De la news pour cet émulateur de Nintendo 3DS qui avance très sérieusement. Un nouveau moteur de rendu est en cours de développement sur l’une des branches du GIT, ce moteur utilisant OpenGL (à la place du rendu en software) permet de faire passer Ocarina Of Time 3D de 2 fps au maximum ou presque.
 

 
This footage has not been sped up; it’s actually running around, or even faster than, full speed most of the time! There are a lot of OpenGL specific bugs, but they’ll be worked out in time. Credit to the hardware renderer goes to https://github.com/tfarley
 
In it’s current state the OpenGL renderer isn’t currently planned to be merged into master, but it goes to show how much of a speedup there will be when one is finished.
 
As usual, you can find more information about Citra at its website, http://citra-emu.org/
The code is all open source and can be found on github, with the main repo located here – https://github.com/citra-emu/citra

 
MAJ: Ajout des binaires OpenGL.
 

Télécharger Citra (32 bits) (2015/04/01) (12.5 Mo)

Télécharger Citra (Final build) (2024/03/07) (140.3 Mo)

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