N'Run 2a epoca (Spain) (Issue 00), Load'N'Run 2a epoca (Spain) (Issue 01), Load'N'Run 2a epoca (Spain) (Issue 02),
  Load'N'Run 2a epoca (Spain) (Issue 03), Load'N'Run 2a epoca (Spain) (Issue 04), Load'N'Run 2a epoca (Spain) (Issue 05),
  Load'N'Run 2a epoca (Spain) (Issue 06), Load'N'Run 2a epoca (Spain) (Issue 07), Load'N'Run 2a epoca (Spain) (Issue 08)
  [SPA2, RetroLEL, Jander, ICEknight]
  Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars [uzebox.org]

Software list items promoted to working
  King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan,
  Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
  Life & Death [redump.org, Barry Rodewald, Carl, r09]
pc98: Mahjong Gokuu Tenjiku, Mahjong Taikai [Angelo Salese]

New NOT_WORKING software list additions
  How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
  World Songs (RO-551) [Sean Riddle]
fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [redump.org, r09]
  Dongwu Senlin (version 8), F-Zero X Weilai Saiche (manual, version 2), F-Zero X Weilai Saiche (manual, version 4),
  F-Zero X Weilai Saiche (trailer), F-Zero X Weilai Saiche (version 3), iQue Club (version 1), iQue Club (version 2),
  iQue Club (version 3), Maliou Kadingche (manual, version 2), Maliou Kadingche (manual, version 6), Maliou Kadingche (trailer),
  Maliou Kadingche (version 4), Maliou Kadingche (version 5), Maliou Yisheng (manual, version 2),
  Maliou Yisheng (manual, version 4), Maliou Yisheng (trailer), Maliou Yisheng (version 4),
  Rentiantang Mingxing Da Luan Dou (manual, version 1), Rentiantang Mingxing Da Luan Dou (version 5),
  Shui Shang Motuo (manual, version 2), Shui Shang Motuo (manual, version 4), Shui Shang Motuo (trailer, version 1),
  Shui Shang Motuo (trailer, version 2), Shui Shang Matuo (version 4), Shen You Maliou (manual, version 2),
  Shen You Maliou (manual, version 6), Shen You Maliou (trailer, version 1), Shen You Maliou (trailer, version 2),
  Shen You Maliou (version 4), Saierda Chuanshuo: Shiguang zhi Di (manual, version 2),
  Saierda Chuanshuo: Shiguang zhi Di (manual, version 4), Saierda Chuanshuo: Shiguang zhi Di (trailer),
  Saierda Chuanshuo: Shiguang zhi Di (version 1), Saierda Chuanshuo: Shiguang zhi Di (version 4) [FakeShemp]
leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
  Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804),
  Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104),
  Dora - Tag des Zwillings (Germany) (80-250804), Fuer immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004),
  Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany),
  Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verfoehnt (Germany) (80-251704),
  Team Umizoomi - Die grosse Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
  Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
  Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509),
  Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2),
  Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype),
  ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525),
  International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"),
  Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1),
  Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier),
  SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia),
  Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype)
  Scooby Doo - Miniature Golf Mystery / Museum Mystery / Haunted Theater [Porchy]
  Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly,
  Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas,
  Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan,
  Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid,
  Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo,
  Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark,
  Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery,
  Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies,
  Spongebob Squarepants Grand Price Winner!,
  Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot,
  Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip]
  Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der Koenig der Loewen (Germany), Peter Pan (Germany),
  Winnie Puuh - Ein stuermischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
sdk85: AP-29 Serial I/O Routines [AJR]
smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
  Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish),
  Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
  Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA),
  The Lion King - The Lion King / The Lion King II - Simba's Pride (USA),
  SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA),
  Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
  Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]

Source Changes
-formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]

-formats/flex_dsk.cpp: Simplified code, and added support for variants with single-density initial tracks. [68bit]

-formats/os9_dsk.cpp: Added support for variants with single-density initial track and base sector zero. [68bit]

-floptool: Added OS9 disk format. [68bit]

-bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]

gimix.cpp updates: [68bit]
 * Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
 * Added disassembly override for OS9 system calls.
 * Added OS9 Level 1 version 1.2 BIOS option.

