Aaron Giles a mis à jour sa page:

I’m startlingly pleased to see something like this after only a few days work. The 3D chip gets passed 13 values (10 floating point, 3 fixed point), plus 2 additional values per vertex. This is just some connect-the-dots on the vertexes being passed, but it’s encouraging to see the pipeline working. I’m still trying to deduce most of the other parameters, which probably have to do with things like texture coordinates, Z buffering, and maybe even lighting (let’s hope not!)

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