Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici) [source].
Les changements:
svn 665
– Fix the sky in one of the levels in virtua on. The problem was caused by the fact we didn’t split the mesh by the fog % burn through, so all the polys had the same value. We could use a vertex attrib, but % burn through fog is so rarely used and when it is, normally every poly in the mesh has the same value.
svn 664
– Fix tiny memory leak
svn 663
– update project files
svn 662
– update project files
svn 661
– work around for visual studio bug
svn 660
– fix missing header
svn 659
– cannot specify explicit initializer for arrays – fix for visual studio
svn 658
– New work-in-progress frame timing code (disabled by default, compile with NEW_FRAME_TIMING defined to activate it)
– New JTAG emulation, moved into its own class, CJTAG
– Removed game-specific sun clamp hacks from CNew3D (JTAG and Real3D emulation will call the appropriate method to configure this at run-time)
– Removed JTAG from Real3D save state data and reused some of that space for new state variables having to do with the internal JTAG-based config as well as new frame timing state variables
svn 657
– Added functions to safely read and write bools
svn 656
– Added functions to extract bits as integer values and updated comment about bit vector layout
Ajout:
– correction des musiques dans sega rally 2 (mix)
Les fichiers sont compilés par spindizzi et/ou KOF2112, merci à eux.
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