-tti.cpp: Made the two firmware revisions BIOS options. [AJR]

-sdk85.cpp improvements: [AJR]
 * Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
 * Added optional TTY interface.
 * Added vectored interrupt and soft reset buttons.
 * Improved accuracy of button labels and changed default key mappings.

-jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]

-i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]

-bus/a2bus: Added 8251-based RS-232 serial interface described in BYTE magazine. [AJR]

-Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]

-naomi.cpp: Made "Gun Sense" board used by hotd2 a separate device. [AJR]

-wd_fdc.cpp updates: [AJR]
 * Predicate command completion interrupt on busy flag having been set.
 * Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.

-i8279.cpp updates: [AJR]
 * Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
 * Corrected keyboard scan rate and logging thereof.

-goodejan.cpp updates: [Angelo Salese]
 * Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
 * Added difficulty DIP switches
 * Converted to raw screen timing parameters.

-toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]

-ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]

-subsino2.cpp: Fixed missing ron button. [Angelo Salese]

-Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]

-armedf.cpp updates: [cam900]
 * Converted to use single-pass priority drawing for sprites.
 * Fixed I/O writes for systems without NB1414M4.
 * Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.

-twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]

-sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]

-sound/msm5205.cpp updates: [cam900]
 * Added support for MSM5205 10-bit DAC.
 * Derive timing and sample rate from input clock
 * Updated notes.

-video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]

-vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]

-sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]

-sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]

-sound/ymf271.cpp: Corrected envelope release time. [cam900]

-bus/isa/gus.cpp: Calculate GF1 sample rate from input clock. [cam900]

-ics2115.cpp: Calculate sample rate from input clock. [cam900]

-video/deco16ic.cpp: Fixed of-by-one clipping in tilemap drawing. [cam900]

-boogwing.cpp: Improved blending, priority drawing and palette effects. [cam900]

-video/deco_ace.cpp: Use fixed-point palette fade calculation. [cam900]

-gstream.cpp: Implemented per-frame sprite limit. [cam900]

-cpu/z80: Added skeleton LZ8420M device (Z80 with internal RAM and additional I/O). [cam900]

-psikyo.cpp: Derived gunbird clocks from crystal values. [cam900]

-Netlist library updates: [Couriersud]
 * Fixed issue separating nets into independent groups for four-terminal devices without external feedback loops.
 * Added current-controlled voltage source (CCVS).
 * Improved SPICE format conversion - official TI uA741 model can now be converted without errors.
 * Added support for evaluating expressions in parameters when netlist is created.
 * Added support for potentiometers to SPICE format conversion.

-sound/mm5837.cpp: Measured frequency versus supply voltage. [Couriersud]

-cpu/ks0164: Added preliminary Samsung KS0164 disassembler. [David Carne, O. Galibert]

-machine/spg2xx_video.cpp: Removed row scroll offset hack. [David Haywood]
 * Problematic cases where different games in multi-game systems required different values are fixed.

-nes_vt.cpp: Untangled from NES state class and NES controller bus. [David Haywood]

-cpu/spc700: Fixed TCLR1 and TSET1 operations, and removed page-crossing penalty on Y-relative accesses. [David Viens]

-mjsister.cpp, xyonics.cpp: Hooked up 6845 CRT controllers and added raw screen timing parameters. [Dirk Best]

-machine/mc6844.cpp: Added preliminary MC6855 DMA controller device, based on implementations in drivers. [Edstrom]

-machine/mc6854.cpp: Added support for external clocks and DMA mode. [Edstrom]

-Added Alfaskop 4110 keyboard emulation. [Edstrom]

-cpu/jaguar: Fixed disassembly of movei instruction (GitHub #6314). [ElectronAsh]

-Changed alternate versions of ChessSystem R30, Kasparov RISC and various Mephisto chess computers from BIOS options to clones.

