Un émulateur de GB/GBC/GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js et qui a comme objectif d’être un émulateur de haute qualité. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien d’autres systèmes.

– Improved logging configuration
– One-Player BattleChip/Progress/Beast Link Gate support
– Add Game Boy Color palettes for original Game Boy games
– Debugger: Add unary operators and memory dereferencing
– GB: Expose platform information to CLI debugger
– Support Discord Rich Presence
– Debugger: Add tracing to file
– Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
– OpenGL renderer with high-resolution upscaling support
– Experimental high level “XQ” audio for most GBA games
– Interframe blending for games that use flicker effects
– Frame inspector for dissecting and debugging rendering
– Switch: Option to use built-in brightness sensor for Boktai
– Ports: Ability to enable or disable all SGB features (closes #1205)
– Ports: Ability to crop SGB borders off screen (closes #1204)
– Cheats: Add support for loading Libretro-style cht files
– GBA Cheats: Add support for loading EZ Flash-style cht files
– Support for unlicensed Wisdom Tree Game Boy mapper
– Qt: Add export button for tile view (closes #1507)
– Qt: Add recent game list clearing (closes #1380)
– GB: Yanking gamepak now supported
– Qt: Memory range dumping (closes #1298)
Emulation fixes
– GB: Fix using boot ROM with MMM01 games
– GB Audio: Only reset channel 3 sample in DMG mode
– GB Audio: Sample inactive channels (fixes #1455, mgba.io/i/1456)
– GB Audio: Fix channel 4 volume (fixes #1529)
– GB I/O: Filter IE top bits properly (fixes #1329)
– GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
– GB Video: Delay LYC STAT check (fixes #1331)
– GB Video: Fix window being enabled mid-scanline (fixes #1328)
– GB Video: Fix mode 0 window edge case (fixes #1519)
– GB Video: Fix color scaling in AGB mode
– GBA: All IRQs have 7 cycle delay (fixes #539, mgba.io/i/1208)
– GBA: Reset now reloads multiboot ROMs
– GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
Other fixes
– Core: Improved lockstep driver reliability (Le Hoang Quyen)
– FFmpeg: Drain recording buffers
– GB: Fix reading ROM immediately after unmapping BIOS
– GB SIO: Fix lockstep failing games aren’t reloaded
– GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
– Libretro: Fix crash changing allowing opposing directions (hhromic)
– Qt: Fix some Qt display driver race conditions
– Qt: Fix menu bar staying hidden in full screen (fixes #317)
– Qt: Only show emulator restart warning once per settings saving
– Qt: Fix LibraryController initialization (fixes #1324)
– Shaders: Fix gba-color shader resolution (fixes #1435)
– Switch: Fix audio when video rate desyncs (fixes #1532)
– CMake: Don’t use libzip on embedded platforms (fixes #1527)
– Core: Add keysRead callback
– Core: Create game-related paths if they don’t exist (fixes #1446)
– Core: Add more memory search ops (closes #1510)
– Debugger: Make tracing compatible with breakpoints/watchpoints
– Debugger: Print breakpoint/watchpoint number when inserting
– Feature: Switch from ImageMagick to FFmpeg for GIF generation
– FFmpeg: Support audio-only recording
– GB Memory: Support running from blocked memory
– GBA BIOS: Add timings for HLE BIOS math functions (fixes #1396)
– GBA BIOS: Fix clobbered registers in CpuSet (fixes #1531)
– GBA Savedata: EEPROM performance fixes
– GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
– Debugger: Add breakpoint and watchpoint listing
– mGUI: Remember name and position of last loaded game
– OpenGL: Only resize textures when needed
– Qt: Don’t unload ROM immediately if it crashes
– Qt: Support switching webcams
– Qt: Cap window size on start to monitor size
– Qt: Open a message box for Qt frontend errors
– Qt: Increase maximum magnifications and scaling
– Qt: Add native FPS button to settings view
– Qt: Improve sync code
– Qt: Add option to pause on minimizing window (closes #1379)
– Qt: Scale pixel color values to full range (fixes #1511)
– Qt: Remove What’s This icon from dialogs
– Qt: Printer quality of life improvements (fixes #1540)
– Qt: Add copy and QoL improvements to graphic views (closes #1541)
– Qt: Show list of all sprites in sprite view
– Qt: Add option for disabling OSD messages
– Qt, OpenGL: Disable integer scaling for dimensions that don’t fit
– SM83: Support PC-relative opcode decoding
– Switch: Dynamic display resizing
– Switch: Support file associations
– Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes #1292)
Changes from 0.8 beta 1
Emulation fixes
– ARM: Fix STR writeback pipeline stage
– ARM: Partially fix LDM/STM writeback with empty register list
– ARM: Fix stepping when events are pending
– GBA DMA: Fix case where DMAs could get misaligned (fixes #1092)
– GBA Memory: Fix open bus from IWRAM (fixes #1575)
– GBA Timers: Improve timer startup emulation
– GBA Video: Fix OpenGL renderer 512×512 backgrounds (fixes #1572)
– GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
– GBA Video: Fix effects blending improperly in some non-last windows
– GBA Video: Copy higher priority target 1 flag
Other fixes
– 3DS: Fix screen darkening (fixes #1562)
– Core: Fix uninitialized memory issues with graphics caches
– Core: Return null for out of bounds cached tile VRAM querying
– GBA Video: Fix OpenGL fragment data binding
– GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes #1620)
– Debugger: Fix tracing skipping instructions (fixes #1614)
– OpenGL: Only invalidate texture if dimensions change (fixes #1612)
– Qt: Fix fast forward mute being reset (fixes #1574)
– Qt: Fix scrollbar arrows in memory view (fixes #1558)
– Qt: Fix several cases where shader selections don’t get saved
– Qt: Fix division by zero error in invalid TilePainter state
– Qt: Fix “restart needed” dialog after first config (fixes #1601)
– Qt: Fix undesired screen filtering when paused (fixes #1602)
– Qt: Fix sprite view using wrong base address (fixes #1603)
– Qt: Fix inability to clear default keybindings
– Qt: Release held actions if they get rebound
– Qt: Fix crash double-clicking menus in shortcut settings (fixes #1627)
– Qt: Fix record A/V window not updating resolution (fixes #1626)
– Vita: Fix analog controls (fixes #1554)
– Wii: Fix game fast-forwarding after slowing down
– Wii: Improve audio buffering (fixes #1617)
– GB Memory: Support manual SRAM editing (fixes #1580)
– GBA: Trim non-movie ROMs to 32 MiB if applicable
– GBA Audio: Redo channel 4 batching for GBA only
– GBA I/O: Stop logging several harmless invalid register reads
– GBA Video: Changing OpenGL scaling no longer requires restart
– Debugger: Separate aliases from main commands
– Debugger: Print break-/watchpoint ID when breaking in CLI
– Debugger: Minor interface cleanup
– SDL: Use controller GUID instead of name
– SM83: Rename LR35902 to SM83
– Tools: Allow using threaded renderer in perf.py
– Tools: Clean up unused argument in mgba-perf


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