Une semaine après la v1.7.1 Beta voici comme promis la version Finale. Elle contient de nombreuses nouveautés :

Version 1.7.1:
Core changes:
– added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
– avoid crash when loading an invalid ELF file
– avoid turning sound on if soundOffFlag is true
– disabled remove intros option
– fixed memory leak in ELF support code
– fixed memory corruption if loading a bigger file than the memory to hold it
– fixed some compile warnings in the profiling code
– merged some big endian fixes into the code
– update battery files more often (a bit after the save memory is last updated)

– fixed bug with window support introduced in version 1.7
– fixed HALT bug when no matching bits for interrupt

– added cartridge save strings to bug report
– changed default button on disassembly views to Go instead of Close
– changed power management/screen saver disabling code again to avoid problems
– fixed compilation problems on VC 7
– fixed multi-monitor support
– fixed bug loading memory dumps
– fixed crash onb map/oam/tile viewers
– fixed problem 320×240 mode open/save dialogs
– fixed bug where user selected Gameboy colors were reset and not stored
– fixed bug rendering the translator URL
– fixed memory leak in OpenGL code which caused nasty problems
– store throttle value between restarts of the emulator
– updated FAQ and URL links to the new site

La prochaine release sera retardé, Forgotten a en effet prévu d’optimiser les timings. Cette release fixait surtout les bugs de la v1.7

Télécharger Visual Boy Advance 1.8.0 Beta 3 / 1.8.0 SVN (1,3 Mo)

Télécharger AGEMAME (cmd) 0.134 (2,2 Mo)

Télécharger Visual Boy Advance-H (25/10/2004) (562,8 Ko)

Télécharger Visual Boy Advance 1.7.2 Fix2 (Dev) (600,6 Ko)

Site Officiel

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