-machine/spg2xx_audio.cpp: Added preliminary ADPCM36 decoding - significantly improves pballpup. [Lord Nightmare, Ryan Holtz]

-roland_d50.cpp: Added additional ROM versions to d50, d50a and d550 as BIOS options. [Lord Nightmare, anonymous, Erik Gavriluk]
 * Also added chip labels and locations, PCB notes, and version strings.

-video/k052109.cpp Fixed and cleaned up tilemap scroll effects (fixes fuusenpn and MT6790). [MetalliC]

-bus/ti99: Added VRAM size option to Enhanced Video Processor card. [Michael Zapf]

-machine/sunplus_gcm394.cpp: Re-worked some of the DMA and NAND Flash handling so that jak_tsm loads more code. [N. Gilbert]

-cpu/xavix2: Added preliminary Xavix 2 CPU emulation and disassembler. [O. Galibert, N. Gilbert]

-cpu/romp: Added preliminary IBM Research/Office Products Division Microprocessor (ROMP) device. [Patrick Mackinlay]

-konendev.cpp: Hooked up H8/3007 "IFU" CPU. [R. Belmont]

-Added a tip on how to enter the debugger to the online documentation. [R. Belmont]

-cpu/m68000: Allow RTE instruction to unwind 68010 bus error (type 1000) stack frames. [R. Belmont]

-bus/nubus: Fixed macse30 Sigma Designs L-View SE/30 PDS card. [R. Belmont]

-apple2.cpp, apple2e.cpp, apple2gs.cpp: Exposed CFFF accesses to slot cards. [R. Belmont]

-bus/a2bus: Added support for Applesurance floppy drive controller card. [R. Belmont, DiskBlitz]

-video/apple2.cpp: Improved monochrome-mode drawing in lores, hires and double lores modes. [R. Belmont]
 * Gives correct NTSC color with -video bgfx, effect hlsl, NTSC on, NTSC A and B to 0, scanline length to 39.1uS.

-uzebox.cpp: Use filename extension to detect UZE format, as some early games lack the identification string. [Robbbert]

-iris3130.cpp: Modernized logging, added preliminary MMU support, and added ROM board support. [Ryan Holtz]

-machine/6840ptm.cpp: Made logging more configurable. [Ryan Holtz, Phil Bennett]

-machine/i8214.cpp: Improved interrupt level check, and added setters for combined B/SGS and R inputs. [Ryan Holtz, Phil Bennett]

-audio/cmi01a.cpp: Derived PTM clocks from /CAS clock - fixes TIM tests in CMITST diagnostics. [Ryan Holtz]

-cmi.cpp updates: [Ryan Holtz]
 * Improved interrupt handling - nearly all CMIINT tests pass now.
 * Hooked up peripherals and MIDI ports on the SMPTE/MIDI board.
 * Mapped handlers for the TVT second display board.
 * Adjusted video board PTM clocks to be based on /CAS clock - fixes TIM tests in LGTST diagnostics.
 * Adjusted master card PTM clock to be based on /CAS clock - fixes TIM tests in MAST diagnostics.
 * Hooked up AIC interrupt - all interrupt tests now pass.

-machine/spg2xx_audio.cpp updates: [Ryan Holtz]
 * Fixed off-by-one error on Beat Count timer - fixes timing in icanpian, and in shredmjr to some extent.
 * Hooked up channel FIQ.
 * Hooked up software wave-in channel (used by jak_care for voices).

