Il s’agit d’un émulateur de Nintendo NES (et aussi FDS, NSF, NSFe, VS System) écrit en C++ (interface en c#) gérant le multi threading et est capable de s’exécuter en mode 32 ou 64 bits automatiquement. Il s’attarde sur la précision, gère un ensemble de mappers et filtres graphiques (mais aussi les packs HD au format HDNes) ainsi que les extensions zip/7z, permet l’enregistrement vidéo, le jeu en ligne ou encore d’utiliser des codes de triches. De plus, il se mettra à jour automatiquement. En outre il dispose également d’un débogueur.
 
Il vous faudra disposer de Windows Vista, 7, 8, 8.1 ou 10 ainsi que DirectX 11 avec .NET Framework 4.5+ d’installé.
 
A noter qu’il est à présent très probable que Mesen soit devenu l’émulateur le plus précis (devant Nestopia UE/puNES/Bizhawk) et en passe de devenir le meilleur émulateur de NES disponible tout simplement.
 

 
IMPORTANT: The first release of 0.9.8 contained a bug that prevented FDS games from loading properly, this has been corrected. An updated version of 0.9.8 has been uploaded, if you’ve downloaded the original release, please manually download 0.9.8 again.
 
WARNING: Save states created with version 0.9.7 (or older) will no longer work in 0.9.8.
 
New Features
– Debugger: General improvements as well as new features/tools (and bug fixes.)
– NSF: Allow rewinding during NSF file playback and fixed an initilization problem with VRC6 audio.
– History Viewer: Added a few new features and options, including allowing it to be used with NSF files.
– Video: Added support for 512-color palette files (for color bit emphasis.)
– Input: Added options to configure the deadzone size for analog sticks and to hide the mouse cursor when using a zapper.
– Dip switches: Dip switches can now be configured for all cartridges that use them (instead of being limited to VS System games.)
 
Bug Fixes
– APU: Fixed frame counter bug that caused audio to sometimes be paced slightly incorrectly.
– APU: Fixed DMC power on state to match hardware test results.
– PPU: Prevent palette updates during horizontal blank when rendering is enabled (to match expected hardware behavior.)
– Namco 163: Fixed problems with battery save data.
– Bandai FCG: Added support for EEPROM save data.
– MMC5: Fixed incorrect attribute data when using fill mode.
– VRC7: Updated audio instrument values to match the values recently dumped from hardware.
– AOROM: Fixed power on mirroring state.
– Misc: Fixed minor bugs in a variety of mappers (including mappers 112, 176, 320 and UNROM512.)

 

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