Un excellent émulateur de Sega Dreamcast, Naomi 1 et 2 (+GD), Atomiswave, Gaelco et Hikaru (le Model 3 ayant été mis en standby au profit de SuperModel, plus performant). Programmé par Wind (principal codeur), CaH4e3 (co-codeur), Ajax16384 (co-codeur), DreamZzz (co-codeur), MetaliC (co-codeur).

 

– ATOMISWAVE: Crash fix
– CORE: Autoregion if booted without disk fix
– CORE: SSE2 optimizations, critical core corruptions fixed, much more stability
– CORE: Savestates fix
– CORE: Various fixes from the Issue tracker
– DC: Dev.Box bios autoregion
– DX10: NAOMI2 irq fix
– DX11: Aspect ratio for 2nd shader filter’s pass fix
– DX11: Framebuffer rendering fix
– DX11: Ignore z-write disable for PuchThrough (fix Bust-A-Move 4)
– DX11: Rotate 90/270 fullscreen aspect fix
– GDR: gdrDemul is back from grave
– GPU: Aica dsp fix
– GPU: Full screen added to cave3rd and hikaru
– GPU: Lightgun mark fix
– GPU: YUV transfer out of RAM fix
– HIKARU: Minor fixes and speedup
– NAOMI2: Club Kart little controls fix
– NAOMI2: Color/diffuse lerp value
– NAOMI2: Delay irq and TL status
– NAOMI2: Diffuse and specular intensity
– NAOMI2: Fake shadow fix
– NAOMI2: Layouts
– NAOMI2: Znear/zfar fixes
– NAOMI2: Spot/point lights fix
– NAOMI2: Opaque modifiers
– NAOMI2: Optimize/refactor
– NAOMI2: VS3 stupid bug fix
– NAOMI2: shadow intensity fix
– NAOMI: 18 Wheeler DX Steering fix
– NAOMI: Soul Surfer floormat/controls
– PAD: Fixed jump to the BIOS when focus lost
– PAD: more precision for analogs/guns
– PAD: xinput stick, xinput crashes and compatibility fix, xinput rumble support
– PVR2: fix single modifiers (Soul Calibur)
– PVR2: fix specular
– SH4: Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some game, like Under Defeat)
– SH4: MMU fix critical bug and speedup, all WinCE games are playable now
– SPU: Sound stretching for the slow machines
– VMU: beep fixed, speedup
– VMU: default setting changed, VMU screen disable option added

 

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