-cpu/unsp: Implemented MULS and FIR_MOV operations. [Ryan Holtz, N. Gilbert, smf]

-audio/elan_eu3a05.cpp: Added OKI ADPCM decoding. [Ryan Holtz]

-1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing.
 [Ryan Holtz, David Haywood, smf, O. Galibert]

-machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]

-machine/i2cmem.cpp: Added 24C04 device. [Ryan Holtz]

-Split spg2xx_jakks.cpp into separate files for plain, game-key and touch variants. [Ryan Holtz]

-spg2xx_jakks.cpp Hooked up jak_batm I2C EEPROM - enables saving. [Ryan Holtz]

-atarittl.cpp: Fixed various errors in stuntcyc netlist. [Ryan Holtz]

-machine/315-6154.cpp: Converted to real PCI host device, and updated NAOMI DIMM board accordingly. [Samuele Zannoli]

-superga2.cpp: Fixed player 2 inputs for kuzmich. [xotmatrix]

-atarigx2.cpp: Corrected program ROM labels for motofren. [Brian Troha]

-tsamurai.cpp: Corrected ROM labels for the Ring Fighter sets and added PCB locations to them. [Brian Troha]

-snk.cpp: Corrected ROM labels for fitegolfu. [Brian Troha]

-midzeus.cpp: Decapped PIC microcontroller for thegrid. [Caps0ff]

-sdk80.cpp: Replaced monitor program with corrected version (GitHub #6324). [Colin Douglas Howell, Robbbert]

-isbc8010.cpp: Corrected an OCR issue in monitor ROM that prevented M command from working. [Colin Douglas Howell, Robbbert]

-naomi.cpp: Dumped Sega Atomiswave BIOS. [CoolFox, MetalliC]

-model3.cpp: Re-dumped ecap ROMs. [coolmod, MetalliC]

-vsmile_cart.xml: Added some French releases to the list of undumped cartridges. [DisizDream]

-n64.xml: Added a lot more PCB documentation, and replaced bad dumps with re-dumps. [FakeShemp]

-esq5505.cpp: Added PCB layout for SQ-2. [Guru]

-stadhero.cpp: Added PCB layout. [Guru]

-psikyo.cpp: Measured some frequencies for s1945, including horizontal and vertical video sync. [Guru]

-konendev.cpp: Mapped additional inputs, expanded documentation, and cleaned up code. [Heihachi_73]

-bloodbro_ms.cpp: Dumped some of the PROMs and PLDs for bloodbrom. [jordigahan, ClawGrip]

-gameboy.xml, nes.xml, snes.xml: Corrected some metadata and added some parent/clone relationships. [quasiscroto]

-fmtowns_cd.xml: Re-tested software, and updated metadata and notes. [r09]

-fmtowns_cd.xml: Switched to dumps with proper track indexes and offset correction. [redump.org, r09]
 * 3x3eyes, 4dboxing, branmark, chasehq, fsc4, fsc5, libido7, lifendth, loom, marble, mcosmo, msdet2, mspectre, nadia, nova, raiden,
    rance4, srmp23, srmp4, ssf2, tnzs, vaindrem, vaindrm2, yojusenk, yumimimx.

-ssv.cpp: Identified ROM boards for Monster Slider, Super Real Mahjong P7 and Gourmet Battle Quiz Ryorioh CooKing. [twistedsymphony]


Note sur MAMEXP: La version officielle de MAME étant compilée avec GCC 9 (ou supérieur), il s’agit d’une version compilée (par St Hiryu) avec GCC 7.2 rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont à présent compilées par St Hiryu.

Télécharger MAME (XP) v0.218 (45,8 Mo)

Télécharger MAME (32 bits) v0.218 (72,0 Mo)

Télécharger MAME (64 bits) v0.219 (73,9 Mo)

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DS4Windows est un programme portable qui vous permet d’obtenir la meilleure expérience lors de l’utilisation d’un DualShock 4 sur votre PC, en émulant un contrôleur Xbox 360, beaucoup de jeux deviennent alors accessibles.

– Increased stick mouse offset more
– Fixed numpad divide virtual key code in BindingWindow
– Group fields used for lightbar routine
– Allow flashAt minimum to go to -10. Negative number disables flash and pulse lightbar functionality
– Added DS4 feedback event workaround for lightbar color
– Added Passthru lightbar mode. Used for games with native DS4 support that can change the lightbar color to display contextual states (The Witcher 3)
– Removed unneeded references in resource files. Removed old audio file



Télécharger DS4Windows (x86) v2.0.11 (1,9 Mo)

Télécharger DS4Windows (x64) v2.0.11 (1,9 Mo)

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De nouveaux patchs sont disponibles sur le site de nos partenaire de chez la TRAF (et sur notre miroir), de quoi s’occuper de nombreuses heures 🙂


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Créé par Force67, PS4Delta est un émulateur très expérimental de PlayStation 4 écrit en c++ et utilisant le HLE.


Télécharger PS4 Delta (2020/02/27) (15,0 Mo)

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Un gestionnaire de roms avec une interface aussi claire que Romcenter et axé sur la simplicité avec un nombre limité de fonctions. Une référence désormais.


L’immense avantage de ce manager est de pouvoir scanner n’importe quel repertoire de roms , en VRAC & ensuite -en fonction de ce que vous avez comme dats- de les ranger et replacer automatiquement. (très utile si vous avez des tonnes de dats (TOSEC). Il vous permet réellement de collectionner des centaines de collections avec un gain de temps considérable par rapport aux autres managers. Il convertit également les zips au format Torrentzip afin de faciliter le partage à travers les fichiers torrent.




Télécharger RomVault v3.1.0 (1,3 Mo)

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Il s’agit d’un émulateur multi-plateformes qui supporte les machines suivantes: ZX80, ZX81, ZX Spectrum, QL, Z88, Timex TS 2068, Sam Coupe, Pentagon 128, Chloe 140 SE, Chloe 280 SE, ZX-Uno, Prism, TBBlue/ZX, Spectrum Next, Jupiter Ace, Amstrad CPC 464.

Added ZEsarUX Network Gaming protocol (ZENG), which allows you to play to any emulated game, using two ZEsarUX instances,
located each one on any part of the world or in a local network. Games doesn’t have to be modified, you can use any existing game
Added Spectrum and ZX81 online game browser. You can search & play almost any game for these machines!
Added real joystick support on Windows
Added Pentagon 16C colour mode emulation
Added 1024 KB RAM emulation for Spectrum & Pentagon
Added ZIP files support: no more need to use external unzip program
Added SCL files support: can be converted from file selector menu pressing space
Added SNA saving support
Added PZX tape file support
Added SCR to TAP file converter
Added total run time statistics
Added checking for updates
Added sending anonymous statistics use
Added setting –disablemenuandexit: it closes the emulator when the menu is going to be opened.
It’s the same behaviour as previous –disablemenu. Now –disablemenu only disables the menu but does not close the emulator
Added setting to disable looking for alternate character sets from sysvar 23606/7 on ocr functions
Added DataDrive HiLow emulation (beta)
Added Borland Gui Style
Added setting to reset configuration file to default values
Added setting to choose cpu type

Added ZRCP commands:
-cpu-code-coverage: working with code coverage
-cpu-history: working with cpu history
-extended-stack: having an internal stack for debugging stack value types
-get-ui-io-ports: to get keyboard state and joystick
-get-snapshot: get a ZSF snapshot from ZRCP
-print-footer: print message on footer
-put-snapshot: put a ZSF snapshot from ZRCP
-send-keys-event: simulates key press/release
-set-ui-io-ports: to change keyboard state and joystick
-write-port: write value to a port

Improved TBBlue emulation:
-New Wizard to automatically download and configure TBBlue official SD images
-optimized ula,lores render routines: 2% less cpu
-added scroll x,y on ula layer
-added 1-bit tile mode
-added tbblue register 63H: copper 16 bit write
-added tbblue register 69H: display control 1 register
-added tbblue registers 0x35-0x39, 0x75-0x79
-added copper opcodes NOOP, HALT
-increased tbblue.mmc MMC bundled image size to 64 MB
-updated to the latest tbblue SD distribution.
-enable real video by default
-added zsf snapshot support
-supports setting Core ID to ZX Dos
-supports changing Core version

Improved Debugging:
-added setting to dump .zsf snapshot when a cpu panic is fired
-debug CPU window: can now resize height and have more debug lines, legend keys expand as width increases, registers located at the most right position
-cpu transaction log: faster when opening transaction log file
-added key ‘n’ for « run » on debug cpu. Does the same as closing all menus and returning back to emulation
-debug CPU window: show interrupt routine pointer on im2 mode

Improved Hex editor:
-can now copy to a different memory zone
-shows the memory pointer when editing memory

Improved menu:
-added more cyrillic characters support
-can now use PgUp,PgDn to jump menu pages
-added setting to disable File Utilities menu

-Splitted source code repository: now extras folder has been moved to another repository. See:

Improved assembler: added defs command
Improved AY Sheet: now you can select which AY Chip to show
Improved Waveform: new scroll type
Improved file selector: when asking for a directory, only shows directories, not files
Improved curses driver: symbol @ simulates ESC on menu
Improved snapshot loading: now setting « –sna-no-change-machine » becomes « –snap-no-change-machine » and applies to .sna and .z80
Improved curses driver: now can use utf « blocky » characters and have 64×48 resolution
Improved accurate Z80 timing: IM mode 0 is 1 t-state shorter than IM mode 1
Improved real tape loading: acceleration is disabled by default, added setting to save configuration
Improved cpu speed change: now it’s a lot faster

Improved accesibility:
-disabled menu items (the ones in red) are now called as « unavailable » instead of « disabled »
-selected item menu is called now « Selected item » (was called « Active item » before)
-say when a selected menu item is not available
-pressing F4 key on a window menu, it will read that window again
-Mac OS speech filter doesn’t fail anymore when message has « – »
-when an error is generated on stdout driver, the message is sent to text-to-speech

Fixed Pentagon border: now ukflag demo is perfect
Fixed Spectrum 128k machines border: now ula128, scroll2017 demos are perfect
Fixed segfault error when using breakpoints like peek/opcode in config file
Fixed segfault error when trying to open a directory with no permissions
Fixed error when trying to open user files on MacOS Catalina
Fixed bug on zxuno changing video ram 5/7 when paging was disabled by bit DI7FFD
Fixed average cpu statistics when footer is not enabled
Fixed kempston mouse emulation on Next machine: wheel bits always return 0
Fixed bug extracting PAWS words when a word is a pronoun
Fixed undocumented opcode ED76: I had IM0 but it’s IM1
Fixed RETI behaviour
Fixed Real Joystick support: buttons to event table is not set to defaults automatically anymore
Fixed loading and saving +3 .z80 snapshots
Fixed placing menu windows when using zx desktop and machines TSConf, TBBlue, CPC and QL
Fixed bug loading .sna files when rom 1 paged in
Fixed bug on return flags from tape load trap. It only affected Rocman game and enabling « any flag loading » setting
Fixed setting a configured memory breakpoint like this « –set-mem-breakpoint 0000H 2 » which was fired on startup
Fixed f_seek call on esxdos handler
Fixed showing memory banks on debug cpu for Z88 machine

Fixed menu issues:
-fixed generic message splash: wait until key is released (if any pressed)
-fixed opening the menu on stdout driver on the first start of ZEsarUX
-fixed bug closing menu on Z88 machine and Real Video disabled

Fixed tbblue emulation:
-fixed clipping in 80×32 mode
-fixed error when paging rom in ram, on case pages 0,1,2,3
-fixed « bit 7 = Disable ULA output (soft reset = 0) » on register 0x68
-fixed turbosound and dac activation when tbblue fast boot mode
-added turbo mode x8 (28 MHz)
-fixed reading register 7
-fixed RTC emulation
-fixed autoload tape

Fixed Accessibility bugs:
-now menu settings (anything between square brackets []) are played at the end of the menu line
-now menu settings ([ ] and [X]) are played as « enabled »/ »disabled »

Some other minor bugfixes and improvements


Télécharger ZEsarUX v8.1 (28,9 Mo)

Télécharger ZEsarUX Extra v8.1 (107,2 Mo)

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